This is directed mostly at people who can't play in 10 (either not high enough in SR or just don't have a good enough roster to make it worth it). Are the rewards you can collect worth it after the changes? We have more shards and - I think - more covers available at every level. But, less HP and CP are available now than before. And iso seems to have remained at the same level as far as I can tell. (Riso is riso, I guess.) What do you think?
Feel free to comment about how the reward changes impact your interest in playing.
Standard tokens for any event after SCL7 are a slap in the face, period. They should be phased out as you move up the SCL ladder. No one at the 8 tier wants to quibble with 1stars.
Mostly happy with SCL 10. However, on the occasions I am tempted to play down to 9 the rewards seem lackluster. The CP loss is a trade off the hp loss is a ripoff. Even more than that ISO should be a net increase with the time commitment and resource drain of SCL 10.
Still, I’m currently viewing it as a net positive until long term roster growth is measurable.
If you are chain running full progression SCL 8 you get an additional cover in 4 star shards (including t200 placement in the previous event). This is a huge improvement in being able to cover 4 star characters so you aren't stuck using 3 star champions for a year plus until you suddenly cover a bunch of 4s at the same time.
If you don't have all the 4 stars rostered yet, the drop in HP probably hurts. They deliberately still give you a full cover in progression rewards to put pressure on your vine instead of having all the rewards be shards. So, instead of opening tokens to get shards for your bonus hero, you have to hoard because you can't afford to roster random classics.
(The magnitude of this problem depends on the proportion of 4 stars you have rostered. I'm not opposed to paying reasonable amounts for extra HP, but early on you need a new slot for every token, which is not reasonable.)
And yes, I'm with @spidyjedi84, standard tokens are a nuisance. At least offer a toggle to autovendor these when they are opened so I don't need to deal with them.
Red iso sucks and is completely useless. You get maybe 1 new 2 star support every 6 months, and forget about 3,4, or 5 star supports unless you can be top 5 PVP season. Feels like I get more red iso than regular iso. I have 718K and climbing, with no hope of ever using it.
Meanwhile, nowhere near enough hp to keep up with shields and slots.
All that complaining aside, the extra 4 star in progression is awesome. The 5 star shards are awesome.
I agree for the most part here. The thing I think is getting in the way is shards, since if they replace the standards with elites, you get double the shards.
Maybe an easy fix is replace the easy node standard tokens with some ISO, and change the hard node standards to elites? Balances out.
I mean am I the only one who thinks the rewards should get better with each win? Win six times on the challenge mode on scl 10 and you get a... drum roll... elite token. Which, I guess could be a standard so at least it’s not that, but come on!
I haven't seen the actual numbers added up anywhere, but I don't think CP decreased with the introduction of cl10. It is just spread out differently.
Let's look at SCL9.
In PVE they reduced the CP from progression from 40 total to 30 (same rewards in the nodes).
In PVP if you play SCL9 you have 24 in progression per event, so that's a loss of 1 per PVP or 3 a week.
Total loss is 23 CP less if you play in SCL9 than before for one week of events.
Yes there is some make-up with more 4* covers, shards, maybe lucky pulls on Mighty tokens, etc. But they did remove some CP which would obviously make it harder to build a hoard up, especially if you are lower in the game (don't have all the 4's champed and most are at low levels).
I don't have PVE 7 & 8 up since I already joined the Hunt, but in PVP you get 20 CP per PVP in 7 and 22 in 8. So the lower you play the less CP you can get.
In 10 vs 9, PVE provides 34 progression CP per event (lost 6 CP) although you can hit the CN now and get one more, so I guess you are down 5, or 10 a week. PVP provides 28 CP so plus 9 for a week, so basically we traded 1 CP from progression play for the assorted goodies if you are playing PVP to the CP.
I'm not sure about sub stuff, but it's a little lower there as well. Ex: I placed T10 in SCL9 sub 3 and only got 2 CP where before I got 3, if I recall correctly.
Again, I'm not saying "this sucks!" but if your personal goal is hoarding CP you'll be forced to do it longer than before. The good news is more covers and shards mean you don't need to pull things to add levels (assuming you gather enough from progression and placement), so maybe some players can keep up with the old hoarding pace or maybe do a little better, depending on who is rewarded and your individual roster.
Top 10 in each sub gives 3cp. Pretty sure it wasn't that generous in the previous reward structure.
Also event alliance rewards yield a good amount of CP as well.
Also... more shards and covers speeds up your CP accumulation.
718k red ISO? I'm sitting on 5.8million useless red ISO
I think the progression rewards are great for PvE and PvP SCL 10.
I think the one major improvement is that the sub-placement and the node clear rewards in PvE SCL 10 need to be better. The challenge node which is amazingly hard provides not much better rewards than the 2* node from SCL 9, which you can clear in a much faster time for example. The fact they spread out the 3* CP into three 1 CP rewards in the 5e node is actually a step back. I am not asking for a huge increase in node rewards but minor fixes and additions would make more sense for the difficulty that SCL 10 presents to most rosters.
For me at my stage in the game they are improved
Standard tokens do have their place and are worth more than the 70 or 140 iso you would most likely replace them with and at least the auto open button helps
Earlier in my journey the reduced HP might have been an issue
I find CP about the same due to reaching the extra in PvP
The shards you get add up to quite a lot - 250 5* shards (half a cover) and 900 4* shards (a cover and a quarter.) You still get the 4* cover, so that's 3 4* covers from progression now (and a little bit left over for next time.) Two of those covers are "colorless."
That, coupled with the Mighty tokens you get (1 from the Bonus Node each sub, 1 from top 50 each sub) makes them very, very good. I used to play shard 3.9 but would wait until the bracket filled twice - this gave me a reasonably laid back grind for top 50, and I could push for top 20 or maybe even top 10 if I felt like it (I rarely did.) Since 3.10 doesn't seem to fill reliably (possibly at all - it filled the first time, but not the subsequent times) I've been forced to enter later - now I can push for top 50 or take it somewhat laid back for top 100.
The rewards difference between top 50 and top 100 are actually kind of negligible, though for the subs it isn't. It depends on how I feel...
This thread was an attempt to capture players who aren't in 10....I agree 10 is pretty amazing reward-wise. But I've seen some players in lower SCLs who seem to feel like they are losing out vs before while 10 gets all the goodies. Anyway, carry on and comment/vote if you'd like.