Suddenly...weekly boosted 5*s

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Comments

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    I was thinking about this thread as I was playing Lizard's Welcome to Shield, and how a lot of these 4* characters are a lot of fun at level 500 even if they are kind of lame at regular levels. I feel like some of the dud 5*s are uniquely bad for whatever reason, and while sure, having mega-high match damage is okay, a lot of the older characters still have unusably high AP costs to get their powers out, so I do think there are a lot of opportunities for rebalancing some of the DOA characters who are truly bad, rather than the ones who just "arent' meta."
  • Aweberman
    Aweberman Posts: 443 Mover and Shaker
    Poor Wasp.  Even on her special boosted week she won't get much attention.

    Although Okoye and Wasp isn't ... well, I was going to stay it isn't terrible, which is probably not true.  But Okoye is probably Wasp's best partner, as she provides a black outlet and Okoye will boost that healing.
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards


    Wouldn't you like to use them for something?  Short of buffing them to the point where they're the best characters, or using them in some kind of jank/"just having fun" team, how else will they ever get used?  What was the point of collecting their covers if they're going to sit on the bench forever? 

    With a weekly megaboost, at least they'll be usable for a week.  With so many characters there's just no other realistic way for them to accomplish that.
    It is normal that an gotta cach em all game it is incentiving/rewarding players with a good roster. This is positive and keeps interest on pulling for characters, knowing you will have an easy pvp week later.

    What it is not normal:
    SSBB, logan, banner, strange,BW, jean grey, silver surfer, green goblin, have 40k health at level 450.
    SSBB, strange, BW and SS have powers of 14 AP more or less.
    That it is unplayable, or at least partially unplayable. All those characters, for to start, could see a light twich. They could have at the very least 60k health L450, they could have powers at 9 AP. Would that make them meta breaker? I dont think so. That would make them at least playable. Do you have them maxed? Congratulations, you earned it and now you can throw them off the bench. 

    To rebalance things is not to make them hyper powerful, but to use common sense for to make them useful despite being so old.
  • entrailbucket
    entrailbucket Posts: 6,235 Chairperson of the Boards
    Bad said:


    Wouldn't you like to use them for something?  Short of buffing them to the point where they're the best characters, or using them in some kind of jank/"just having fun" team, how else will they ever get used?  What was the point of collecting their covers if they're going to sit on the bench forever? 

    With a weekly megaboost, at least they'll be usable for a week.  With so many characters there's just no other realistic way for them to accomplish that.
    It is normal that an gotta cach em all game it is incentiving/rewarding players with a good roster. This is positive and keeps interest on pulling for characters, knowing you will have an easy pvp week later.

    What it is not normal:
    SSBB, logan, banner, strange,BW, jean grey, silver surfer, green goblin, have 40k health at level 450.
    SSBB, strange, BW and SS have powers of 14 AP more or less.
    That it is unplayable, or at least partially unplayable. All those characters, for to start, could see a light twich. They could have at the very least 60k health L450, they could have powers at 9 AP. Would that make them meta breaker? I dont think so. That would make them at least playable. Do you have them maxed? Congratulations, you earned it and now you can throw them off the bench. 

    To rebalance things is not to make them hyper powerful, but to use common sense for to make them useful despite being so old.

    5* Deadpool has health in line with the best characters, a very good cheap black power, and a pretty good passive power. He's relatively new, and a lot of players have him.  Why have I never seen him appear in any PvP event?  After his release event I've seen him maybe one time.  He's technically usable, but is literally never used.  Shouldn't we want to use him for something?

    If Surfer was buffed to be as good as Deadpool is (which, again, is pretty good!), he would similarly be technically usable but never used.  Being "playable" isn't enough to make a character *played* when you can only pick two and there are better options.  
  • Bad
    Bad Posts: 3,146 Chairperson of the Boards

    5* Deadpool has health in line with the best characters, a very good cheap black power, and a pretty good passive power. He's relatively new, and a lot of players have him.  Why have I never seen him appear in any PvP event?  After his release event I've seen him maybe one time.  He's technically usable, but is literally never used.  Shouldn't we want to use him for something?

    If Surfer was buffed to be as good as Deadpool is (which, again, is pretty good!), he would similarly be technically usable but never used.  Being "playable" isn't enough to make a character *played* when you can only pick two and there are better options.  
    Deadpool precissely has 60k health at L450. His match damage is pretty high, that makes him to always be in front when you'd like him not to be.
    Usually playing him on a single battle he loses half of his low health bar.
    For that reason I play him sometimes, but not always because he eats a lot of health packs. 
    His passive is ok but his red is meh.
    Yes they could make something with him too.
  • KGB
    KGB Posts: 3,400 Chairperson of the Boards
    edited May 2021
    @Tony_Foot - A 100 more levels on a 4* would have been too much at +200 when boosted. A 1 cover L70 would suddenly be a 270! It would really wreck 3/4* PvP way more than it would help 5* PvP.
    If they really want to make 4* more relevant then it would be better to raise the championship levels for 4* from +100 to +200 (or even just +150) so you could eventually get them to 470 via 100 more covers (or 420 with 50 more covers). This would mean more / better champ rewards for those additional levels and fewer roster slots needed for 4* dups since you'd be maxing out way less often.
    KGB
  • BriMan2222
    BriMan2222 Posts: 1,425 Chairperson of the Boards
    After playing 2 pvp events and pve events with the boosts I'm enjoying it so far.  It gives me other options to use on my climb in pvp to save some health packs and pve as well.  I haven't used oml in a very long time and before this week I didn't think I ever would aside from when required.
  • DAZ0273
    DAZ0273 Posts: 10,537 Chairperson of the Boards
    This is obviously a have vs have not situation and will even out over the course of play for guys like me if thet stick with it. Whilst I have all four of the boosted 5's they are in various states and this boost doesn't really help me much - Surfer boosted to 412 but that hasn't made him any use for my MMR - it just means I have a whole other category of players who can stomp on me who normally I would be quite happy to pop up in my queue. I was pretty much prevented from getting to 1200 by a guy with a boosted 578 OML just kept repeatedly hitting me until I had to shield. That wouldn't have happened on a normal week as I could have wrecked his team on the retal but it wasn't worth dealing with a 100,000+ health pool who heals.
    It might have been better to trial this off season.
    All of that said, I did throw these boosted 5's at a few matches and won, obviously they were sitting ducks as a retal but fortunately they wouldn't have shown up as a defensive team as I had also played my champed 5's. It was fun to an extent to play with SS and OML.
    If boost week 2 follows as Hound states above then I think it is a week of pain and humiliation for me as I have none of those characters in any fit state - just imagine getting crushed by a Banner led team! Embarrassing.
    Boost week 3 has potential - I have decent Black Bolt, Thanos and Strange. So that might be something to look forward to.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    Assuming reverse chronological boosting, next week is the only week I won’t have any of the boosted characters champed, so I’m very curious how that will feel. I imagine fights will be winnable, but not without a cost, much like an SCL10 challenge node.
  • DAZ0273
    DAZ0273 Posts: 10,537 Chairperson of the Boards
    Sadly for both Cap and Iron Man, I don't think any of their team buddies are getting boosted with them which I think might be more of an issue for Iron Man than Cap. So he might still be useless anyway without a partner for his red power.
  • Daredevil217
    Daredevil217 Posts: 4,026 Chairperson of the Boards
    @entrailbucket, I’m curious how your experience has been without boosted Quake. I imagine your 650 teams are much easily toppled on defense by 550 Hulkoye’s. I’m not near your MMR, so can’t be sure, but I know for me, baby Hulkoye was wrecking people 100 levels higher with ease. Leads me to believe that that people who hoarded for them will be just fine, but curious about your experience/thoughts. 
  • entrailbucket
    entrailbucket Posts: 6,235 Chairperson of the Boards
    @entrailbucket, I’m curious how your experience has been without boosted Quake. I imagine your 650 teams are much easily toppled on defense by 550 Hulkoye’s. I’m not near your MMR, so can’t be sure, but I know for me, baby Hulkoye was wrecking people 100 levels higher with ease. Leads me to believe that that people who hoarded for them will be just fine, but curious about your experience/thoughts. 
    I didn't start yet, I'm still tired from doing like 200 fights in the last one.  I imagine it'll be about the same though?  I'll probably have to use more healthpacks without quake blocking aoes.

    All that stuff I said was about my experience on offense, though.  On defense, I got a very small number of blue notifications and 99% red notifications, just like every other event.  A few people used weird teams like vulture/hulk (which...respect.  if you're gonna take half an hour to fight me you deserve those points) but the reds were almost all okoye/hulk, just like usual.

    High level PvP players just don't lose on offense in MPQ, except maybe when fighting extremely overpowered defensive characters like first-gen Gambit and pre-nerf Bishop.  They could give us lvl800 buffs and you'd still lose 99% of your defensive fights.  You're just at such a massive advantage vs the AI that you only lose if Something Goes Terribly Wrong.
  • Nero
    Nero Posts: 35 Just Dropped In
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...

  • KGB
    KGB Posts: 3,400 Chairperson of the Boards
    Nero said:

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Don't do that. Your old 5* are not why you are seeing L470 teams.
    The opponents you are shown are based on unboosted levels. So removing older 5* will not help you face better teams. The only thing you can do is skip til you find teams you can beat or wait until next week when you have better boosted characters.
    KGB

  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Boost does not affect your MMR. If you have Polaris and R4G, you still can take down 380 to 4XX boosted 5*. If not, skip around for similar levelled opponents.
  • DAZ0273
    DAZ0273 Posts: 10,537 Chairperson of the Boards
    I think this week that there might have been quite a few players with decently high OML/Phoenix as they were a meta pairing at one point, so possibly there were more high levelled 5's out there because of that. Surfer seemed prominent at the beginning but by event end of Quakes's PvP he had faded away in my queues. BIB Spidey wasn't too prevalent even though he is an OML/Phoenix counter, so that was a surprise to me.
    If we do actually get another boost week and it is Goblin through Banner, I don't expect to see as many levels on the boosted 5's at my MMR as really none of them are much use for anything and didn't really do much on release either. I guess Goblin might be a problem? I'll take on Cap or IM, especially as neither will have a synergised boosted partner. Banner I am actually interested to see what he does at higher levels - think I might only have met one champed one ever.
    There are definitely going to be "problematic" weeks where I guess we have to muddle through. Week 4 might see some pretty nasty Hawkeye levels after he was chased and meta for a bit with Worthy Cap and he still has viable partners (imagine if Coulson gets boosted too!).
  • DAZ0273
    DAZ0273 Posts: 10,537 Chairperson of the Boards
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    Goblin's black, boosted 100x levels, is likely to be a Problem on that week. It can 1-shot a baby champ 5* for 8 black on most challenge nodes. 
  • SnowcaTT
    SnowcaTT Posts: 3,487 Chairperson of the Boards
    DAZ0273 said:
    Nero said:
    I have a little roster of 276 slots scaling of lvl 285. Only one 5* charachter full covered, kitty pride.  A handfull of rencent 5* with 3,4 or 5 covers and a lot of  1 or 2 covers
    So with these boosted 5 * i facing lvl 470 teams or so.
    I dont play 5* with only 1 or two covers... The only use i can have is for base match damage.
    The 4* i have boosted or not are useless vs lvl380 rosters with 5*(and not bad one) that hit me.

    So what can i do? If it's the way the game go, I delete all the 5*  that are to old or bad or i dont like? After that i think i can fight players same lvl as me.

    Penalized for collecting characters...


    I can't speak for your MMR but I found that mine was finding me massive boosted teams at event start which was really offputting but once I had skipped a few, things calmed down and there were unboosted teams to fight. The boosted teams came back at me after I broke MMR but then I was able to climb past 1000 and then it was wall to wall boosted 550+ characters. At that point I shielded. So it might be worth waiting a little while if things start out rough - not everybody will have these characters at high levels and I saw plenty of teams that were playing "normal" PvP with teams unaffected by the God boost.

    I was worried about MMR when this was started, in both directions. That the small teams would be 'free' from visibility more than ever - and some small teams with the right/(wrong) 5* would suddenly have a horrible time.

    More than ever though - what's the point of 4*'s now? I see plenty of tiny rosters that got lucky and pulled one cover of new 5* and use it for godboost - hard to pass up that free +100 levels. Seeing that already here too: folks with good 4*'s passing them up for 5* levels/damage instead.

    4* boost may have already had it's day anyway, with ihulk meta. I remember playing with lots of folks that enjoyed using the 4*'s that were boosted as something 'new' - now those 4* boosts will be completely irrelevant with base-level (and maybe under-covered) 5*'s being used instead.


    ....those few 4*'s that further break 5* abilities will still see play, of course.