DeNappa said: After playing a few matches with the update, I will have to agree with the criticism that other users voiced before me. The field becoming so much darker on enemy turn is distracting somehow, and the board colors are less bright, making everything blend together more. Also, the character symbols on the tiles seem more pronounced, which make special tiles harder to notice.
Tony_Foot said: Not a fan of the colour change, far less obvious contrast. At no point have I ever thought I needed to see more of the characters either.Oh well it’s not like my feedback will change anything, this is what It is going forward. Not a fan of the now grey tiles on a black background either.
zonatahunt said: I desperately want to find something positive to say about this update, as complaining usually gets you nowhere, but this change is horrible. First, I suffer from red-green colorblindness, and these changes make the board nearly unplayable. Too many colors blend in to one another because the brighter background has been replaced with a dark one; there goes that important contrast.Second, the dimming of the screen during the opponents moves actually hurts my eyes and bothers my head. I find I’m straining to see what’s happening on a screen that’s no longer designed to convey the information I’m used to receiving. This change is horrific and we should be given a choice to turn it off, much like animations and enemy AP gain.Finally, this is a question as opposed to feedback...but do you guys ever play-test these changes? Who on the development team played this and thought it was an improvement? The big problem you guys are facing with your loyal player base is that we show up every day and give you our all, while changes like this feel very short-sighted and without care for how it’s going to affect us. I think it’s moments like these that further the divide between player and developer because it really seems like what’s important to us (i.e., character respects, qol changes, etc.) are purposefully ignored in favor for changes that are two steps back for every step forward.TheDude_Abides
mbaren said: Okay, now I've fought a couple of battles with it, and I have some feedback:I don't love the change, but in terms of the shift in colors and style, I know I'll get used to it. Not a fan of the tile physics, but since that can be turned off, great. Leave it in or don't, doesn't bother me in the slightest.The thing I don't like is the way the board dims on the enemy's turn. I find this distracting, and if I'm watching what's going on it actually makes the action and predicting cascades harder to follow. If there was a way to turn that off too, that'd be great.
Jacknife said: Sirs, what kind of mind decide of this awful choice?.. wihtout asking us? At least u could do it beta and we stop you doing this update.Upadete results for me..: ( I play on PC.)- More darkness on gems. I hated.- Signs on gems are like cartoon. Not good.- Physics is not good.- Colors are not choosable.- Not realistic small and big gems.- While oppening playing board become more darker!?Finally I cant consantrate the game. This is awful. Please turn back to old style. I dont want use to be this. If you want to make a good update: change or close sound effects. A terrible whirr on options. I dont talk about game playing effects. U understood what I mean.