DarthDeVo said: grunth13 said: Changed mission node rewards to 4 (from 6) and re-scaled rewards so they give out roughly the same rewards as before overall.Does this mean we still have to do 6 clears for optimal points, but we get rewards for only 4 of those clears? Or will end clear grind also be reduced by 1 to make it 5 total clears to get optimal points? Hopefully it's this, because if we go from 4 clears on initial and 3 on grind to 3 clears on initial and 3 on grind ... I'll say I appreciate the gesture, but losing a clear on the front end while still needing to grind 3 times on enemies with maxed levels really won't be moving the needle much. Our grind times would still need to remain the same, and we would save maybe 5-10 minutes on a clear (depending on the event).Hopefully we'll get an answer before S1 beta testers have to do their grind and find out if they need to hit each node three times or only twice.
grunth13 said: Changed mission node rewards to 4 (from 6) and re-scaled rewards so they give out roughly the same rewards as before overall.Does this mean we still have to do 6 clears for optimal points, but we get rewards for only 4 of those clears? Or will end clear grind also be reduced by 1 to make it 5 total clears to get optimal points?
bowla33 said: 3 and 3 doesn't seem like major reduction in time.
Instead of clearing 7 times, it's 6 times now. It's easily 10-15 minutes per day for competitive players. 10 minutes in total for 3 day pve seem to be an underestimation. However, it will vary depending on roster strength.
bluewolf said: LucasRaven said: killercool said: Sounds like a positive change. To clarify - optimal play is now 3 initial clears, followed by 3 clears at the end, correct? Am I the only one that understood that it's 3 and 1? For progression. You can grind past the 1 clear for more points if you want.
LucasRaven said: killercool said: Sounds like a positive change. To clarify - optimal play is now 3 initial clears, followed by 3 clears at the end, correct? Am I the only one that understood that it's 3 and 1?
killercool said: Sounds like a positive change. To clarify - optimal play is now 3 initial clears, followed by 3 clears at the end, correct?
The rockett said: Here is the thing. They took the 4th hit off the clear not the grind. What they said is they took the increase that you would see on the 4 clears and mad the same increase on 3. So we will still, as of right now, have to do a 3/3 if you play at the top end while taking the rewards from 6 to 4. 1 less clear, which is 10 per sub, but that is off the clear not grind. As a SL10 top end player, this will save me about 5 mins if that. So I like this step in the right direction, just wish it was then 3/2 clear/grind that they were thinking of. Or as other people said, make the C node a full 650 char level fight from the beginning and spread the rest of the points out throughout the sub. That would be a big difference.
Pongie said: bluewolf said: LucasRaven said: killercool said: Sounds like a positive change. To clarify - optimal play is now 3 initial clears, followed by 3 clears at the end, correct? Am I the only one that understood that it's 3 and 1? For progression. You can grind past the 1 clear for more points if you want. The timing of that last clear will matter too. Before it didn’t since the 4th clear was still full points. Now the 4th is reduced and full progression may need a 5th clear. That means progression players will need to do 5 clears instead of 4 now. Unless max progression is adjusted to 3 clears. That will cause more issues for alliance since scl10 will score less than lower scl. Or will the points be increased so only 3 clears are required for max progress?
supergarv said: The rockett said: Here is the thing. They took the 4th hit off the clear not the grind. What they said is they took the increase that you would see on the 4 clears and mad the same increase on 3. So we will still, as of right now, have to do a 3/3 if you play at the top end while taking the rewards from 6 to 4. 1 less clear, which is 10 per sub, but that is off the clear not grind. As a SL10 top end player, this will save me about 5 mins if that. So I like this step in the right direction, just wish it was then 3/2 clear/grind that they were thinking of. Or as other people said, make the C node a full 650 char level fight from the beginning and spread the rest of the points out throughout the sub. That would be a big difference. ^^ This. 5-10 minutes shaved off 100-110 minutes per sub comes nowhere close to ~50 Mins compared to CL9.This is a very small step toward a much needed time relief to CL10.For prog-only players I‘m still not sure I understand - will they get enough points by 3x clear (instead of 4x) to reach prog? In that case, the players not pushing for placement are taking a real benefit, and it seems those are the indented audience of D3.
bluewolf said: As far as making SCL10 more appealing, the biggest bang for the buck is going to be making progression easier to hit. In general in MPQ, hitting progression is usually equal to a T100 score, at least. Green checks are T50, grinding past that and you are contending for T20 and up. This will vary by bracket.I realize they may not be that concerned about the overall scores in PVE and what qualifies for a Top Alliance- worthy score, but making the final 2 hits on a node (past the 4 node rewards) points-only clears could have an interesting effect on how points shake out. As in, what points will people chase or not? How will they compare to lower SCL optimal points? Etc.
HoundofShadow said: They did mention something about making change that affects the veteran players in the near future in the livestream a few days back. It was not direct but it was one of the possibilities.I think 45min to 1 hour time saved for 3 days pve is significant. It could be more or less depending on how many clears and how fast that player can clear.The founder of Demiurge has been quite straightforward (2013/2014 interview?) with how they tune the economy, so it shouldn't be a surprise. It's not even a secret. You can google for that 2013/2014 interview split into 7-8 parts. I'm sure someone else can remember it.By now, players should be expecting tradeoff with the changes. The next round of tradeoff should be in Anniversary.
supergarv said:For prog-only players I‘m still not sure I understand - will they get enough points by 3x clear (instead of 4x) to reach prog?