HoundofShadow said: From bluewolf's reply"They further said on Discord it was not as easy as they were hoping to set up the 2 hits going to 0 points"
HoundofShadow said: What's more important now is that we know that their actual plan is 3+2. However, they are facing problem(s) implementing this. The only thing we can do is to wait for them to solve them.
The rockett said: HoundofShadow said: What's more important now is that we know that their actual plan is 3+2. However, they are facing problem(s) implementing this. The only thing we can do is to wait for them to solve them. I agree the issue is how long will it be? 2 events? 4 events? 20 events? While this just happened and know we will not get an answer this week, it is worrisome to some people about this. It took them a year to get rid of tapping but only 1 season to move away from V1 Wins PVP (I may have had a part in that with all the tracking i was doing and positing). It is very hard to tell with D3/Demi on how this will fall. I hope it is a quicker fix than longer.
KGB said: The rockett said: HoundofShadow said: What's more important now is that we know that their actual plan is 3+2. However, they are facing problem(s) implementing this. The only thing we can do is to wait for them to solve them. I agree the issue is how long will it be? 2 events? 4 events? 20 events? While this just happened and know we will not get an answer this week, it is worrisome to some people about this. It took them a year to get rid of tapping but only 1 season to move away from V1 Wins PVP (I may have had a part in that with all the tracking i was doing and positing). It is very hard to tell with D3/Demi on how this will fall. I hope it is a quicker fix than longer. They might not even have any idea how long it will take. It's quite likely that the original person(s) who coded the timers and refresh rates are no longer working there since this feature is many years old now. Whomever is there now may not be a coding expert in this area (in a mature game like this I would expect most of the developers to be user interface, art, sound, character development etc). So someone(s) may be taking deep dives into code they didn't write that likely isn't well documented.One thing for sure is that changing the grind from 3 to 2 means that the refresh rate on points in CL10 will be faster than the other CL's because to refresh from 50% to 100% over 24 hrs will require more points per second than going from 66% to 100%. This means that CL10 will be disadvantaged early during the refresh phase and advantaged late during the refresh phase. Who knows if they will even attempt to solve this.KGB
The rockett said: Oh I know this isn’t an easy change by any means, and I know I don’t have the answers for this, but this will be an issue with the points between 9 and 10 at the higher end of the game. We will see how this affects players on that level.
DAZ0273 said: bluewolf said: HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference. I'm pretty sure the gap between players with 550s and 460s is a lot more than 10 minutes.I mean I guess it depends on the player but I think it'll still be like 40 minutes for a fast 460 player at minimum. Depends on the event, I guess. I mean - this. The top players aren't going anywhere anyway and this QOL change for them is not really the intended target. The stated intention is getting people into SCL10 and I don't really see how this is going to achieve that.
bluewolf said: HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference. I'm pretty sure the gap between players with 550s and 460s is a lot more than 10 minutes.I mean I guess it depends on the player but I think it'll still be like 40 minutes for a fast 460 player at minimum. Depends on the event, I guess.
HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference.