HoundofShadow said: As long as any player clock in 820 in-game days, they will have OML.
Thanks for pointing this out. I didn't realize this, but it really just reinforces my point about less access for newer players. Older veterans of 820+ days will automatically have access to all nodes, while younger players with 4* rosters will not. Again, less accessible.
So far all the people trying to convince me it's more accessible for me are 5* players. I have yet to see a 4* player post that they feel its more accessible although maybe one will now. All of you 5* players posting probably have all 5* rostered, but what if you didn't, and what if the 5* required had been a character you don't have rostered? Would you still feel like it's more accessible then? You don't have to answer that because I already know the answer.
These rewards are 4*. There is no reason to lock some of them behind a 5* required. I'd also be ok with not being able to achieve all the rewards because my roster isn't good enough. I'd just like the access to attempt it.
Tony_Foot said: They need to stop dumbing down for the masses and add some challenge to this game. This is far better than the old shield training and even if you decide to not do a single node of this new one you are still able to get 4* covers much faster than you used to be able to and that's without playing CL10. I play CL8 for four star releases and have them all champed quickly.I don't have a OML champed but did this second try. Most hated the old shield training due to the 209 pressure, well it's gone. People said they wanted a place to show case the new four star, well now you have it. Even if I can't do any nodes today I will still take the current 4* drop rate and ST over the old one and 209 pressure.
You make some great points. I agree that challenge is good. I have no problem with challenging content - even content I can't beat yet, but when the rewards are 4*, I'd like the opportunity to try. I also agree that new 4* covers are readily available, and I'm not worried about champing Hellcat. That's not relevant to accessibility in this event, however. IceX already posted that the rewards were reduced from a cover to 200 shards, and used this fact as part of their rationale for doing that. I'm totally on board with that. My argument is with the access of the 5* nodes. Day 2-4 should not be locked out with a 5* required. I'd feel the same way if the inaccessible nodes rewarded 1000 rISO.
It's also true that the 209 pressure is gone, but it has been replaced by a new 5* pressure which is actually worse and more difficult (if not impossible) for 4* rosters to overcome. Overall though I agree that I'd rather have the current 4* drop rate and new ST than the old drop rate with the old ST.
ArchusMonk said: HoundofShadow said: As long as any player clock in 820 in-game days, they will have OML. Thanks for pointing this out. I didn't realize this, but it really just reinforces my point about less access for newer players. Older veterans of 820+ days will automatically have access to all nodes, while younger players with 4* rosters will not. Again, less accessible.It's also true that the 209 pressure is gone, but it has been replaced by a new 5* pressure which is actually worse and more difficult (if not impossible) for 4* rosters to overcome. Overall though I agree that I'd rather have the current 4* drop rate and new ST than the old drop rate with the old ST.
ThaRoadWarrior said: The 4th column is a great opportunity to figure out who is the best solo 5* lol; for me right now it's BRB by a country mile.
ThaRoadWarrior said: Does Whales end a match on waves, or just the wave? I rarely use it, and I feel like it may have gotten nerfed along with the original 5* Octopus green way back when. Like it just does some ludicrous damage number to whoever is out, not trigger a match-end state or something.
Rod5 said: ThaRoadWarrior said: Does Whales end a match on waves, or just the wave? I rarely use it, and I feel like it may have gotten nerfed along with the original 5* Octopus green way back when. Like it just does some ludicrous damage number to whoever is out, not trigger a match-end state or something. Whales is infinite aoe, I guess this is why they put a wave node in Day 4 ie to make sure it’s not just a whale-fest.
ThaRoadWarrior said: It's OML this time, but it won't always be OML. I'm curious what the rotation is going to be like for this event over time. For me, it'll be a sad day when it requires Nata5ha...