bluewolf said: HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference. I'm pretty sure the gap between players with 550s and 460s is a lot more than 10 minutes.I mean I guess it depends on the player but I think it'll still be like 40 minutes for a fast 460 player at minimum. Depends on the event, I guess.
HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference.
The rockett said: Some feed back:Have been a SL10 player since it started. I think I am a higher end player for pve. Here is what my findings are Sub1:Clear took 19 mins. (About 5 mins shorter) Grind took 32 mins (same as before) Sub 2:Clear: 21 mins (about 5 mins shorter) what I can say is that this saves very little time with the rewards that were lost. Also, now that SL10 is worth more points than 9, that means that this will put even more pressure on the top end allys and player. You will HAVE to play in 10 or you cannot be in a T10 ally. There is no way possible to carry lower points. This will burn people out now. So far I can fully say that this is NOT a good change. While less time on clear is fine, there is not less time in grind, the amount of pressure this will put onto the commanders that run T10 ally’s, the pressure this will put on people to move up to SL10 even if they don’t want to or cannot handle this killer C nodes will not be good for the long term of the game. This will turn players off to moving up and not sure what we will do then. I hope the Dev team will go back to the drawing board quickly on this (like they did with Win V1 PVP).
So what the Devs really need to know is why aren't people playing SCL10? Is it too hard? Does it take too long? Are the prizes not relevant to their rosters? Are they fearful of losing placement or not being able to keep up with Allliance point scoring requirements?
I find it a bit strange that none of these questions were asked before the changes were made? Obviously this forum contains a lot of high end 5* players but it also contains a lot of mid-level and low-level 5* players who appear to be the target of this - they could play scl10 but don't. Why not? What can we do to lure them in? Is saving 10 minutes per day a good enough incentive?
Maybe I am just crazy, I don't have a diploma in Marvel Puzzle Quest after all but just asking the question in tandem with proposing the change might have been a good idea.
Hopefully at least this thread is being read and the feedback taken into account (I sense a J Jonah Jameson gif incoming)
DAZ0273 said: Here copied from the OP is the stated intention:We would like to make playing in SCL 10 attractive to more players so we are making some quality of life changes to SCL 10. So what the Devs really need to know is why aren't people playing SCL10? Is it too hard? Does it take too long? Are the prizes not relevant to their rosters? Are they fearful of losing placement or not being able to keep up with Allliance point scoring requirements? I find it a bit strange that none of these questions were asked before the changes were made? Obviously this forum contains a lot of high end 5* players but it also contains a lot of mid-level and low-level 5* players who appear to be the target of this - they could play scl10 but don't. Why not? What can we do to lure them in? Is saving 10 minutes per day a good enough incentive?Maybe I am just crazy, I don't have a diploma in Marvel Puzzle Quest after all but just asking the question in tandem with proposing the change might have been a good idea.Hopefully at least this thread is being read and the feedback taken into account (I sense a J Jonah Jameson gif incoming)
I played today scl10 s1, with a roster of 5* ranging from 450 to 467.
The first half took me 40 minutes, down from around 60 usually.
The second half took me 70 minutes as usual.
I still need to play around 2 hours each day in scl10.
Playing scl9 takes me 25 minutes + 25 minutes = 50 minutes of total play time a day.
I believe that only progression players benefit from this fix.
Since I play for placement this fix barely changed my play time.
If the designers wish to fix scl10 play time for placement players then they should shorten the second half as well somehow.
MrPlow said: I don't think the increased points will pull more 5* players out of SCL 8 & 9 into SCL 10. Any extra points they gain from initial 3 clears they'll lose in not being able to do all 3 grinds. Not to mention the extra time and loss of placement rewards. This will be a difficult balance for the top alliances.
The rockett said: HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference. This issue is you are losing a pas in clears when it is easy NOT the grind which is when it is hard. So end of day, nothing changes on grind. You still have to hit that 650 C node 3 time on grind just like you did before. This is why, along with forcing people higher for their ally rewards, is NOT a good change. So this point doesn’t get lost, Losing a pass on clears is almost nothing to a lot of people cause you still have to deal with the 3 clears on grind.
Michael1957 said: MrPlow said: I don't think the increased points will pull more 5* players out of SCL 8 & 9 into SCL 10. Any extra points they gain from initial 3 clears they'll lose in not being able to do all 3 grinds. Not to mention the extra time and loss of placement rewards. This will be a difficult balance for the top alliances. As a devil’s advocate , I’d never go back to 8-9. I didn’t find 10 too hard a challenge (my first event in 10). I know I can do the upcoming grind . It’s less battle repetitiveness and better rewards . Understandably I’m in an alliance that plays only because we love the game , so placement, time and alliance rewards are moot .
HoundofShadow said: It seems like players playing for placements aren't pleased with the change. However, for progression only players, it could be better now because you don't need to play Challenge Nodes to get full progression. I think their strategy is to make small changes first, then observe the change for a few months, before making changes again. If they go with 3+2 immediately and then switch back to 3+3 again, then we'll know what the reactions will be again.
Vhailorx said: Michael1957 said: MrPlow said: I don't think the increased points will pull more 5* players out of SCL 8 & 9 into SCL 10. Any extra points they gain from initial 3 clears they'll lose in not being able to do all 3 grinds. Not to mention the extra time and loss of placement rewards. This will be a difficult balance for the top alliances. As a devil’s advocate , I’d never go back to 8-9. I didn’t find 10 too hard a challenge (my first event in 10). I know I can do the upcoming grind . It’s less battle repetitiveness and better rewards . Understandably I’m in an alliance that plays only because we love the game , so placement, time and alliance rewards are moot . note that FFW is not (through 2 subs) the most challenging cl10 event. When simulator or cosmis chaos cycle back around, you should go in expecting a different level of difficulty.
HoundofShadow said: So, their original plan is 3+2 but due to technical difficulty, they can't implement it. In that case, players have to wait until they can figure out the solution.
Bad said: I dont have okoye nor I will ever have her, so 10 minutes saved is a bit optimistical for me.For to be on the final rank, the final health pool I needed to clear before and now not, it took me 40 m at the very least. 40 m less for me is well worth the resources lost.On the other hand, I dont think this game is ruled by competitive alliances. In fact I think they would be the opposite.And finally there is another perspective not commented yet: there are great and funny 5* char out there and maybe devs want to players to grind for them. I have to say its a more than great goal.
Bad said: I never said classics. All people know they are obsolete.I mean LL. Those are the ones that move the game right now, better notice this.And on scl10 is posible to barely champ each new 5*, shargeting them or not.