JaGo said: In general, I dislike the darker colors but I’ll get used to it. However, the dimming of the entire board when it’s the enemy’s turn causes physical discomfort. When it dims my brain and eyes freak out trying to refocus on the tile movements. Please drop this particular change.-JaGo
mbaren said: Okay, now I've fought a couple of battles with it, and I have some feedback:I don't love the change, but in terms of the shift in colors and style, I know I'll get used to it. Not a fan of the tile physics, but since that can be turned off, great. Leave it in or don't, doesn't bother me in the slightest.The thing I don't like is the way the board dims on the enemy's turn. I find this distracting, and if I'm watching what's going on it actually makes the action and predicting cascades harder to follow. If there was a way to turn that off too, that'd be great.
ThaRoadWarrior said: It's out on iOS.The board has always dimmed on the opponenet turn - or rather the background used to go from that blue to black. I think the reduced contrast across all UI elements has contributed to the sensation that it's "dimming." They must have added transparency to the tiles so that the background going from charcoal to full black is manifesting as a dim out? I'm not sure.
JaGo said: ThaRoadWarrior said: It's out on iOS.The board has always dimmed on the opponenet turn - or rather the background used to go from that blue to black. I think the reduced contrast across all UI elements has contributed to the sensation that it's "dimming." They must have added transparency to the tiles so that the background going from charcoal to full black is manifesting as a dim out? I'm not sure. Interesting. See, I never noticed after years of play that the background changed. I had to check an old video and look for it. In that video however, the tile luminance does not change, unlike the new version. It looks to me like an overlay is being applied that is now shadowing the tiles, not just the background.