Okoye everywhere
Comments
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All everyone says is we need another meta, and that the new 5*s are useless. Then they develop a strong character, and then it is nerf, nerf, nerf.4
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Bobdvol said:All everyone says is we need another meta, and that the new 5*s are useless. Then they develop a strong character, and then it is nerf, nerf, nerf.
Devs: "Here's Okoye. Not only is she strong, but she makes others strong too!"
"We hate it!"
I genuinely find it hilarious.7 -
Bad said:Anon said:"We want strong characters!"
Devs: "Here's Okoye. Not only is she strong, but she makes others strong too!"
"We hate it!"
I genuinely find it hilarious.1 -
Anon said:As long as she has TU banked up sure. But if you've been denying TU like you should have been doing, all Okoye does is die. Plus you can only bank up 30 ap, so she doesn't boost ad infinitum, only as long as she has the ap.
Here we have the first okoye user denying the facts.0 -
Can’t everyone use teamup abilities? Modern Black Widow stunning their entire squad (especially iHulk for 5 turns) seems like a good use of that AP to me.7
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Bad said:Anon said:As long as she has TU banked up sure. But if you've been denying TU like you should have been doing, all Okoye does is die. Plus you can only bank up 30 ap, so she doesn't boost ad infinitum, only as long as she has the ap.
Here we have the first okoye user denying the facts.
And I'll let you in on a dirty secret, I don't actually use Okoye. I swapped her for Apocalypse the second I champed him. So if they did indeed nerf Okoye, it wouldn't inconvenience me in the slightest.
The reason I'm defending her is because she doesn't need any nerfs, and I know she's extremely useful for those without established 5* rosters.
At this point, nerfing her would be outright selfish.5 -
End of the day, it's down to attitude or mentality of each player, which the dev can't control. Based on past metas, players are not happy when the meta characters :
1) cause them to use healthpacks
2) getting stunlocked
3) finish the match slowly like fighting against Britty or against CapWorthy/Hawkeye
I predict that if Okoye gets nerfed and Apocalypse takes over her, the above scenarios won't happen but players will complain that it's boring to see Apocalypse all over PvPs. He's beatable but boring, just like fighting against Thorokoye.
Therefore, instead of forcing the devs to do things your way, why not adapt to changes and learn strategies from other players who can overcome these obstacles? Why not, instead of defaulting to Okoye/Thor etc, be more open minded to other playstyles.
If you don't have time, it's not the dev's responsibilities to ensure you have more time for your family. You are the one in control. Decide and adjust your expectations.
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Everyone of you could have a champed Okoye by now, those that don’t have voluntarily chosen not to . It takes 9360 CP at most to champ a 5* from zero . That’s my total CP in a year as an average player. She’s been out over 2.5 years ! Everyone in my alliance playing over 2 years has her champed . If you’re wasting CPs as a collectionist on characters 95% of which you will never use in PvAI, that’s a you problem, not a game problem. The devs have this game right , if you choose to think you’re playing it smarter than the way they designed it good luck to you .5
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Well I'm not asking for anything but going to 5* land on Saturday sure opened up my MMR to the world of never ending iHulk/Okoye when you don't have either champed! I have been hit (a lot!) trying to climb in SHIELD Sim and blimey, 85% I reckon of those are iHO teams! I knew they were rampant but this has been an eye opener! I am going to have to completely re-learn how to play SHIELD Sim at this rate!
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HoundofShadow said:Why not, instead of defaulting to Okoye/Thor etc, be more open minded to other playstyles.
It reminds me of salespeople. They will actively sell what they are incented on. Period. If there is nothing in it for them, they won't sell it. Doesn't matter if the company has 100 products, if they are only incented on two, those are the two products they will actively sell.
MPQ is not totally the same but similar with PVP. We are incented (via rewards and game play) to use quick teams that will have the least amount of retaliations without spending currency on shields. Today, that is iHulkoye.
Until MPQ incentives us to not use those two together (maybe via game play or alternate reward structures), there will be little change.4 -
Daredevil217 said:Can’t everyone use teamup abilities? Modern Black Widow stunning their entire squad (especially iHulk for 5 turns) seems like a good use of that AP to me.Anon said:If I dont want Apocalypse blowing up my team, I'll deny black. If I don't want Onslaught/PX nuking me, I'll take the match 4 & 5s. Regardless of whether you can use the color or not, you still deny it, because that's how this game is played.
The reason I'm defending her is because she doesn't need any nerfs, and I know she's extremely useful for those without established 5* rosters.
At this point, nerfing her would be outright selfish.
Wow you sure are the kindest person. But this is a game, not a contest of selfish or kind persons. If it worked like that this forum would be full of selfish people who asked for bishop nerfing.
Now, lets be realist at once, ladies and gentlemen. Apocalypse is really easy to beat and hulkoye team not. For that reason a lot of people is not interested on a hulkoye nerf, although pvp falls into the worst meta and the most boring to play.
Before any of you go for that way, yes, my dirty secret is that I use the get 1200 points.0 -
If there are other players who can use more than just those two, surely there must be some other reason(s) why they did that?
Every win moves you closer to another reward, so I don't get the "unless you don't care about rewards" part, unless you are referring to placement rewards.
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HoundofShadow said:If there are other players who can use more than just those two, surely there must be some other reason(s) why they did that?
Every win moves you closer to another reward, so I don't get the "unless you don't care about rewards" part, unless you are referring to placement rewards.0 -
Because you are using only one factor to decide whether to use other characters: speed. MPQ is only about speed if you want it to be.
There are other factors for using other characters, such as love of that characters, having fun using different team. Wouldn't these count as incentives as well?1 -
HoundofShadow said:Because you are using only one factor to decide whether to use other characters: speed. MPQ is only about speed if you want it to be.
There are other factors for using other characters, such as love of that characters, having fun using different team. Wouldn't these count as incentives as well?0 -
It is posible to play pvp just for fun. Play the 75 wins.
But then in all pvp events will be too commited to win all rewards, plus alliance points season shared points will be severed.0 -
While i understand the arguments on all sides, @bad touched on a point that people seemed to miss, or ignore...?
Okoye and TU usage/denial.
Maybe i'm wrong, but what i gathered from his post is that there are barely any characters in the game that use Team Up AP like Okoye does... And for those that do (like 5* BP or Coulson), its not nearly as effective as Okoye's usage. I mean... She doesnt even SPEND the AP to do what she does, but these others do.
If the tactic is supposed to be "denial", it would be nice to have another character that used TU AP in a similar way, so as to give a reason to deny beyond just trolling the opposition. If you're denying Okoye from TU AP, they're surely still going after yellow, black, or red. Meanwhile, you're just acruing TU AP only to spend it on a single ability, which more than likely won't be on the same level of effectiveness that Okoye provides for that much TU AP.
Would be neat (and obviously a counter choice) to have a character that says "For every 3 TU AP you have at the start of your turn, steal 1 random enemy AP, then lose 1 TU AP". Or, "For every TU AP you have, reduce incoming match damage by 3%.".
Once again, just throwing out thoughts on a whim.4 -
Even if not using Okoye/Ihulk to clear as fast as possible for the best placement rewards, many still use this combo for being a major time saver grinding PVE or PVP.
I'm not in a very competitive alliance any longer like I used to be. I still full clear PVE and do PVP for the CPs. I often use Okoye/Ihulk as it cuts down the grind time quite a bit. I don't use this combo all the time, but when speed and time restraints are crucial I'll often use it. I'd use the combo more often if my Okoye was higher level to tank more og Ihulks colors.
Due to the speed of the combo many who have them will use them often for placement or just buzzing through the daily grinds as fast as possible.0 -
Shield Simulators, non-timed pves or even full progression scl 10 could be the way to have more fun with different characters for you.
From what I see, players in Reddit play mainly for rewards, like 575 and out, which is a really common goal. The lack of understanding how PvP works also work against some players. That's where the displeasure come from. But that's another topic.
Ihulkoye can be fast, but when IHulk decides to be disobedient, he can really mess you up. I got boot out of top 10 multiple times because I used IHulkoye over Polaris/Kitty. So, IHulk has his flaws as well. Wh
Another generic counter to iHulkoye would be a 5* with 6 or 7 ap cost 3-4 turn stun and iHulkoye will be an afterthought. Peter Parker could see more play if he gets a 5* counter part who spits out passive web tiles. Bring on the web tiles meta to 5* land?0
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