Suddenly...weekly boosted 5*s
Comments
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Nero said:I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride. A handfull of rencent 5* with 3,4 or 5 covers and a lot of 1 or 2 coversSo with these boosted 5 * i facing lvl 470 teams or so.I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.So what can i do? If it's the way the game go, I delete all the 5* that are to old or bad or i dont like? After that i think i can fight players same lvl as me.Penalized for collecting characters...
I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
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Goblin's black, boosted 100x levels, is likely to be a Problem on that week. It can 1-shot a baby champ 5* for 8 black on most challenge nodes.0
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DAZ0273 said:Nero said:I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride. A handfull of rencent 5* with 3,4 or 5 covers and a lot of 1 or 2 coversSo with these boosted 5 * i facing lvl 470 teams or so.I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.So what can i do? If it's the way the game go, I delete all the 5* that are to old or bad or i dont like? After that i think i can fight players same lvl as me.Penalized for collecting characters...
I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.
More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.
4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.
....those few 4*'s that further break 5* abilities will still see play, of course.
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ThaRoadWarrior said:Goblin's black, boosted 100x levels, is likely to be a Problem on that week. It can 1-shot a baby champ 5* for 8 black on most challenge nodes.
Yeah, that was the power I was thinking of and the AI seems to be able to fire it without too much trouble. Still at least Goblin can be stunned.
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I don’t know if this has anything to do with the new boosted champs, but my end placement dropped by ~10 places in the Lizard and Quake PvP. I play SCL9 with a MMR based on level ~275, and normally shield out at 850pts. The biggest difference is I no longer exclusively see Polaris based teams after I hit top 20 and my float point has dropped a bit.0
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SnowcaTT said:DAZ0273 said:Nero said:I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride. A handfull of rencent 5* with 3,4 or 5 covers and a lot of 1 or 2 coversSo with these boosted 5 * i facing lvl 470 teams or so.I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.So what can i do? If it's the way the game go, I delete all the 5* that are to old or bad or i dont like? After that i think i can fight players same lvl as me.Penalized for collecting characters...
I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.
More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.
4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.
....those few 4*'s that further break 5* abilities will still see play, of course.
Yes this definitely skews things outside of the 5* tier, especially if you have softcapped your 5's in line with your highest 4's - all of a sudden you have champed or nearly 5's to play in a 4* meta. I don't recall using a single boosted 4 but I did chuck my lvl 300-ish god boosted through 400+ OML and Surfer at a few fights along with my champed 5's. I have a few 5's who are sitting at 255 but with enough covers that if I put iso into them could be relevant on a boosted week. I am just waiting to see if this thing sticks or not or is just an experiment. The only thing that might save 4's from irrelevance is if we get more 4* PvP.
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Perhaps we are losing focus that on pve it is active too. That it is a really positive feature and in 2 months I will have a sweet time gaining quality of life.
What I am seeing is more people playing. With quake and apocalypse shards it was huge. On lizard without quake still it was populated but I was fighting my usuals hulkoye teams, the most effective team in game.0 -
As a long term Vet with 41 champ 5*s (and now more importantly only 15 un-champed, that includes the latest 4) I've enjoyed this week and look forward to it continuing.
My top level 5* is only 469 (avg champ level 457), I've never chased a single character to over boost them, and been happy with the ongoing gotta-catch-em-all approach so have a broad roster not a targeted one. This means I'm in a great position to benefit from this.
PVP - I used characters I rarely used before, exactly what I like to see as a long term collector. This week I had 2 of 4 champed, though JG is at 435 & BSSM at 420 so useable. I used a few teams and with an unaffected MMR meant I hit some "lower" Hulkoye teams, other boosted OMW/JG/SS etc and enjoyed the change.
PVE - the boost characters I used in the 5* and challenge nodes. This bunch though were not worthwhile to use in the other nodes, stuck with the old stalwarts of Thorpoc and Thorkoye + Polaris. So a nice change for the couple of nodes were I felt I was fighting at a similar level to the opponents rather then winfinite or hoping to cheese a win.
I am not competitive, I am content with my t50/100 finishes not chasing T10. So changes like this that encourage more roster use and variety add to my enjoyment.
Sure it's going to be frustrating come week 12 (if the prior list holds), I have no champs that week. Onslaught @ 390 is the best, Heimdall, KM & Samurai are all at 330 so will be a grind. All other weeks though I'm covered and will have options. Will be more tricky when the meta is boosted, but I'll have choices since I've those characters champed too and it's only for a few events.5 -
SnowcaTT said:DAZ0273 said:Nero said:I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride. A handfull of rencent 5* with 3,4 or 5 covers and a lot of 1 or 2 coversSo with these boosted 5 * i facing lvl 470 teams or so.I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.So what can i do? If it's the way the game go, I delete all the 5* that are to old or bad or i dont like? After that i think i can fight players same lvl as me.Penalized for collecting characters...
I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.
More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.
4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.
....those few 4*'s that further break 5* abilities will still see play, of course.
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It's more difficult to collect 4* covers than 3*. Boosted 4* are used over 3* if the abilities and number of covers are significant enough to make a big different.0
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entrailbucket said:SnowcaTT said:DAZ0273 said:Nero said:I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride. A handfull of rencent 5* with 3,4 or 5 covers and a lot of 1 or 2 coversSo with these boosted 5 * i facing lvl 470 teams or so.I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.So what can i do? If it's the way the game go, I delete all the 5* that are to old or bad or i dont like? After that i think i can fight players same lvl as me.Penalized for collecting characters...
I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.
More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.
4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.
....those few 4*'s that further break 5* abilities will still see play, of course.0 -
I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.0
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4*s seem like their power curve is such that they are just hardcore useless right up until they suddenly work correctly at champion. I've always felt that way about them. There are an occasional few with useful passives, same as the 5* tier, but by and large they are actively terrible until they are actively useful, it's like a binary state.0
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As a 4* player (L320ish including soft capped 5s) I just finished my climb to 900 in the Lizard event using just Grocket/Polaris. It was more or less the same as the Quake one except Grocket tanked instead of Quake so I had to use a couple extra health packs on Grocket.I see plenty of boosted 5* (single and dual) but skipping still finds me plenty of unboosted 4* teams, non-boosted 5* teams and boosted 4* teams. So while I have to skip a few more times it's still very manageable and Polaris/Grocket still finish all fights in <30 seconds which is important once you reach 800ish points and break MMR and become visible to much stronger teams.If we want to make 4* (or even 3*) more relevant then we can always just run 'Balance of Power' more often. It seems like it's been a long time since that was run in the off season so with all the new releases it would be interesting to see what teams would look like and should provide lots of variety.KGB1
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entrailbucket said:I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.0
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DAZ0273 said:entrailbucket said:I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.0
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Might be in the minority here but loving having 5* boosted. Actually using characters I haven't considered for years but as a casual PVE player I'm not going to experience the same aggro others are and can just enjoy leisurely completing the nodes using something other than BRB/Polaris/Kitty like I have done every event since jumping to SCL10.
It is amazing though comparing the original 5* and the later ones in relation to AP costs / health / match damage. OML requiring over 20AP and a missed turn just to get his high damage powers ready, and then needing AP on top of that to fire them. Can you imagine the comments on here now if a character was released with those costs?!2 -
entrailbucket said:This!!! How does the change the current conventional wisdom for roster building? What should lower tier players be doing now?
And I dont regret it, as it is possible to champ almost all 5*s.
Perhaps devs were thinking like that on buffing more 5*s than 4*s.
I can understand this way of play requires a lot of time commited at his beginning and others just starting in 4* land for that reason.
Perhaps those buffs will really change things, time will tell.
Still I think the same, there are 5*s who never are seeing light on pvp, even with this godboost, and Im sure there are triple the players that own these 5*s and still is better to use others. They need a tweak.0 -
The 5* tier is actually relatively democratized right now assuming you have the roster engine to support the number of pulls you need to stay current. Shards have made it possible to target who you want (assuming a feeder) way more easily than ever before, and as long as you pick the right ones to chase in a reasonable order, doing so can make it easier for you to obtain the rest. You'll be iso-constrained something fierce though if you are trying to rocket up to 5* and work backwards.0
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entrailbucket said:DAZ0273 said:entrailbucket said:I guess my point was that a higher tier obsoletes the lower tier, because it's a higher tier.
This change is just a bonus for folks like me who happen to like champing them all, but shouldn’t change conventional wisdom.That said, I entirely agree with you that rotating boosts are the only way to truly make characters beyond the top meta relevant. I’ve seen way more Jean/Logan/Surfer/BSSM than I have ever (since I wasn’t a 5* player when they ruled). So if their goal is to diversify the characters people use, it’s clearly working. As we move through the boost timeline to those tier 2/3 characters, I’m sure we’ll see them a TON. I think it’ll be fun, but I expect people to complain… a lot.1
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