DeNappa said: Also, the character symbols on the tiles seem more pronounced, which make special tiles harder to notice.
Thanos said: Yes, these changes are terrible. At least give the option to keep the original look. I can't play like this.
IceIX said: Daredevil217 said: ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users. Very good point. I have an iPhone 12 mini (love texting/playing with one hand). The screen stretches to the very bottom of the phone. Really hoping this doesn’t make the game unplayable. I also have an iPhone 12 and have been testing it on it. Definitely had a worry at first but in practice I haven't had any real issues with either swapping or selecting a tile on the bottom row. I could see a possible problem with a phone that had something like the size of an iPhone 5 with the same pullup bar, but there's more than enough room in my experience to play normally.
Daredevil217 said: ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users. Very good point. I have an iPhone 12 mini (love texting/playing with one hand). The screen stretches to the very bottom of the phone. Really hoping this doesn’t make the game unplayable.
ThaRoadWarrior said: I assume that this has been thoroughly tested on iOS, but I do have a bit of concern that losing the padding on the tiles down at the bottom of the screen will result in accidentally swiping up the ap as if I were going to try changing apps when interacting with bottom-row matches. Right now there is a fairly decent margin/padding between that grab point provided by iOS, but the closer you put those in-game interaction points to OS-provided interaction points, the more opportunity to introduce unwanted behavior you're creating for users.
mbaren said: Okay, now I've fought a couple of battles with it, and I have some feedback:I don't love the change, but in terms of the shift in colors and style, I know I'll get used to it. Not a fan of the tile physics, but since that can be turned off, great. Leave it in or don't, doesn't bother me in the slightest.The thing I don't like is the way the board dims on the enemy's turn. I find this distracting, and if I'm watching what's going on it actually makes the action and predicting cascades harder to follow. If there was a way to turn that off too, that'd be great.