Daredevil217 said: First impression is I like it a lot. Hoping it’s as good in practice as it seems in the screenshot. I’m curious if any improvements to saved teams (more slots, save 2-person teams, etc.) are part of the UI revamp pipeline. Very interested in the main menu one where poor poor Prologue takes up so much real estate.
Daredevil217 said: IceIX said: Daredevil217 said: ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users. Very good point. I have an iPhone 12 mini (love texting/playing with one hand). The screen stretches to the very bottom of the phone. Really hoping this doesn’t make the game unplayable. I also have an iPhone 12 and have been testing it on it. Definitely had a worry at first but in practice I haven't had any real issues with either swapping or selecting a tile on the bottom row. I could see a possible problem with a phone that had something like the size of an iPhone 5 with the same pullup bar, but there's more than enough room in my experience to play normally. Is yours a mini? The mini has a body size close to a 5, but screen size close to an 8. So, fingers crossed!
IceIX said: Daredevil217 said: ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users. Very good point. I have an iPhone 12 mini (love texting/playing with one hand). The screen stretches to the very bottom of the phone. Really hoping this doesn’t make the game unplayable. I also have an iPhone 12 and have been testing it on it. Definitely had a worry at first but in practice I haven't had any real issues with either swapping or selecting a tile on the bottom row. I could see a possible problem with a phone that had something like the size of an iPhone 5 with the same pullup bar, but there's more than enough room in my experience to play normally.
Daredevil217 said: ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users. Very good point. I have an iPhone 12 mini (love texting/playing with one hand). The screen stretches to the very bottom of the phone. Really hoping this doesn’t make the game unplayable.
ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users.
Jexy said: I hate this. Others have already said why. It makes me feel sick to play on account of the screen dimming.
TML said: Colorblind player chiming in and echoing the opinion of other users, the game is borderline unplayable for me. Green looks like black, blue looks like purple. Cannot tell what powers I'm firing. It's going to take forever to do a battle, the shapes aren't as obvious at first glance. Just about all bad.