Suddenly...weekly boosted 5*s

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  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards
    Goblin's black, boosted 100x levels, is likely to be a Problem on that week. It can 1-shot a baby champ 5* for 8 black on most challenge nodes. 
  • SnowcaTT
    SnowcaTT Posts: 3,486 Chairperson of the Boards
    DAZ0273 said:
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.

    I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.

    More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.

    4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.


    ....those few 4*'s that further break 5* abilities will still see play, of course.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    Goblin's black, boosted 100x levels, is likely to be a Problem on that week. It can 1-shot a baby champ 5* for 8 black on most challenge nodes. 

    Yeah, that was the power I was thinking of and the AI seems to be able to fire it without too much trouble. Still at least Goblin can be stunned.
  • Sekilicious
    Sekilicious Posts: 1,766 Chairperson of the Boards
    I don’t know if this has anything to do with the new boosted champs, but my end placement dropped by ~10 places in the Lizard and Quake PvP. I play SCL9 with a MMR based on level ~275, and normally shield out at 850pts. The biggest difference is I no longer exclusively see Polaris based teams after I hit top 20 and my float point has dropped a bit.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    SnowcaTT said:
    DAZ0273 said:
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.

    I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.

    More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.

    4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.


    ....those few 4*'s that further break 5* abilities will still see play, of course.

    Yes this definitely skews things outside of the 5* tier, especially if you have softcapped your 5's in line with your highest 4's - all of a sudden you have champed or nearly 5's to play in a 4* meta. I don't recall using a single boosted 4 but I did chuck my lvl 300-ish god boosted through 400+ OML and Surfer at a few fights along with my champed 5's. I have a few 5's who are sitting at 255 but with enough covers that if I put iso into them could be relevant on a boosted week. I am just waiting to see if this thing sticks or not or is just an experiment. The only thing that might save 4's from irrelevance is if we get more 4* PvP.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    Perhaps we are losing focus that on pve it is active too. That it is a really positive feature and in 2 months I will have a sweet time gaining quality of life.
    What I am seeing is more people playing. With quake and apocalypse shards it was huge. On lizard without quake still it was populated but I was fighting my usuals hulkoye teams, the most effective team in game. 
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    SnowcaTT said:
    DAZ0273 said:
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.

    I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.

    More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.

    4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.


    ....those few 4*'s that further break 5* abilities will still see play, of course.
    I guess I'll turn it around: what's the point of 3*s in a game where 4* boosts exist?  If a mostly 3* player has a 4* who's getting boosted 100+ levels that week, won't he play the boosted character over his regular guys?
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    It's more difficult to collect 4* covers than 3*. Boosted 4* are used over 3* if the abilities and number of covers are significant enough to make a big different.
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    SnowcaTT said:
    DAZ0273 said:
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.

    I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.

    More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.

    4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.


    ....those few 4*'s that further break 5* abilities will still see play, of course.
    I guess I'll turn it around: what's the point of 3*s in a game where 4* boosts exist?  If a mostly 3* player has a 4* who's getting boosted 100+ levels that week, won't he play the boosted character over his regular guys?
    Lol, a 1 cover 4* gets boosted to level 170, it is still useless.
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards
    4*s seem like their power curve is such that they are just hardcore useless right up until they suddenly work correctly at champion. I've always felt that way about them. There are an occasional few with useful passives, same as the 5* tier, but by and large they are actively terrible until they are actively useful, it's like a binary state.
  • KGB
    KGB Posts: 3,236 Chairperson of the Boards
    As a 4* player (L320ish including soft capped 5s) I just finished my climb to 900 in the Lizard event using just Grocket/Polaris. It was more or less the same as the Quake one except Grocket tanked instead of Quake so I had to use a couple extra health packs on Grocket.
    I see plenty of boosted 5* (single and dual) but skipping still finds me plenty of unboosted 4* teams, non-boosted 5* teams and boosted 4* teams. So while I have to skip a few more times it's still very manageable and Polaris/Grocket still finish all fights in <30 seconds which is important once you reach 800ish points and break MMR and become visible to much stronger teams.
    If we want to make 4* (or even 3*) more relevant then we can always just run 'Balance of Power' more often. It seems like it's been a long time since that was run in the off season so with all the new releases it would be interesting to see what teams would look like and should provide lots of variety.
    KGB
  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards
    I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.
    Not really in MPQ when we are talking single covers. This boost makes true the original premise of 5* - that even one cover is a possible game changer, especially at low level play. This is probably the biggest PvP changer for newer players since before OML got nerfed - grab 5* covers if you can because it may pay off any given week.
  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards
    DAZ0273 said:
    I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.
    Not really in MPQ when we are talking single covers. This boost makes true the original premise of 5* - that even one cover is a possible game changer, especially at low level play. This is probably the biggest PvP changer for newer players since before OML got nerfed - grab 5* covers if you can because it may pay off any given week.
    This!!!  How does the change the current conventional wisdom for roster building?  What should lower tier players be doing now?
  • Captain_Trips88
    Captain_Trips88 Posts: 268 Mover and Shaker
    Might be in the minority here but loving having 5* boosted. Actually using characters I haven't considered for years but as a casual PVE player I'm not going to experience the same aggro others are and can just enjoy leisurely completing the nodes using something other than BRB/Polaris/Kitty like I have done every event since jumping to SCL10.

    It is amazing though comparing the original 5* and the later ones in relation to AP costs / health / match damage. OML requiring over 20AP and a missed turn just to get his high damage powers ready, and then needing AP on top of that to fire them. Can you imagine the comments on here now if a character was released with those costs?!
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards
    This!!!  How does the change the current conventional wisdom for roster building?  What should lower tier players be doing now?
    I can understand that. I think too that 3* and 4* stages should be short, stepping stones for to enter 5* land and fully enjoying the game, and so I did without caring for MMRs or things like that as this game always matchs you with stronger opponents.
    And I dont regret it, as it is possible to champ almost all 5*s.
    Perhaps devs were thinking like that on buffing more 5*s than 4*s.
    I can understand this way of play requires a lot of time commited at his beginning and others just starting in 4* land for that reason.
    Perhaps those buffs will really change things, time will tell.
    Still I think the same, there are 5*s who never are seeing light on pvp, even with this godboost, and Im sure there are triple the players that own these 5*s and still is better to use others. They need a tweak.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards
    edited May 2021
    The 5* tier is actually relatively democratized right now assuming you have the roster engine to support the number of pulls you need to stay current. Shards have made it possible to target who you want (assuming a feeder) way more easily than ever before, and as long as you pick the right ones to chase in a reasonable order, doing so can make it easier for you to obtain the rest. You'll be iso-constrained something fierce though if you are trying to rocket up to 5* and work backwards.
  • Daredevil217
    Daredevil217 Posts: 3,966 Chairperson of the Boards
    DAZ0273 said:
    I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.
    Not really in MPQ when we are talking single covers. This boost makes true the original premise of 5* - that even one cover is a possible game changer, especially at low level play. This is probably the biggest PvP changer for newer players since before OML got nerfed - grab 5* covers if you can because it may pay off any given week.
    This!!!  How does the change the current conventional wisdom for roster building?  What should lower tier players be doing now?
    Conventional wisdom was always to roster everyone, as it gives you more access to essential nodes, SHIELD Training, etc. I don’t think this changes anything. I wouldn’t tell someone to now go HAM in an OML store just because he’s going to be boosted a few times a year (or whatever it is).  Put your resources in the best characters because they will help you everyday, not just when boosted.

    This change is just a bonus for folks like me who happen to like champing them all, but shouldn’t change conventional wisdom. 

    That said, I entirely agree with you that rotating boosts are the only way to truly make characters beyond the top meta relevant. I’ve seen way more Jean/Logan/Surfer/BSSM than I have ever (since I wasn’t a 5* player when they ruled). So if their goal is to diversify the characters people use, it’s clearly working. As we move through the boost timeline to those tier 2/3 characters, I’m sure we’ll see them a TON. I think it’ll be fun, but I expect people to complain… a lot.