New UI Update: Gameboard

1101113151631

Comments

  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):

    Wow. Is there a way to post an original one so we can see the difference?  
  • Wiccan616
    Wiccan616 Posts: 1 Just Dropped In
    I have to agree with the majority here that this update is not good for me. It hurts my eyes and it makes me dizzy after a while with all the dimming and flashing. Hopefully you can change the colors and make them brighter, and remove the constant dimming.

    I also don't think it was necessary to change the hit points the other way around.
  • abmoraz
    abmoraz Posts: 712 Critical Contributor
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):

    Wow. Is there a way to post an original one so we can see the difference?  

    Also, I think there's some compression or color-correction going on when I uploaded it.  The image here (and on imgur) doesn't appear as washed out as the one on my phone.  You can take a picture yourself.  Install the android app "CVSimulator".  It uses your phone camera and lets you pick which types of colorblindness to simulate.
  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    abmoraz said:
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):

    Wow. Is there a way to post an original one so we can see the difference?  

    Also, I think there's some compression or color-correction going on when I uploaded it.  The image here (and on imgur) doesn't appear as washed out as the one on my phone.  You can take a picture yourself.  Install the android app "CVSimulator".  It uses your phone camera and lets you pick which types of colorblindness to simulate.
    Understood. Thanks for sharing. 
  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):


    OMG! You weren't kidding. That's unplayable.
  • killahKlown
    killahKlown Posts: 584 Critical Contributor
    I'm probably in the minority here but I'd just like to say that I'm not a fan of the new look and feel that came with the latest update.
  • abmoraz
    abmoraz Posts: 712 Critical Contributor
    abmoraz said:
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):

    Wow. Is there a way to post an original one so we can see the difference?  

    Also, I think there's some compression or color-correction going on when I uploaded it.  The image here (and on imgur) doesn't appear as washed out as the one on my phone.  You can take a picture yourself.  Install the android app "CVSimulator".  It uses your phone camera and lets you pick which types of colorblindness to simulate.
    Understood. Thanks for sharing. 

    I just realized that you said "Post the original one" you meant "the UI before the change with the same colorblind filter".  I'm a little slow on the uptake today.  Unfortunately, I can't.  I don't have access to a device that hasn't updated... so it's gone.
  • acescracked
    acescracked Posts: 1,197 Chairperson of the Boards
    edited March 2021
    abmoraz said:
    for those wondering, here's what the gameboard looks like to colorblind people (simulated for all 3 major types):


    For reference, any way to show us how the old board looked in comparison? 

    Edit: oops just saw your response above. Thought it would be hard without access to old ui
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    Interesting. How does other game developers accomodate to those three types of colourblindness? Is there some ISO standard for choices of colours or shades?
  • Cannibalqueen
    Cannibalqueen Posts: 191 Tile Toppler
    I agree with and have contributed to the gripe here.  I still want the old UI back as soon as possible.  But also want to point out the one big shining good thing they did, is they made the damage and heal numbers way more readable.  Whatever they did there,  I hope once they make adjustments or roll this back and maybe try out some minor changes on the old interface, that they keep that.  It even feels more comic booky.  I love that part of it.

    I like the tile physics too, always have even when they leaked last year.  There’s some good elements to this.  It’s just also so much entirely bad about it.



  • Carnifex
    Carnifex Posts: 121 Tile Toppler
    Hi guys.

    Personally, I am on team toggle.

    First of all, thank you to the devs for reading everyone's feedback, and for continuing to trying your best to keep the game and fresh and updated. I must admit the new gameboard does look modern and up to date.

    Unfortunately, Im one of those who isn't getting on with it too well. I'm finding the dimming on the AI's turn distracting, I end up tapping my phone alot believing my phone is about to lock due to inactivity, haha, and it is rather difficult to keep track of enemy matches and cascades. Was it ever an issue determining whose turn it was? 

    From reading through the comments on here, I see the colour-blind community is having issues with the new board. I personally am not colour-blind but do have fairly poor vision and can sympathise with their issues. The new prominent icons on the tiles I find fairly hard to distinguish between special tiles, as well as the new contrasts of colours, especially blue and black. I do seem to be taking a lot longer making my matches than previously.

    Also is anyone else struggling with the new AP bars? I believe the size of them has been reduced, and noticing when a hero's AP bar is full is harder to notice.

    If it were possible, a toggle to use the old game board would be amazing. If not, I'd be happy with the removal of dimming on AI's turn, and a tweak of contrasting colours and icons.

    Thank you :smiley: