grunth13 said: SolidusMox said: The top 20 in my slice must not know to stop at 3 clears... Well, considering that the only news that has been posted in game was about hp sweepstakes, iso sale, and anti-venom, how would anyone that plays the game know about the changes?
SolidusMox said: The top 20 in my slice must not know to stop at 3 clears...
bluewolf said: grunth13 said: SolidusMox said: The top 20 in my slice must not know to stop at 3 clears... Well, considering that the only news that has been posted in game was about hp sweepstakes, iso sale, and anti-venom, how would anyone that plays the game know about the changes? It would be nice if there was some kind of in-game message.It's possible some of the 4-clear-crowd were just aiming for progression, but I'm sure others are just doing their 4 clears like always.
wymtime said: DarthDeVo said: bluewolf said: DarthDeVo said: abominatrix said: Please tell me the point inflation for CL10 is a mistake, or will be made up when we grind.When CL10 rolled out, the devs were clear that CL9 and CL10 would have the same points for alliance placement purposes. For the most part, with well known mistakes (which are not large enough to play around with alliance placement), they've done that, allowing people to choose 9 or 10 for the top alliances.Unless the grind is significantly different, this is now completely broken (CL10 was 14310 for round 1 FFW, where CL9 was 12720). Essentially D3 is saying that if you're in a T25 alliance you MUST play in CL10. That wouldn't necessarily be a bad thing (other than I would have to re-think my life choices), but yesterday's announcement said NOTHING ABOUT THIS. I am withholding judgement until tomorrow when it's clear what the impact is, but the results this morning were not positive.Once again, we have a potentially positive change with bad messaging and a bad rollout, thus removing the goodwill from the potentially positive change. Good job! Perhaps that point spread is a little excessive, but I personally think CL10 should have *some* extra points over 9. I can't count how many events I've played near perfectly in 10 and I barely qualify (or don't qualify at all) for the top KA team because all the CL9 players have 20 minute clears and 25 minute grinds to my 35 minute clears and 45-50 minute grinds. It was all down to the fact that they could get timers started sooner and let them recharge for longer for more points per node. Just felt like another way I was being slighted for doing 10 over 9. Yes, but you got 1/2 a 5, more CP, another 1 1/4 4s and various other benefits over the guys who got an LT which 85% of the time is some 4 you don't give one whit about how many levels is on it, except for if it gives you ANOTHER LT which maybe this time is a 5 you wanted. I never feel that bad about missing LTs myself.That said, I agree. Should be some more points in 10? With shorter clear times, I'd be much more comfortable with this position over the prior time commitment and points being the same. What you say regarding the progression rewards is true, and I probably should have acknowledged that, because a big reason why I continue to put up with the hassle that is CL10 are the rewards. But it's my personal opinion that if you're making the natural progression to CL10 from CL9, you shouldn't be penalized by earning fewer points, making it harder to get a spot in a T10 team. Every LT contributes to progress one way or another, whether it's a 4* champ reward or a 5* cover/champ reward. I had an easier time sitting in Prime while playing CL9 rather than CL10, which is somewhat counterintuitive. To take a look at CL 10 and the new points CL10 does not look to have more points. The points are just distributed between less clears. This means a final grind of 2 clears instead of 3 for maximum points. So what this means if you want max progression in CL9 you do 7 total clears in CL10 it should be 5. This is why in CL10 the green check mark is at 4 clears.
DarthDeVo said: bluewolf said: DarthDeVo said: abominatrix said: Please tell me the point inflation for CL10 is a mistake, or will be made up when we grind.When CL10 rolled out, the devs were clear that CL9 and CL10 would have the same points for alliance placement purposes. For the most part, with well known mistakes (which are not large enough to play around with alliance placement), they've done that, allowing people to choose 9 or 10 for the top alliances.Unless the grind is significantly different, this is now completely broken (CL10 was 14310 for round 1 FFW, where CL9 was 12720). Essentially D3 is saying that if you're in a T25 alliance you MUST play in CL10. That wouldn't necessarily be a bad thing (other than I would have to re-think my life choices), but yesterday's announcement said NOTHING ABOUT THIS. I am withholding judgement until tomorrow when it's clear what the impact is, but the results this morning were not positive.Once again, we have a potentially positive change with bad messaging and a bad rollout, thus removing the goodwill from the potentially positive change. Good job! Perhaps that point spread is a little excessive, but I personally think CL10 should have *some* extra points over 9. I can't count how many events I've played near perfectly in 10 and I barely qualify (or don't qualify at all) for the top KA team because all the CL9 players have 20 minute clears and 25 minute grinds to my 35 minute clears and 45-50 minute grinds. It was all down to the fact that they could get timers started sooner and let them recharge for longer for more points per node. Just felt like another way I was being slighted for doing 10 over 9. Yes, but you got 1/2 a 5, more CP, another 1 1/4 4s and various other benefits over the guys who got an LT which 85% of the time is some 4 you don't give one whit about how many levels is on it, except for if it gives you ANOTHER LT which maybe this time is a 5 you wanted. I never feel that bad about missing LTs myself.That said, I agree. Should be some more points in 10? With shorter clear times, I'd be much more comfortable with this position over the prior time commitment and points being the same. What you say regarding the progression rewards is true, and I probably should have acknowledged that, because a big reason why I continue to put up with the hassle that is CL10 are the rewards. But it's my personal opinion that if you're making the natural progression to CL10 from CL9, you shouldn't be penalized by earning fewer points, making it harder to get a spot in a T10 team. Every LT contributes to progress one way or another, whether it's a 4* champ reward or a 5* cover/champ reward. I had an easier time sitting in Prime while playing CL9 rather than CL10, which is somewhat counterintuitive.
bluewolf said: DarthDeVo said: abominatrix said: Please tell me the point inflation for CL10 is a mistake, or will be made up when we grind.When CL10 rolled out, the devs were clear that CL9 and CL10 would have the same points for alliance placement purposes. For the most part, with well known mistakes (which are not large enough to play around with alliance placement), they've done that, allowing people to choose 9 or 10 for the top alliances.Unless the grind is significantly different, this is now completely broken (CL10 was 14310 for round 1 FFW, where CL9 was 12720). Essentially D3 is saying that if you're in a T25 alliance you MUST play in CL10. That wouldn't necessarily be a bad thing (other than I would have to re-think my life choices), but yesterday's announcement said NOTHING ABOUT THIS. I am withholding judgement until tomorrow when it's clear what the impact is, but the results this morning were not positive.Once again, we have a potentially positive change with bad messaging and a bad rollout, thus removing the goodwill from the potentially positive change. Good job! Perhaps that point spread is a little excessive, but I personally think CL10 should have *some* extra points over 9. I can't count how many events I've played near perfectly in 10 and I barely qualify (or don't qualify at all) for the top KA team because all the CL9 players have 20 minute clears and 25 minute grinds to my 35 minute clears and 45-50 minute grinds. It was all down to the fact that they could get timers started sooner and let them recharge for longer for more points per node. Just felt like another way I was being slighted for doing 10 over 9. Yes, but you got 1/2 a 5, more CP, another 1 1/4 4s and various other benefits over the guys who got an LT which 85% of the time is some 4 you don't give one whit about how many levels is on it, except for if it gives you ANOTHER LT which maybe this time is a 5 you wanted. I never feel that bad about missing LTs myself.That said, I agree. Should be some more points in 10? With shorter clear times, I'd be much more comfortable with this position over the prior time commitment and points being the same.
DarthDeVo said: abominatrix said: Please tell me the point inflation for CL10 is a mistake, or will be made up when we grind.When CL10 rolled out, the devs were clear that CL9 and CL10 would have the same points for alliance placement purposes. For the most part, with well known mistakes (which are not large enough to play around with alliance placement), they've done that, allowing people to choose 9 or 10 for the top alliances.Unless the grind is significantly different, this is now completely broken (CL10 was 14310 for round 1 FFW, where CL9 was 12720). Essentially D3 is saying that if you're in a T25 alliance you MUST play in CL10. That wouldn't necessarily be a bad thing (other than I would have to re-think my life choices), but yesterday's announcement said NOTHING ABOUT THIS. I am withholding judgement until tomorrow when it's clear what the impact is, but the results this morning were not positive.Once again, we have a potentially positive change with bad messaging and a bad rollout, thus removing the goodwill from the potentially positive change. Good job! Perhaps that point spread is a little excessive, but I personally think CL10 should have *some* extra points over 9. I can't count how many events I've played near perfectly in 10 and I barely qualify (or don't qualify at all) for the top KA team because all the CL9 players have 20 minute clears and 25 minute grinds to my 35 minute clears and 45-50 minute grinds. It was all down to the fact that they could get timers started sooner and let them recharge for longer for more points per node. Just felt like another way I was being slighted for doing 10 over 9.
abominatrix said: Please tell me the point inflation for CL10 is a mistake, or will be made up when we grind.When CL10 rolled out, the devs were clear that CL9 and CL10 would have the same points for alliance placement purposes. For the most part, with well known mistakes (which are not large enough to play around with alliance placement), they've done that, allowing people to choose 9 or 10 for the top alliances.Unless the grind is significantly different, this is now completely broken (CL10 was 14310 for round 1 FFW, where CL9 was 12720). Essentially D3 is saying that if you're in a T25 alliance you MUST play in CL10. That wouldn't necessarily be a bad thing (other than I would have to re-think my life choices), but yesterday's announcement said NOTHING ABOUT THIS. I am withholding judgement until tomorrow when it's clear what the impact is, but the results this morning were not positive.Once again, we have a potentially positive change with bad messaging and a bad rollout, thus removing the goodwill from the potentially positive change. Good job!
HoundofShadow said: Let's wait for Slice 1 Guinea Pigs to report back if it's 3+3 or 3+2.
gravel said: HoundofShadow said: Let's wait for Slice 1 Guinea Pigs to report back if it's 3+3 or 3+2. It's 3+3, I'm in S1.
grunth13 said: HoundofShadow said: If they aren't on autopilot mode, they would have noticed the timer ticking down at the third clear. It's not on them, white knight. This game has barely changed in 6 years and most of us are on auto pilot.
HoundofShadow said: If they aren't on autopilot mode, they would have noticed the timer ticking down at the third clear.
bluewolf said: gravel said: HoundofShadow said: Let's wait for Slice 1 Guinea Pigs to report back if it's 3+3 or 3+2. It's 3+3, I'm in S1. It wasn't even a question.
HoundofShadow said: Thanks for the confirmation. So, it's 3+3 and players save between 5-15 mins per day, depending on their roster strengths.Top players can clear within ~20 mins, and those with the right 5* with level slightly higher than 450 (460-480?) can clear it in ~30 mins. Some cleared SCL 10 in 1.5 hours. It's quite a big difference.