Feedback Wanted: Character Balance
Comments
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November 6th 2020. 168 days. 6 months. Hopefully this is enough time for you all to buff 5* Widow in time for her movie release. This does zero for me gameplay-wise as I have 7 covers for her. But I’m sure it’ll make a lot of players happy. I guess it’d also be exciting to chase a Classic that’s not trash. 168 days. 6 months. Hope this is ample enough of a heads up.4
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Some characters could use super soldier serumDaredevil217 said:November 6th 2020. 168 days. 6 months. Hopefully this is enough time for you all to buff 5* Widow in time for her movie release. This does zero for me gameplay-wise as I have 7 covers for her. But I’m sure it’ll make a lot of players happy. I guess it’d also be exciting to chase a Classic that’s not trash. 168 days. 6 months. Hope this is ample enough of a heads up.0
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I'm guessing Apoc was supposed to appease everyone who's tired of that trash-designed blue generating jerk face. You know, like they did with Arch Angel and Infinity War Cap to counter Gambit...1
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I don't care about characters anymore. When I mostly quit playing I had close to 200 of them and was using maybe 5. I couldn't play PvP anymore because the minute I put ISO into my 5*s that was over and done with. The PvE events are beyond stale to the point of being offensive at developer laziness. I don't need anymore characters to put up against Daken, Moonstone and Bullseye. I need something new to do with them. When I leave for 6 months and come back and it's still the same friggen event and the same lame rewards that only make playing worth it for the top 5 finishers and the same slow play speed and the same relentless forced grinding of the same level over and over - that's bad.
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Some characters could use a dusting of nerf powderDon't expect WorthyCap to get rebalanced if the devs are willing to put him the Simulator event along with 5"HE in the 5* node.
Probably same thing with Bishop seeing he's in the 4* node.0 -
Some characters could use a dusting of nerf powderMrPlow said:Don't expect WorthyCap to get rebalanced if the devs are willing to put him the Simulator event along with 5"HE in the 5* node.
Probably same thing with Bishop seeing he's in the 4* node.
Being 300 shards into a character who gets nerfed would turn up the normal anger to 11. No upside for them. Better to try to make counters.
EDIT: If the range of rebalances DID include nerfs, you can't nerf Bishop without nerfing Worthy since they counter each other. Maybe Apocalypse changes that situation a little....but I doubt it.3 -
I've said this numerous times in the past, but character rebalances are a normal part of any game. Some times things look good on paper and it doesn't work out. Some times there's an exploit players find. Some times future releases force a rework of an older character. ALL GAMES DO THIS AS A NORMAL MODE OF OPERATION. It's expected.
That said, this particular company has a gross history of total incompetence when it comes to fixing broken characters. That is to say, they make them worthless. So I also understand those who don't want to see nerfs anymore. But let's not pretend that nerfs in general across the gaming landscape is bad--most companies can do this just fine. It's bad in MPQ.5 -
Balance is fine right nowNerfing is the worst idea. Making characters who can counter him is the best option.
Usually nerfing makes players to quit because they see how the char which they spent more time and resources renders useless.
That is not fair and there is no posible compensation.
I saw players running bishop level 350. Those 93 bishop covers how are gonna be compensated? Simply no way.
And what happens to that char is that dies. No one is going to play a char nerfed.
Personally I dont have any problem with bishop now. But if I champ apoc some day then directly I will hit any bishop team I find.
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MrPlow said:Don't expect WorthyCap to get rebalanced if the devs are willing to put him the Simulator event along with 5"HE in the 5* node.
Probably same thing with Bishop seeing he's in the 4* node.0 -
Some characters could use super soldier serumBad said:Nerfing is the worst idea. Making characters who can counter him is the best option.
Usually nerfing makes players to quit because they see how the char which they spent more time and resources renders useless.
That is not fair and there is no posible compensation.
I saw players running bishop level 350. Those 93 bishop covers how are gonna be compensated? Simply no way.
And what happens to that char is that dies. No one is going to play a char nerfed.
Personally I dont have any problem with bishop now. But if I champ apoc some day then directly I will hit any bishop team I find.3 -
The rockett said:Bad said:Nerfing is the worst idea. Making characters who can counter him is the best option.
Usually nerfing makes players to quit because they see how the char which they spent more time and resources renders useless.
That is not fair and there is no posible compensation.
I saw players running bishop level 350. Those 93 bishop covers how are gonna be compensated? Simply no way.
And what happens to that char is that dies. No one is going to play a char nerfed.
Personally I dont have any problem with bishop now. But if I champ apoc some day then directly I will hit any bishop team I find.
And "Nerfing is the worst idea. Making characters who can counter him is the best option." This is a misinformed statement. What if Bishop generated 8 blue each time? 14 blue? What is the right amount? You think the devs nailed it at 5 blue every time someone with a 5* makes a match 3? Some characters are broken immediately or not thought out, and that is exactly why most companies rebalance characters. It's none of our faults they don't know how to rebalance them correctly.
Lastly, have you seen their track record trying to create counters? Go read 8 million pages on Gambit.5 -
Balance is fine right nowOne thing is to rebalance and other is the opposite. Dont say rebalance when its nerfing.
He is a problem for 5* who deal more damage. So its ok that another 5* can crush him. Because if he cant stun for 4 turns there is no threat anymore.
If he is not efective anymore obviously things can change.
That is how games work too.0 -
Sm0keyJ0e said:"Nerfing is the worst idea. Making characters who can counter him is the best option." This is a misinformed statement. What if Bishop generated 8 blue each time? 14 blue? What is the right amount? You think the devs nailed it at 5 blue every time someone with a 5* makes a match 3?
I would note that the snippet above is basically straw man. I agree nerfing is a bad option. If you’re in 5* land, you’ve had your chance to play with Bishop. If he gets nerfed, well I would point to to the same Gambit threads after his nerf. Really, in what world do you see Bishop being of any use (10 AP for a stun is ridiculous) if he is nerfed? He is a scarecrow, using him on your own team all the time requires health packs spent or some additional mechanic, this is his balance.I do get tired of seeing him in the last rounds of PvP since my G4mora is poorly covered and Worthy is a worse option than spending 10 iso IMO. If you’ve been active in the forums, you are familiar with dev response. You know they won’t get it right on the first try and do you honestly expect them to pump a lot of hours into balancing this one character when it’s clear they are more interested in counters and shifting the meta around?
I know you hate Bishop, it’s obvious. I myself cursed him a number of times in Simulator. His role is to allow players who are not in 5* land to hold onto points in PvP, maybe an occasional use in PvE. Still, I see tons of response from 5* players that it just takes the right approach, which is throwing a non 5 into the mix. Sucks, I know, but it also sucks that any vet/whale can knock those of us not yet in 5* land from T20 to T100 or lower in the last half hour of an event.1 -
Some characters could use a dusting of nerf powderkrakenoon said:Sm0keyJ0e said:"Nerfing is the worst idea. Making characters who can counter him is the best option." This is a misinformed statement. What if Bishop generated 8 blue each time? 14 blue? What is the right amount? You think the devs nailed it at 5 blue every time someone with a 5* makes a match 3?His role is to allow players who are not in 5* land to hold onto points in PvP
I remember when 5 stars were first announced. The devs told us flat out that 5 stars were meant to be massively powerful compared to 4 stars, they told us that 5 stars with just a few covers would be as good or better than champed 4 stars and that champed 5 stars could laugh in the face of even the best 4 stars.
They didn't just tell us that, they demonstrated it. When silver surfer came out they gave us a node to test him out that was a champed surfer vs 3 of the most meta champed 4 stars in the game at the time. I remember players actually trying to lose with surfer vs the 4 stars and couldn't because surfer was so powerful compared to a team of 3 of the best 4 stars.
The devs flat out told us that 5 star play is the ultimate tier and 5 stars are intended to totally dominate 4 stars in every way (powers, match dmg, health) They made it clear that a team of 4 stars should not take down one 5 star, so of course it's crazy that one 4 star can shut down three 5 stars.
I believe they only tested him against other 4 stars and didn't even realize how he would interact with 5 star match dmg.3 -
Some characters could use a dusting of nerf powder@krakenoon
I do not know if the devs like that Bishop helps a 4 player take on a 5* team. I do not know if that was their intent with Worthy. It is possible that they think it's helpful, given how long it take to hoard up for the 5 tier at this point for newer players, to give 4 players a possible tool while building their hoard or 5s.
It is true that in any roster building game, the vets (and whales) have a massive, massive advantage over newer players. No matter how hard a new player plays, they will be behind for a very long time and maybe never finish some of the crucial (or at least very useful) tools that vets have.
Regardless of that, Bishop is most encountered by 5* players when other 5* players put him out with a BRB in pick 2, or BRB and Kitty in Pick 3, or mix in Carnage or someone instead of Kitty. The point is that Bishop's utility to 4* players as a don't hit me/free shield deterrence to 5* players is much, much smaller than that same effect it conveys to 5* players. (That said, more players might be taking him on, on occasion, since there are often few other choices.)
The thing is that MMR means that you mostly see other teams at your level. And so when I am climbing/playing, I might see some 4* teams but usually they aren't worth very many points (sometimes it makes sense as I get near 900ish in Slice 5, where scores are lower than other slices).
If you are using Bishop to avoid getting obliterated, good for you, but the devs' approach is curious because the answer to "How do I avoid losing points?" is supposed to be "Use HP to shield and hopefully spend some money."
Anyway, the Bishop debate has gone back and forth for a very very long time now, as he released in November 2018. My argument has shifted a bit to "Geez, maybe we should shake up the meta JUST FOR THE SAKE OF SOME FRIGGIN VARIETY."
It's just so old at this point. People are quitting, rightly so, out of disgust with the complete lack of care for the meta in the game, the lack of care for keeping things fresh, the lack of care for keeping things fun.
It's a video game where they release 26 characters every year. Dozens of 4s have released since Bishop released and yet he's all you see sitting next to meta 5's like BRB, every season and every event. What is the darn point of all these characters if they can't shake up the meta with some of them? (Worthy, sure, but that's the closest we have come and he's only useful in very specific teams.)8 -
I hear ya, I just hate having dead weight in my roster and not even hoping for decent placement in PvP events. Has there been any constructive thoughts on how to fix him without putting him in the way back with Talos? What would a sensible rebalance for him even look like? All I ever hear is Bishop is OP, kill him.0
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Some characters could use a dusting of nerf powderkrakenoon said:I hear ya, I just hate having dead weight in my roster and not even hoping for decent placement in PvP events. Has there been any constructive thoughts on how to fix him without putting him in the way back with Talos? What would a sensible rebalance for him even look like? All I ever hear is Bishop is OP, kill him.
That's how every jump in front mechanic worked before bishop.2 -
Some characters could use super soldier serumLooking at those events that have transpired:
1) Worthy Bishop appeared in the fan favourite store this year.
2) Apocalypse was released with immunity to stun and high health, which I believe is to increase variation of teams that players will be able to play against.
3) These "broken" teams appeared in Shield Simulator.
If I were you (nerf-Bishop/Worthy camp), I would think that based on circumstantial evidence, they are not planning to nerf Worthy Bishop soon.0 -
Some characters could use super soldier serumBriMan2222 said:krakenoon said:I hear ya, I just hate having dead weight in my roster and not even hoping for decent placement in PvP events. Has there been any constructive thoughts on how to fix him without putting him in the way back with Talos? What would a sensible rebalance for him even look like? All I ever hear is Bishop is OP, kill him.
That's how every jump in front mechanic worked before bishop.1 -
Some characters could use super soldier serumIn response to that, whose match damage should they based on, and at what level should it be based on?
If we average out all the 5* 3 strongest match damage, those old 5* will pull down the average.0
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