MrEd95 said: DAZ0273 said: Agreed on all of the above. It is actually impossible for me to participate in the 9am refresh on a Friday as I don't play on a phone (or at work).However when it was run that time on the Monday through Thursday for Battle at the Basilica I couldn't even make personal progression because I missed I think like 4 clears due to the awful time for the UK. So purely selfish reasons how it is is better than a Monday start up. My way around the Basilica event was to play a bit at lunchtime and some more during some (probably suspiciously long) toilet breaks. My company are pretty rubbish at making sure people are actually working.I do play on a phone though. I think they would probably question it if I was taking a computer into the toilets with me
DAZ0273 said: Agreed on all of the above. It is actually impossible for me to participate in the 9am refresh on a Friday as I don't play on a phone (or at work).However when it was run that time on the Monday through Thursday for Battle at the Basilica I couldn't even make personal progression because I missed I think like 4 clears due to the awful time for the UK. So purely selfish reasons how it is is better than a Monday start up.
bluewolf said: Tony_Foot said: I’m still waiting for any of this to be a cure for dilution. To be fair, we saw last time (Karnak) how many covers you can get for a new 4. If you play up in 10 you get a lot in progression, in both the PVE and PVP. Placing is a bit tougher but you can probably get at least one from PVE if you are the type of person who is reading a forum about MPQ, lol. Anyway I ended up with 12 covers, personally, and he's not even in tokens yet.Also, in general we are getting more covers for 4's. It's not a true fix for dilution, but now you earn more covers than before via shards and such.
Tony_Foot said: I’m still waiting for any of this to be a cure for dilution.
Tony_Foot said: bluewolf said: Tony_Foot said: I’m still waiting for any of this to be a cure for dilution. To be fair, we saw last time (Karnak) how many covers you can get for a new 4. If you play up in 10 you get a lot in progression, in both the PVE and PVP. Placing is a bit tougher but you can probably get at least one from PVE if you are the type of person who is reading a forum about MPQ, lol. Anyway I ended up with 12 covers, personally, and he's not even in tokens yet.Also, in general we are getting more covers for 4's. It's not a true fix for dilution, but now you earn more covers than before via shards and such. Yes but our level isn’t where the fix was needed, how many three star or early four star players are doing CL10. This fix does nothing to help dilution for those that really needed it.
bluewolf said: Looking at the prejoin pane I see that the Spring Forward change will have a different effect than I expected.You don't need to get up any earlier or whatever since the event will end 1 hour later in the day in terms of what time your clock says.However....that also means that SS ends at (for me in Slice 1) 8 AM EST, but that DP v MPQ will start at 7 AM EST. Now....all players in the same slice will have the same problem, which will be your end grind (if you're trying to be optimal) will overlap with an opening grind (again, trying to be optimal). So every player will have to figure out what their priority will be - grind early or open late.
Looking at the prejoin pane I see that the Spring Forward change will have a different effect than I expected.
MrPlow said: My Deadpool vs MPQ token is stockpiled in a post event vault even though there is an actual vault.
MrPlow said: Also they should've run an alliance boss event like they usually would've instead of Strange Sights so we wouldn't have this messed up overlap of events. Not very well thought out.
TPF Alexis said:I'm not at the point of quitting yet, but all of the changes for quite some time now have felt like net negatives. I don't know how much more it's going to be before the straw that breaks this camel's back, but it seems to be on the way.
Jl_58 said: MrPlow said: Also they should've run an alliance boss event like they usually would've instead of Strange Sights so we wouldn't have this messed up overlap of events. Not very well thought out. Will there be no alliance event to welcome Havok? That seems like a mistake.
ThaRoadWarrior said: There are a few SCL10 unanswered questions for me, and Alliance Event rewards are one of them. Have we seen one since 10 went live? it's possible that structure is still under review. The other is the 7-day events - with rewards generally doubled, does that mean a 7 day event will give out a full 5* cover worth of shards?
broll said: I suspect 4/5/4/5 is the new norm and I'm not overly surprised or concerned. The changes brought forth from SCL 10 means that players who regularly play SCL 10 get half a cover for latest characters every time they are featured, making it easier to finish them before they leave. I figured there would be something changed to counter-act that and this appears to be the change. Compensating for the easier ability to champ latest 5s by decreasing the time they are in latest.This is a trade off I'm personally OK with as IMO the benefits added from he SCL 10 and shards changes far out weight the negative of the release frequency change. I understand this is a much larger negative for those that can't (or choose not to) play SCL 10 PvE regularly. However, how much does it really change for them? The goal to get into 5* land doesn't change, it's still gonna be hoard until you can get all/most of the 5*s in latest while most of them are good. The only difference is that the longer it takes the more characters will fall into classics. However, once you get up to SCL 10 you'll be able to get shards for those characters easier. Will these classic characters be features often enough to balance out this change, probably not, but I don't think the situation is nearly as dire as people feel it is.This also acts as far too little, far too late, attempt to slow 4* over-saturation, but I don't see much benefit form this this late in the game. TPF Alexis said:I'm not at the point of quitting yet, but all of the changes for quite some time now have felt like net negatives. I don't know how much more it's going to be before the straw that breaks this camel's back, but it seems to be on the way. I'd be curious to hear you elaborate more on why you feel all of the recent changes have been negative. I'm 120% in the opposite camp. I quit in early 2018 due to burn-out and frustration with the stagnation of the game. The shards change was interesting enough to bring me back and I've found it to be a huge positive. The introduction of SCL 10 was a huge positive for me and long overdue IMO. I understand the shift in rewards to take away more HP isn't great, but the trade off is the ability to roster/complete characters more quickly (with the caveat that is if you can keep up with roster slots), which at the end of the day is what the game is all about. My roster is growing much faster than before with much more granular control.So I'd be curious to hear why you think these changes are so negative? IMO I'm wondering if your views are tainted by burn out as mine were in the tail end of 2017 and the beginning of 2018, when I felt every change was terrible. This game isn't a sprint, it's a marathon. While taking a break will set you back, it can also help make the game new and exciting again when you do come back. Obviously I'm not telling you what you should do, but just sharing my experience for your consideration.
DarthDeVo said: broll said: I suspect 4/5/4/5 is the new norm and I'm not overly surprised or concerned. The changes brought forth from SCL 10 means that players who regularly play SCL 10 get half a cover for latest characters every time they are featured, making it easier to finish them before they leave. I figured there would be something changed to counter-act that and this appears to be the change. Compensating for the easier ability to champ latest 5s by decreasing the time they are in latest.This is a trade off I'm personally OK with as IMO the benefits added from he SCL 10 and shards changes far out weight the negative of the release frequency change. I understand this is a much larger negative for those that can't (or choose not to) play SCL 10 PvE regularly. However, how much does it really change for them? The goal to get into 5* land doesn't change, it's still gonna be hoard until you can get all/most of the 5*s in latest while most of them are good. The only difference is that the longer it takes the more characters will fall into classics. However, once you get up to SCL 10 you'll be able to get shards for those characters easier. Will these classic characters be features often enough to balance out this change, probably not, but I don't think the situation is nearly as dire as people feel it is.This also acts as far too little, far too late, attempt to slow 4* over-saturation, but I don't see much benefit form this this late in the game. TPF Alexis said:I'm not at the point of quitting yet, but all of the changes for quite some time now have felt like net negatives. I don't know how much more it's going to be before the straw that breaks this camel's back, but it seems to be on the way. I'd be curious to hear you elaborate more on why you feel all of the recent changes have been negative. I'm 120% in the opposite camp. I quit in early 2018 due to burn-out and frustration with the stagnation of the game. The shards change was interesting enough to bring me back and I've found it to be a huge positive. The introduction of SCL 10 was a huge positive for me and long overdue IMO. I understand the shift in rewards to take away more HP isn't great, but the trade off is the ability to roster/complete characters more quickly (with the caveat that is if you can keep up with roster slots), which at the end of the day is what the game is all about. My roster is growing much faster than before with much more granular control.So I'd be curious to hear why you think these changes are so negative? IMO I'm wondering if your views are tainted by burn out as mine were in the tail end of 2017 and the beginning of 2018, when I felt every change was terrible. This game isn't a sprint, it's a marathon. While taking a break will set you back, it can also help make the game new and exciting again when you do come back. Obviously I'm not telling you what you should do, but just sharing my experience for your consideration. If they go to 4/5/4/5 with two weeks between each release, I'm probably done, even with shards in placement/progression. If it's three weeks in between releases, then maybe I could foresee sticking around. But even with shards, there's no way I can see keeping up with such an accelerated release schedule. For context, I've been able to champ every 5* before leaving Latest since Daredevil, with the exception of Wasp. I had tried switching to pulling LTs and hoarding CP while she was in Latest, and I wasn't with an alliance that was consistently getting T10 at that point, so my LT generation wasn't enough to cover her, though she's since been champed. I've been pulling LTs as I go while hoarding CP to use on new release or special stores for awhile now, probably a year at least. Most of my champs leave Latest at Level 460 or less. I'm at the point where I only have six Classic 5*s left to champ. But I've been playing this game at, frankly, unhealthy levels for the past 2-3.5 years or so in order to do this.Shards have been a very nice addition, and my 4*s have been seeing a nice increase in coverage since CL10 rolled around, but its definitely taking its toll. I used to carve out about an hour for CL9 PvE grind and clear. CL10 is typically double that. CL9 PvP placement was almost guaranteed T5 each event, with the occasional T10. CL10 has so many players crammed in so few brackets that I'm usually fighting tooth and nail just for T10.So an increased release schedule of 4/5/4/5 sounds like an impossible task to me for how I currently play, especially when it appears they're altering the PvE order of 5*s as well. It used to be rather reliably L/L/L/C/C. But since CL10 launched exactly a month ago today, we've had L/L/L/C/C/C/L/L/C/C/L (?)(PX, BRB, Carnage, Widow, 5trange, Phoenix, Sinister required/Havok rewards, BRB, IW Cap, Doom, and Carnage is at least the rewards for next event, so I'm assuming he's required).It's still too early to know what the pattern will be for PvE, but it seems we're getting at least as many Classic events as we are Latest right now. So now we're potentially losing roughly 6 weeks for each character to be in Latest, AND they're possibly being featured less while they're in Latest, so there are fewer opportunities to get shards for them in the shortened window they're in Latest. I *might* be able to keep up if I switch to only pulling everything from Latest, but then I'm basically kissing goodbye all opportunities for advancing any of my Classic characters in a meaningful way. You may be happy with that, and that's fine, but from my perspective, it feels like I'm being squeezed out, like they're gradually increasing the speed on a treadmill until my legs give out completely and I get spun out into the wall behind me. At least it might make for a nice viral video.
tiomono said: DarthDeVo said: broll said: I suspect 4/5/4/5 is the new norm and I'm not overly surprised or concerned. The changes brought forth from SCL 10 means that players who regularly play SCL 10 get half a cover for latest characters every time they are featured, making it easier to finish them before they leave. I figured there would be something changed to counter-act that and this appears to be the change. Compensating for the easier ability to champ latest 5s by decreasing the time they are in latest.This is a trade off I'm personally OK with as IMO the benefits added from he SCL 10 and shards changes far out weight the negative of the release frequency change. I understand this is a much larger negative for those that can't (or choose not to) play SCL 10 PvE regularly. However, how much does it really change for them? The goal to get into 5* land doesn't change, it's still gonna be hoard until you can get all/most of the 5*s in latest while most of them are good. The only difference is that the longer it takes the more characters will fall into classics. However, once you get up to SCL 10 you'll be able to get shards for those characters easier. Will these classic characters be features often enough to balance out this change, probably not, but I don't think the situation is nearly as dire as people feel it is.This also acts as far too little, far too late, attempt to slow 4* over-saturation, but I don't see much benefit form this this late in the game. TPF Alexis said:I'm not at the point of quitting yet, but all of the changes for quite some time now have felt like net negatives. I don't know how much more it's going to be before the straw that breaks this camel's back, but it seems to be on the way. I'd be curious to hear you elaborate more on why you feel all of the recent changes have been negative. I'm 120% in the opposite camp. I quit in early 2018 due to burn-out and frustration with the stagnation of the game. The shards change was interesting enough to bring me back and I've found it to be a huge positive. The introduction of SCL 10 was a huge positive for me and long overdue IMO. I understand the shift in rewards to take away more HP isn't great, but the trade off is the ability to roster/complete characters more quickly (with the caveat that is if you can keep up with roster slots), which at the end of the day is what the game is all about. My roster is growing much faster than before with much more granular control.So I'd be curious to hear why you think these changes are so negative? IMO I'm wondering if your views are tainted by burn out as mine were in the tail end of 2017 and the beginning of 2018, when I felt every change was terrible. This game isn't a sprint, it's a marathon. While taking a break will set you back, it can also help make the game new and exciting again when you do come back. Obviously I'm not telling you what you should do, but just sharing my experience for your consideration. If they go to 4/5/4/5 with two weeks between each release, I'm probably done, even with shards in placement/progression. If it's three weeks in between releases, then maybe I could foresee sticking around. But even with shards, there's no way I can see keeping up with such an accelerated release schedule. For context, I've been able to champ every 5* before leaving Latest since Daredevil, with the exception of Wasp. I had tried switching to pulling LTs and hoarding CP while she was in Latest, and I wasn't with an alliance that was consistently getting T10 at that point, so my LT generation wasn't enough to cover her, though she's since been champed. I've been pulling LTs as I go while hoarding CP to use on new release or special stores for awhile now, probably a year at least. Most of my champs leave Latest at Level 460 or less. I'm at the point where I only have six Classic 5*s left to champ. But I've been playing this game at, frankly, unhealthy levels for the past 2-3.5 years or so in order to do this.Shards have been a very nice addition, and my 4*s have been seeing a nice increase in coverage since CL10 rolled around, but its definitely taking its toll. I used to carve out about an hour for CL9 PvE grind and clear. CL10 is typically double that. CL9 PvP placement was almost guaranteed T5 each event, with the occasional T10. CL10 has so many players crammed in so few brackets that I'm usually fighting tooth and nail just for T10.So an increased release schedule of 4/5/4/5 sounds like an impossible task to me for how I currently play, especially when it appears they're altering the PvE order of 5*s as well. It used to be rather reliably L/L/L/C/C. But since CL10 launched exactly a month ago today, we've had L/L/L/C/C/C/L/L/C/C/L (?)(PX, BRB, Carnage, Widow, 5trange, Phoenix, Sinister required/Havok rewards, BRB, IW Cap, Doom, and Carnage is at least the rewards for next event, so I'm assuming he's required).It's still too early to know what the pattern will be for PvE, but it seems we're getting at least as many Classic events as we are Latest right now. So now we're potentially losing roughly 6 weeks for each character to be in Latest, AND they're possibly being featured less while they're in Latest, so there are fewer opportunities to get shards for them in the shortened window they're in Latest. I *might* be able to keep up if I switch to only pulling everything from Latest, but then I'm basically kissing goodbye all opportunities for advancing any of my Classic characters in a meaningful way. You may be happy with that, and that's fine, but from my perspective, it feels like I'm being squeezed out, like they're gradually increasing the speed on a treadmill until my legs give out completely and I get spun out into the wall behind me. At least it might make for a nice viral video. What's your highest leveled classic? For me I prefer to pull classics and just kind of let the latest fall where they may. That way my classics will eventually reach higher levels instead of everyone just stagnating at barely above champ status. Plus I get 20% more pulls doing this, which is significant. But that's what works for me. I know everybody has differing preferences.
broll said: DarthDeVo said: broll said: I suspect 4/5/4/5 is the new norm and I'm not overly surprised or concerned. The changes brought forth from SCL 10 means that players who regularly play SCL 10 get half a cover for latest characters every time they are featured, making it easier to finish them before they leave. I figured there would be something changed to counter-act that and this appears to be the change. Compensating for the easier ability to champ latest 5s by decreasing the time they are in latest.This is a trade off I'm personally OK with as IMO the benefits added from he SCL 10 and shards changes far out weight the negative of the release frequency change. I understand this is a much larger negative for those that can't (or choose not to) play SCL 10 PvE regularly. However, how much does it really change for them? The goal to get into 5* land doesn't change, it's still gonna be hoard until you can get all/most of the 5*s in latest while most of them are good. The only difference is that the longer it takes the more characters will fall into classics. However, once you get up to SCL 10 you'll be able to get shards for those characters easier. Will these classic characters be features often enough to balance out this change, probably not, but I don't think the situation is nearly as dire as people feel it is.This also acts as far too little, far too late, attempt to slow 4* over-saturation, but I don't see much benefit form this this late in the game. TPF Alexis said:I'm not at the point of quitting yet, but all of the changes for quite some time now have felt like net negatives. I don't know how much more it's going to be before the straw that breaks this camel's back, but it seems to be on the way. I'd be curious to hear you elaborate more on why you feel all of the recent changes have been negative. I'm 120% in the opposite camp. I quit in early 2018 due to burn-out and frustration with the stagnation of the game. The shards change was interesting enough to bring me back and I've found it to be a huge positive. The introduction of SCL 10 was a huge positive for me and long overdue IMO. I understand the shift in rewards to take away more HP isn't great, but the trade off is the ability to roster/complete characters more quickly (with the caveat that is if you can keep up with roster slots), which at the end of the day is what the game is all about. My roster is growing much faster than before with much more granular control.So I'd be curious to hear why you think these changes are so negative? IMO I'm wondering if your views are tainted by burn out as mine were in the tail end of 2017 and the beginning of 2018, when I felt every change was terrible. This game isn't a sprint, it's a marathon. While taking a break will set you back, it can also help make the game new and exciting again when you do come back. Obviously I'm not telling you what you should do, but just sharing my experience for your consideration. If they go to 4/5/4/5 with two weeks between each release, I'm probably done, even with shards in placement/progression. If it's three weeks in between releases, then maybe I could foresee sticking around. But even with shards, there's no way I can see keeping up with such an accelerated release schedule. For context, I've been able to champ every 5* before leaving Latest since Daredevil, with the exception of Wasp. I had tried switching to pulling LTs and hoarding CP while she was in Latest, and I wasn't with an alliance that was consistently getting T10 at that point, so my LT generation wasn't enough to cover her, though she's since been champed. I've been pulling LTs as I go while hoarding CP to use on new release or special stores for awhile now, probably a year at least. Most of my champs leave Latest at Level 460 or less. I'm at the point where I only have six Classic 5*s left to champ. But I've been playing this game at, frankly, unhealthy levels for the past 2-3.5 years or so in order to do this.Shards have been a very nice addition, and my 4*s have been seeing a nice increase in coverage since CL10 rolled around, but its definitely taking its toll. I used to carve out about an hour for CL9 PvE grind and clear. CL10 is typically double that. CL9 PvP placement was almost guaranteed T5 each event, with the occasional T10. CL10 has so many players crammed in so few brackets that I'm usually fighting tooth and nail just for T10.So an increased release schedule of 4/5/4/5 sounds like an impossible task to me for how I currently play, especially when it appears they're altering the PvE order of 5*s as well. It used to be rather reliably L/L/L/C/C. But since CL10 launched exactly a month ago today, we've had L/L/L/C/C/C/L/L/C/C/L (?)(PX, BRB, Carnage, Widow, 5trange, Phoenix, Sinister required/Havok rewards, BRB, IW Cap, Doom, and Carnage is at least the rewards for next event, so I'm assuming he's required).It's still too early to know what the pattern will be for PvE, but it seems we're getting at least as many Classic events as we are Latest right now. So now we're potentially losing roughly 6 weeks for each character to be in Latest, AND they're possibly being featured less while they're in Latest, so there are fewer opportunities to get shards for them in the shortened window they're in Latest. I *might* be able to keep up if I switch to only pulling everything from Latest, but then I'm basically kissing goodbye all opportunities for advancing any of my Classic characters in a meaningful way. You may be happy with that, and that's fine, but from my perspective, it feels like I'm being squeezed out, like they're gradually increasing the speed on a treadmill until my legs give out completely and I get spun out into the wall behind me. At least it might make for a nice viral video. Sounds like you and are in a similar boat, but your farther along (I'd probably next to you or close without my yearish hiatus).I used to pull LTs as I went (until I had the one just about to leave champed) and used CP on classics, occasionally the special stores, but mostly classics to get more pulls overall. Key word used to. The change in the way the game is has changed my strategy to beating it. I've switched to pulling exclusively Latest with both LT and CP and hoarding again. I'm also planning to only hoard after all 3 are champed in most cases (I made an exception on Sinister since he's so meh and Havok looks so good). Shards makes finishing my 20ish classic 5*s more more of a reality than before so this change-up doesn't bother me all that much. It's gonna take time to see if and how I can keep pace with the new changes, but so far this seems like it could be a workable strategy.My point is that you say it sounds like an impossible task for how you currently play. I'd agree, the game changes, you either change with it or you don't and fall behind (or choose to stop playing as you suggested). That choice is up to you, but that's the choice in front of you. This will probably be the 6-8th somewhere major strategy shift to respond to game changes and I doubt it will be the last. IMO it keeps the game interesting vs continually running on the same treadmill at the same pace everyday. Will I be annoyed if I determine I can't keep up, yeah probably, but I'd still rather something shake up before I fall asleep, slam my face on the treadmill, and get hurled backwards at the wall. (which happened in early 2019 lol)