Okoye everywhere
Comments
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McPosterson said:IDK. Maybe just go get pair of your own? Solver problem
Regarding the "we want a good Hulk" rhetoric, there's a middle ground that can be reached between good and completely off the charts beyond broken.1 -
Let's look at the past metas beginning from late 2017 and the complains about them. Correct me if I missed out someone or got the order wrong.1) Gambit: broken, mirror team needed to compete2) Thorokoye: beatable but boring3) Gritty: healthpack intensive, broken4) Bishop: stunlock, punish 5* players for making match-35) WorthyCap/5*Hawkeye: matches take forever due to CDS going off.6) Britty: slow, take a long time to finish a match, power cost too low (6 blue ap)7) Ihulkoye: broken, healthpack drain; counters are slow.
So far, Apocalypse hasn't gotten any complain yet.Next, let's look at why the players are the one who don't know what they want.
First, they want characters with:a) cheap power cost (fewer than 9APS)b) High damage/ap powerc)(Broken) passived) Finishes match quicklyBut, they also like to complain about:1) power creeps2) How majority of new releases and classic characters are dull/useless/sitting in a corner/forgotten.Here comes the contradicting part:
They said not every characters have to be meta, but complain about point 2 because they are not meta/fast.
As you can see, this group of players are trapping themselves in their own loop.4 -
Mayo said:Case study:
Team A: okoye lvl 462 + ihulk lvl 452
Team B: okoye lvl 480 + ihulk lvl 420 (60 lvl difference)
Team C: okoye lvl 550 + ihulk lvl 450 (100 lvl difference)
All in the same pvp, under ceteris paribus conditions
Team A has no to little chance to win (in my own experience 1:15 to win) against team B
Team A has no chance against team C
Now change ihulk with 1/2 thor or ANY other AOE character that benefits from Okoye.
So who is the most broken character? Even then having parallel events will still encourage player activity until the devs can release characters to break this situation instead of nerfing okoye as they have nerfed other characters; and no, i don't think many players will leave the game, as it happened before, most players will be more neutral than negative to the change and will continue playing, past experience and common sense says so.
@Michael1957, what level are your okoye and ihulk? Perhaps that is why you perceive this discussion as meaningless and wish no more feedback on this issue but i myself prefer a mitigation solution in the system than the devs nerfing another character.
550's a different story. You can have trouble with most good characters at 550.
In the history of MPQ there is always a few characters people really use in PvP. Your not gonna see a variety of 40 different characters ever.4 -
I think its good more players trying to denounce pvp state. Personally I did it about half a year ago but I think it only served for more players covering Okoye/iHulk.
Ihulk is an annoying character who always will take his health pack tax. He can appear with apocalypse or Px, taking advantage of the thougness of them. He can appear with another one I saw recently but I won say it here, I suppose you will know soon or later.
The thing is he never is more deadly when appears with fast boosting okoye, who matching just 3 TU increases that AoE on 5000 damage.
Any counter to Ihulk works very good if she is not there, as you know.
It seems devs are starting to design powers against Ihulk being not much in touch with pvp as they require a lot of AP. Meanwhile Ihulk will smash.
At this rate my guess is he will be the one nerfed. Being his wife pretty broken too, but having a legion of users who will deny the facts.
Meanwhile pvp gets more monotonous, a lot more than when bishop was hitting. That is not good for the game.0 -
I mean...
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Bad said:Being his wife pretty broken too0
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You DO gotta wonder though....
They (the devs) know that there's a giant community of players that LOVE to give their feedback -- whether its here on the forums, or on Discord, or the FB groups' pages, or wherever. Due to this, we ALL know that they HAVE to have seen all of these "please nerf X" topics, and PvP/MMR topics.
After all of that, after knowing what Okoye does for other characters... they ending up making one that can do team damage passively every turn with very little requirement. Okay. Well, he hurts himself when he makes matches. That's not a bad trade off...
BUT HE DOESN'T DIE?!?! That's the thing, right there. The fact that he comes back again, and can repeat that Green Door stuff again and again, while Okoye is standing by to continue the buff train...
If he died, and STAYED dead, wouldn't that be something? People might level him up more, so he'd have more health... but then again, they wouldn't want him tanking over Okoye, or ever tanking period, due to his self-damage stuff. And I get that this self-damage thing is why they also gave him the revive.
So, if you REALLY want him to revive, how about make a moment where the opponent earns a reprieve? When iHulk comes back, have Green Door stay "locked" for a few turns or something. Or maybe with each revive, it requires 2 more green on the board. Something.
For the (very thin) argument "get your own Okoye/iHulk", that's basically saying that the solution lies in the players' hands. That we should be the ones striving to acquire that/those characters. Why is THAT the argument, when it's so much more clear that there's over 50 5* stars, and we only talk about less than 10 of them? Should we be content that 20% of the 5* roster is decent enough for discussion?
Eh, this topic is quite old. I'm not saying it's not valid, but it is tiring.
I do have one question, though... @tonypq Why do you still play MPQ? Please do NOT misconstrue this as an attack... this is an honest question, based on your post. It is worded to sound like you're very bored, and you've played the same thing for far too long. You mention 7+ years of the same thing, but really, I have 7+ years of different metas, new mechanics, different events, etc. I'm not here to tell you "you're wrong" or any such commentary. However, if I ever find myself describing a game like you did, I'm pretty sure I've already uninstalled it. There's TONS of games out there, and only so much time to enjoy them.
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The problem is, has been, and will be Okoye. Lots of long-time vets knew she would be ultimate support character and tried to get her really big, really early. It was a 'problem' for newer players: they needed Okoye too! Probably the most BH'd character in the game.
D3 knows their 'moneymaker', and has release vault after vault after vault of her lately. To great success - now it seems everywhere I look it's not 'hulkoye': it's 500+ okoye and tiny ihulk. No one is breaking huge hoards for ihulk: he's just the 'next best' to go with Okoye. She was being BH'd and used with Thor/PX before ihulk came out, she'll be used with the next/best character.
In PVP, you'll see the hulkoyes floating longer because few want to hit them (using healthpacks, unavoidable) all day long. So you might see other rosters at the top, depending on how often they want to shield and hop. But it will be mostly big Okoye; most of the PVP brackets I see are T5 hulkoye and T10 mostly hulkoye.
I've challenged people to look at their PVE boards. Here is my top 20 in this last new 5* release (Cyclops):
Okoye level / PX level / iHulk level
550 / 504 / 457
550 / 450 / 550
550 / 405 / 550
550 / 495 / 458
550 / 550 / 460
550 / 470 / 464
547 / 498 / 455
512 / 472 / 459
544 / 455 / 450
521 / 477 / 451
550 / 461 / 454
521 / 390 / 450
475 / 405 / [unchamped]
520 / 467 / 453
508 / 405 / 450
550 / 502 / 456
547 / 520 / 467
518 / 462 / 453
468 / 435 / 450
550 / 550 / 550
11 of 20 of those rosters have 547+ okoye (including the top 7). Only two of those rosters have Okoye under 508.
Meanwhile, 17 of 20 had ihulk under 470. Big ihulk is helpful - but simply is not needed.
Previously, PX was one of the best with Okoye. 7 of 20 have 495+ of PX there: again, handy but not required.
It's been obvious who the 'chase' character is for years, it's practically the only way to compete in PVE - where it's all about speed (and cl10, somewhat difficulty): you need something that both speeds you up and punches above your weight-class.
With all the Okoye vaults, it is rapidly becoming overwhelmingly obvious in PVP as well.
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Daredevil217 said:I’m curious if IHulk were not a thing would we see Okoye everywhere? I highly doubt it. She’s way too easy to dispose of (you know... without free unchecked passive AOE damage from a character who cannot die until all others are disposed of).
iHulk isn't the problem. If ihulk was the problem people would be hoarding for big ihulks in vaults. It's that Okoye boosts him from the very get-go: just like trying to prevent BRB from getting blue (when the D tiles being destroyed give it blue) it's almost impossible to prevent match-4's giving Okoye a little bit of TU.
Add the ability to give +2 TU to start when you are using it offensively....or +4, if you're one of those...and that Okoye yellow ability adds to the TU 'problem'.... iHulk doing damage 'for free' every turn makes him the current 'best' for the Okoye boost. But it's not iHulk that's the problem - it's that Okoye boost, and that it scales with Okoye level.
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sinnerjfl said:You can be against nerfs and whatnot but there are limits. iHulk needs a nerf, he has too many upsides and nearly zero disadvantage to use. They made him too good, they need to fix it ASAP. Counters like Sighclops (lol) or Magneto (lol) are just not working.
I find this statement disingenuous. To start off, I think it's worthwhile to compare iHulk to Okoye:
The Immortal Hulk
Pros:+ Passive AoE damage tied to board condition
+ Best single hit nuke in game
+ high match damage that gets stronger after each reviving
+ ability to revive means he must be taken out last
+ generates green AP to help trigger passive
+ high defensive deterrent, especially when paired with a booster
+ Tendency to cause cascades when removing 2 green tiles for AoE
Cons:- low health pool
- takes self damage for each match he tanks (with the exception of match ending hit)
- takes high self damage when he uses red (with the exception of match ending hit)
- does significant damage to teammates when revived
- high maintenance cost
- random green AP generation double edge sword (sometimes spawns in undesirable location)
- isn't ideal for one-on-one type battles
Ideal set up:
*team with a power booster (Okoye/Apocalypse)
* pair with a team that tanks as many colors for him as possible (current solution: keep at a low level)
Okoye
Pros:+ good self-synergy
+ decent health pool
+ one of the best boosts in the game
+ one of the best self heal abilities in game
+ generates TUs to build her boost
+ strong red nuke that has strategic use
+ pairs well with a plethora of characters in all tiers
+ her limiting factor is easily bypassed by leveling her up as much as possible (and keeping her partner at an appropriate low level)
+ has match damage boost on TUs
+ player has immediate access to boost if TU boosts are used before match
+ TU generation ability also facilitates the use of Team Ups in battle (ie: bringing a 3* Loki black TU against BRB teams, MBW stun ability)
Cons:
-low defensive deterrent, unless paired with passive damage or cheap, multi hit abilities
- burns own TUs if not at front
- isn't ideal for one-on-one type battles
Ideal set up:
*Benefits from having high levels to tank as many colors as possible
*Best partnered with a high offensive type character with passive or cheap, multi hit abilities
I think it's clear that between the two, Okoye is the more versatile and player friendly character. She heals and speeds up matches. This isn't her first time at the top of the meta; if iHulk were to be nerfed, people would simply go back to using Okoye/Thor. Despite the claims that she is easily beatable on defense, her ability set is easily exploitable by any character with a strong, efficient offensive skill, meaning down the road when they inevitably release such a character, she will once again feature prominently in the meta (barring lack of synergy or introduction of a hard counter) and people will again demand that the new character be nerfed.
It is for this exact reason why I was against the Bishop nerf. The only real way to shut down players who exploit her passive boost is by basically ensuring either she or her partner get stunned within the first couple of turns. I understand there were problems and legitimate concerns with Bishop, but his original stun skill set was the closest we had to a hard Okoye counter. Yes, Onslaught has a decent counter but lacks offensive power and is limited in who he pairs well with.
Obviously the problem at the time was there weren't enough strong counters to Bishop; now we currently have Apocalypse and Cyclops with stun immunity. Cyclops/Bishop would have actually been a decent counter to iHulk teams. We needed Cyclops a year ago, not now when stunning is a non-issue in the 5* tier.
While it's a moot point now, I imagine the meta would have been more diverse had they left Bishop as is. Suffice to say that the current meta has reached a point of hyper offensive combos and can only reasonably be countered by the hyper defensive mechanics of BRB/Kitty. For a stun mechanic to work effectively in the current meta environment, it would have to be reliable, long lasting and passive/very cheap.
However, considering the player base's distaste for a stun meta, it would probably be more fruitful to consider other avenues such as tile spamming a la Valkyrie's The Best Defense or as many have offered up an AoE damage reduction ability like Quake's Coordinated Tactics. I personally would like to see effective counter measures against Okoye's skill set otherwise we will end up in a similar situation again somewhere down the road.5 -
Can someone explain why iHulk gets boosted by Okoye but 4*Juggs does not.0
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All this could be addressed with better matchmaking. Fundamentally, who cares about someone else’s roster? That sorta unimportant to the real goal of acquiring resources and growing your roster.
like I said earlier, address the fundamental needs of player to have a realistic path through 1200.From 0-900 let players have easy matches, 75% one full star tier below. 25% should be comparable or higher teams.
from 900-1200 change the mix to 75% peer classes teams with 25% one tier lower.
from1300. Use the current mmr formula.
the goals should be if a player wants progression they should have a path to 1200 through comparable teams, I agree baby 5* players get frustrated against Eldar tier rosters who can post a wide combo of big meta teams.
Fundamentally people play pvp with 2 objectives. 1. Complete the prog tree with as little effort as possible.
2. Either hop and grill to placement, hop and snipe to placement. Or hop and eat grillls to placement.
Goal 1 has always been collaborative and I have yet to see the check rooms fail to push people over 1200 without fail. Regardless of their roster or knowledge
goal 2 has always been the social game of when to hop and grill or hop and snipe etc. which doesn’t depend really depend on roster.0 -
No point arguing if Okoye or Immortal Hulk should be the one to get nerfed. The precedent has already been sent with Xforce Wolverine and Jane Foster Thor...nerf both immortal Hulk and Okoye.
They nerfed those two, Old Man Logan and Gambit when everyone was using them. They pretty much owe us an Okoye nerf. Let's go D3, do your thing and swing the nerf hammer already.1 -
I’d be happy if when I hit skip I didn’t pay an ISO tax just to be immediately re-offered the exact same team I skipped again. If you’re going to do that, just charge me 2x the skip tax but make me only have to hit the button once.2
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When your asking for an ihulk nerf please consider those less fortunate. In this time of caring about our fellow mpq'ers there are those that use ihulk & vulture to beat pve cl10. Where do they go if you get the ihulk nerf? The forum nerf herders took worthy cap away from the less fortunate... Please show some heart.2
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fight4thedream said:sinnerjfl said:You can be against nerfs and whatnot but there are limits. iHulk needs a nerf, he has too many upsides and nearly zero disadvantage to use. They made him too good, they need to fix it ASAP. Counters like Sighclops (lol) or Magneto (lol) are just not working.
I find this statement disingenuous. To start off, I think it's worthwhile to compare iHulk to Okoye:
The Immortal Hulk
Pros:+ Passive AoE damage tied to board condition
+ Best single hit nuke in game
+ high match damage that gets stronger after each reviving
+ ability to revive means he must be taken out last
+ generates green AP to help trigger passive
+ high defensive deterrent, especially when paired with a booster
Cons:- low health pool
- takes self damage for each match he tanks (with the exception of match ending hit)
- takes high self damage when he uses red (with the exception of match ending hit)
- does significant damage to teammates when revived
- high maintenance cost
- random green AP generation double edge sword (sometimes spawns in undesirable location)
- isn't ideal for one-on-one type battles
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Just allow only one five star in pvp, job done. You can still use your fast teams in pve and pvp might have a bit more variety. We can then also use some of the four stars that rarely get used.0
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Yeah we do need a hard counter to iHulk and Okoye counter in 5* PvP and with the following abilities:
1.) Quake like AoE protection scaled to 5* powers and the character is immune to stun conditional passive
2.) Fortified tiles (up to 3 or 4 tiles) producing active ability that drains enemy team-up AP and prevent enemy characters from respawning if they die while it is on the board (permanent too, not just they come back when the tile disappears)
3.) Moderate damage, low cost active power that also steals a small amount of AP used to fuel ability 2 - but as a cost the character prevents the accumulation of friendly team-up AP too so people just don't pair this character with Okoye and ihulk too0 -
Oh hey look, this conversation again. It's been a few days, figured it was a matter of time.1
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You know what’s funny?
People not seeing that this game is competitive, even the pve has leaderboards
People will always try to be stronger than their opponents, chasing the best chars to get them high ASAP
And there will always be a meta to chase, if you nerf that meta, people will find a new one and chase that to be on top and after that Meta is nerfed they’ll chase the next meta until all is wasp
the main problem here is that people with 550 chars can see people with 450 chars, you champ one 5* and you’re free real estate, that should be changed
but still it will stay a competitive game
and if you don’t want competition, go play hay day2
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