Upcoming Feature: S.H.I.E.L.D. Clearance Level 10
Comments
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pheregas said:Any PVE that features mostly tile movers is going to see a great backwards migration down.0
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I shutter at the thought of the royal family node.0
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Therealsmkspy said:I shutter at the thought of the royal family node.0
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Pvp 10 is great for all the rewards. Plus people is playing more pvp finally.
Pve 10 is good for the rewards but I dont know if I will make it when professor take his exit . Hardly.
I would suggest to add a few extra powered 5 and 4* characters just for scl10. That would improve the experience.
Any extra aid in killing 300000 health foes would be more than welcomed.0 -
Quick question: does one need to get five clears for full progression?0
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MegaBee said:Quick question: does one need to get five clears for full progression?0
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Bad said:Pvp 10 is great for all the rewards. Plus people is playing more pvp finally.
Pve 10 is good for the rewards but I dont know if I will make it when professor take his exit . Hardly.
I would suggest to add a few extra powered 5 and 4* characters just for scl10. That would improve the experience.
Any extra aid in killing 300000 health foes would be more than welcomed.3 -
pheregas said:MegaBee said:Quick question: does one need to get five clears for full progression?0
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I doubt I'll be doing a lot of SCL10 in PvE. This is quite the slog, and I'm winning. I don't think I want to put myself through this when I'm losing.
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Currently drowning in SL10 in PVE. My roster is pretty weak but level 435OML and 389Thor are cheesing some wins. Not going to come close to progression, but that wasnt really the goal to begin with. I wanted to see how far I could get, and already the 5* shards feel worth it. Though for me I'm prioritizing 5* shards over EVERYTHING else.
Going to go back down to SL10 next pve.
As for pvp. Doing as many events at SL10 as I can. Going for progression, and if I end top 500 the 5* shards are good enough for me. And honestly if I dipped down to SL7 Im sure I'd see the same teams anyways.
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PvE SCL 10 is basically what I feared when I joined. Much slower grind and unable to fully complete every node four times in any reasonable amount of time.
Normally I can clear an entire round of 4 node clears over my lunch break (about 45 minutes) in SCL 9. Today, trying out SCL 10, I was able to clear the loaner and sub node once as usual, all the easy nodes, the 3/4/5 essential nodes, and 2 out of the first 4 clears of the challenge node. I wiped on my 3rd attempt on the challenge node when they were about level 560. I still have to clear the other 3 normal "hard" nodes. I suppose if you have a good Gritty team, this is achievable but beyond that, you must have a strong 5* roster that is more than baby champed to compete in the same "value" category of time spent vs rewards earned.
I will be much better off simply playing SCL 9 and playing more PvP to generate similar rewards and still take less time I think than SCL 10 in PvE.
Since they got rid of the 2* essential and now have the challenge node, are we expected to clear that challenge node 5 times as well for full progression? If so, I will simply stick to SCL 9.
This is also one of the easier PvE, I can't imagine SCL 10 when some of the harder PvEs with Mindless ones, sentries and symbiotes come up. Will probably be some shifting between 9 and 10 for some players depending on the PvE event. It also feels like they should really be adding 5* weekly boosted to PvE to compete in SCL 10 if they really want to see more people there. I feel only the most advanced rosters or those with very good Gritty teams will be able to hack it in this difficulty.
I just champed 5* Thanos recently so I think I will just utilize him in SCL 9 to save me even more time.
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My highest characeter is Okoye at 502 and PX is at 473. SCL10 event has been about 30 minute clears and grind was 40 minutes for sub1. Decent level Thorokye will always win but time investment looks like too much additional.
Last PX pve event was about 20minutes each side so from 40mins to 1.25hrs.
There rise in levels from 515 being max on CL9 to minium basically being 530 with peak at 650 is a little excessive. Especially if there is no point difference between CL9 and 10 (feature or bug?).
PX is one of the best 5s for dealing with high health enemies because a match 4 is doing an extra 20k. Doing this with King Pin,Wasp, or an unchamped 5 event would be brutal.6 -
I don't think this event is the best for me to gauge if CL10 will be my new home, since a boosted PX deletes goons from existence. I can tell this much, however: if the featured 5 isn't one you've champed, it's going to be a slog. And that may be what I use to jump between CLs. The 5* shards in progression are extremely sexy though, so we'll see.PvP though, I'm 100% sticking to CL10. The shards, the glorious shards and mighty tokens!1
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After clearing round 1 and 2, this movie quote sums it up best:
"No reward is worth this"
Samuel L Jackson as Tyrion in Star Trek 4: Tokyo Drift3 -
As per other thread, there are two types of game being played in cl10.
Type 1 - Survive cl10, get some rewards
Type 2 - Get through cl10 in the fastest time possible for placement.
Remember this is with ProfX on a relative easy event, until the last sub when doombots are feeding doom/mystique.
Type 1 - With no time constraints you can get through cl10, provided you have top tier 5*. A player struggles through the event, gets the 5* shards from progression and finishes T100 so nets some further shards for the next featured 5. Feels good about making progression on their 5*,despite it taking double of cl9 and over 1 hour.
Type 2 - For a top end placement player, their avg open times have been:
Low Champed 5* - 45 minutes
Level 500s decent 5* - 30-35 minutes
Champ maxxed boosted to level 650 Prof - 25 minutes
These are T10/20 cl9 placement players, competitive play is taking 50 to 100% more.
Close is roughly the same +/- a few minutes so that's over an hour for cl10 for 97% of the cl10 player base.
Is this the plan?
Return to increased game engagement, which is an about turn from 2 years ago where i believe QoL issue were recognised. Or was that because the, then state of the game, didn't support level 650s but now they (kinda by some metric) do?
* Was cl10 tested with an average 5* players roster?
It's probable that cl10 placement outside of T20 will become easier due to the time commitment. In cl9 T50 is usually a breeze if you are doing 7 hits per sub with decent open and close times, so something similar is expected in cl10.3 -
BagPuss said:As per other thread, there are two types of game being played in cl10.
Type 1 - Survive cl10, get some rewards
Type 2 - Get through cl10 in the fastest time possible for placement.
Remember this is with ProfX on a relative easy event, until the last sub when doombots are feeding doom/mystique.
Type 1 - With no time constraints you can get through cl10, provided you have top tier 5*. A player struggles through the event, gets the 5* shards from progression and finishes T100 so nets some further shards for the next featured 5. Feels good about making progression on their 5*,despite it taking double of cl9 and over 1 hour.
Type 2 - For a top end placement player, their avg open times have been:
Low Champed 5* - 45 minutes
Level 500s decent 5* - 30-35 minutes
Champ maxxed boosted to level 650 Prof - 25 minutes
These are T10/20 cl9 placement players, competitive play is taking 50 to 100% more.
Close is roughly the same +/- a few minutes so that's over an hour for cl10 for 97% of the cl10 player base.
Is this the plan?
Return to increased game engagement which is an about turn from 2 years ago where i believe QoL issue were recognised. Or was that because the then state of the game didn't support level 650s but now they (kinda by some metric) do?
* Was cl10 tested with an average 5* players roster?
It's probable that cl10 placement outside of T20 will become easier due to the time commitment. In cl9 T50 is usually a breeze if you are doing 7 hits per sub with decent open and close times, so something similar is expected in cl10.The thing is, we don’t know who CL10 was designed for. If it’s the 550 crowd, then 25 minute clears for these progression and T10 placement rewards is a phenomenal return on investment. For those who think otherwise and for everyone else... stay in 9. Grind how you always have and enjoy higher placement due to half your competition migrating to 10. Sounds great right?
Except two huge things happened.
1) Anyone who doesn’t go to 10 will see their resource income decrease pretty significantly for the exact same amount of work they put in prior to this update. Shards dropped the cover rate across the board from where we were at with Bonus Heroes. Then we had rewards removed from champ levels. Then CP/HP were reduced in CL9 and below. These are not insignificant detriments to the player base. You would hope players would migrate to 10 because the bump in rewards is significant enough; not because of the nerf in rewards to the lower tiers.
2) The recent 4/5/4/5 release pattern. We still don’t know if this is a one-off thing, or if it is going to be their regular release pattern moving forward. But if it is, those who previously were able to “keep up” may fall way behind if they choose to stay in CL9 as they will miss out on the huge 5* shard progression rewards in 10, which will be key in keeping up with Latests. If those choosing to stay in 9 are going to find themselves faced with a problem only their wallet can solve, fair enough. But at least give them a heads up so they can make informed decisions.
These two things to me (nerf to rewards and accelerated 5* release schedule) are the biggest issues I’ve seen with this CL10 rollout. To complicate matters, I believe this is the last bit of communication we’ve received.
IceIX said:
Added the SCL 10 Versus Season Rewards in the original post due to requests. Got a lot to read through and answer in the thread. And still have the Sneak Peek to update. Lots still to do!
To have a feature this huge drop, and no one around fielding questions, especially when several things seem buggy with this launch... it’s an extremely bad look for a company that’s getting a rep for having really poor communication.
Hopefully we get some answers sooner rather than later.
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@Daredevil217 What is the recent 4/5/4/5 pattern? We have a 4/5/4/4/5/4/4/5/4/4/4.
What parts of scl 10 seem buggy?0 -
tiomono said:@Daredevil217 What is the recent 4/5/4/5 pattern? We have a 4/5/4/4/5/4/4/5/4/4/4.
What parts of scl 10 seem buggy?Northstar- 4Mister Sinister- 5
New Character this week- 4
"This is a placeholder for the next 5-Star character. Coming late February!"****from the sneak peak thread. Seems as soon as Sinister rotates into Latests the next character will be debuting that same time. Kind of crazy.
The buggy stuff:
Points for CL9 and 10 being the same. I don’t know if this is intended or a bug since it incentivizes top alliances to play down in 9 (faster clears in 9 for the same points = more points). Not a problem for me personally but people aren’t happy about it on LINE.We were told the challenge node won’t effect overall points, and it absolutely does. Bug, or as intended?
Someone else mentioned (though I’m failing the find the posts) that 10 was advertised to have more CP in node rewards but gives the same as 9. Another thing that I’m unsure of if it is a bug or intended.All these questions have been asked already. None of them answered.2 -
Daredevil217 said:Someone else mentioned (though I’m failing the find the posts) that 10 was advertised to have more CP in node rewards but gives the same as 9. Another thing that I’m unsure of if it is a bug or intended.All these questions have been asked already. None of them answered.
Ice posted that "CP gains from Node clearing is also increased, with a total of 5 available on each sub, as opposed to the 4 from SCL 9"
But it was already 5 in CL9. So there was no additional CP in CL10.
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Daredevil217 said:tiomono said:@Daredevil217 What is the recent 4/5/4/5 pattern? We have a 4/5/4/4/5/4/4/5/4/4/4.
What parts of scl 10 seem buggy?Northstar- 4Mister Sinister- 5
New Character this week- 4
"This is a placeholder for the next 5-Star character. Coming late February!"****from the sneak peak thread. Seems as soon as Sinister rotates into Latests the next character will be debuting that same time. Kind of crazy.
The buggy stuff:
Points for CL9 and 10 being the same. I don’t know if this is intended or a bug since it incentivizes top alliances to play down in 9 (faster clears in 9 for the same points = more points). Not a problem for me personally but people aren’t happy about it on LINE.We were told the challenge node won’t effect overall points, and it absolutely does. Bug, or as intended?
Someone else mentioned (though I’m failing the find the posts) that 10 was advertised to have more CP in node rewards but gives the same as 9. Another thing that I’m unsure of if it is a bug or intended.All these questions have been asked already. None of them answered.
The character patterns though seem very infrequent. We have had a 4/5/4/5 in the past before I think. But recently we had 3 4*'s together. So it's really hard to set definite patterns on that in my mind.0
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