New Feature in R191: Shards
Comments
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DAZ0273 said:
We all need to stop pretending that our comments have an outsized influence on what the developers do.I would normally agree with this 100%, the only thing that makes me think that the Developers do use this forum for enhanced customer feedback was the end of "Tapping". I couldn't even have told you what tapping was without the forum and I have been playing this game nigh on 4 years. I mean if the Forum represents a tiny percentage of active players then the percentage affected by tapping must be barely a blip. Yet it was addressed. Maybe this was on their radar anyway, dunno but there was a fairly active and regular campaign on here against it.
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Daredevil217 said:Not only is it random; but it doesn’t cycle through everyone. So I’ve had Thanos 2-3x in the store (my highest champ) and yet to have a Parker (my targeted hero). It wouldn’t be MPQ without more RNG!0
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I also had Hela come around at least twice in the shard store... so it's definitely random.1
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My personal feeling is, this type of people won't be satisfied with anything anyway. People can be hard to please or overly critical for many reasons. Some people can even find tiny faults in everything (so they could be very good at certain jobs).Having said that, feedback is feedback, as long as it's constructive and reasonable, the developers could still use their ideas. Being too negative would just put them off from reading past the first few words.0
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Daredevil217 said:To the people saying, "we now have control! Waste is 100% preventable!" that was true under the old system as well. Old system = just don't BH someone with 5 colors. New system = just don't ever pull Classics, spend in pop-up stores, or target anyone with a feeder. Both are restrictive.Just because this fits your playstyle it doesn't mean other people's reactions to this are invalid. I feel like all feedback needs to be heard.HoundofShadow said:
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.Aside from these types of assertions about others, all I'm seeing is feedback and suggestions. If it "feels good" we call it "positive feedback" if it "feels bad" we call it "negative feedback", "criticism", or even "attacking". But at the end of the day it is all just feedback. If it goes beyond that, that's what we have Mods for.As Hound likes to point out, the devs have data and metrics that none of us players do. It is possible I am in fact in the minority. Maybe I'm one of few 5* players who thinks Bishop is a problem, one of the only players who thinks communication around here is awful, who wanted supports to be reasonably attainable, who likes character re-balances, pop-up stores, Bonus Heroes, and all the other cool things The rockett mentioned, that players seemingly loved that were taken away. It could be just me and a handful of others. Or... maybe the ways in which they collect their data often misses things. Or maybe they think they are solving a problem for the majority of the players, but don't realize that in doing so, they create new ones. So to all the people who defend the developers, say they feel sorry for them, and tell other players how they feel, why they are frustrated, and what they are assuming, it would be way more productive to say what YOU like and dislike, so they have that data rather trying to invalidate the opinions of others. MY assumption is the developers are full-on adults who don't need people holding their hands or fragilizing them.Bryan Lambert said:
It’s moves like this, moves that are basically lateral shifts in the ingame economy with benefits for some, detriments to others, and mostly little change for everyone, that lead to conversations like this. Especially because they invariably (and understandably, but disingenuously) promote these as net positives for everyone, or as an “attempt to address dilution” when it’s really replacing the old, inadequate attempt to address dilution with a new, differently inadequate attempt to address dilution.Bingo. Then it warrants feedback.0 -
Daredevil217 said:So if it were me, I would try to make the game more friendly for newer players (increase rewards) since many in the end game can “keep up” as is. But I understand it isn’t an easy problem to solve.Edit: it might be helpful for their data to ask WHY people spend. I know tons who will spend even if they don’t NEED to (no choke point) as well as those who refuse to due to perceived bad customer experience, even if they are at a choke point (me currently with Hero Points).
Currently, in PvP, players are locked out of lower clearance levels as they progress. If this was done in PvE then players in lower CLs could be rewarded with more HP to combat this.
There may even be other ways to do this. Perhaps I am too far off-topic for this thread. Is there another one where it would fit better? I don't read them all.
We need the newer players to keep this game going, especially at the current rate of retirement.0 -
crackninja said:OJSP said:If a 5* character has some shards already while a feeder is announced for them, wouldn't it be better to continue until we get the cover? Considering we'd get a steady stream of covers from the 4* feeder, I'd argue we should continue until we eliminate any left over shards. Then, we could move on to the next one.
I understand it's going to be a very slow process, but recycling a 4* or building a duplicate 4* is an option if we play long enough and we will get more 5* covers from the champion rewards. That one cover for the 5000 iso from lvl 452 reward could be what gets us faster to the next LT.
This is not great for many at the moment. If it were there since the beginning then it wouldn't be a problem. I'm not complaining that it wasn't. Growth is necessary. This is actually pretty good for newer players.. sort of. See my post above about roster slots.
Sadly, for the 5* tier, and the 4* to an extent, with new characters always coming, this will always be a grind and there will always be concerns about who to sharget due to perceived wastage.0 -
Chameleon said:crackninja said:OJSP said:If a 5* character has some shards already while a feeder is announced for them, wouldn't it be better to continue until we get the cover? Considering we'd get a steady stream of covers from the 4* feeder, I'd argue we should continue until we eliminate any left over shards. Then, we could move on to the next one.
I understand it's going to be a very slow process, but recycling a 4* or building a duplicate 4* is an option if we play long enough and we will get more 5* covers from the champion rewards. That one cover for the 5000 iso from lvl 452 reward could be what gets us faster to the next LT.
This is not great for many at the moment. If it were there since the beginning then it wouldn't be a problem. I'm not complaining that it wasn't. Growth is necessary. This is actually pretty good for newer players.. sort of. See my post above about roster slots.
Sadly, for the 5* tier, and the 4* to an extent, with new characters always coming, this will always be a grind and there will always be concerns about who to sharget due to perceived wastage.
But as far as trying to see the potential of the system, this is really just a way for us to get fractions of a cover, which means they can be included in places where the bean counters would never allow a full cover to be included.
If they deliver on this promise then yeah it's not particularly satisfying to get shards vs full covers, but we'll be better for it and we will get value for those wasted shards. If they don't do this or give them out in small quantities to where there is no point, I forsee more retirement posts.0 -
I've been a VIP since the program began. At first it was a great value, but as I've progressed to the point of earning rewards faster, the value has diminished. Still, I didn't mind contributing $10 a month to a game that I mostly enjoy... until now.
Between the annoying new UI needing twice the clicks to open packs, twice the clicks to save a cover, and now making us deal with fractions of characters, I feel MPQ only deserves a fraction of my money.
My VIP runs out around the end of the month and for the first time I will not be renewing. I intend to only get the $2 hero points each month just for the intercepts. This alone won't affect their bottom line, but it sounds like plenty of others dislike the changes even more than I do. If others do the same they will have to realize how bad this is.1 -
Kahmon said:I've been a VIP since the program began. At first it was a great value, but as I've progressed to the point of earning rewards faster, the value has diminished. Still, I didn't mind contributing $10 a month to a game that I mostly enjoy... until now.
Between the annoying new UI needing twice the clicks to open packs, twice the clicks to save a cover, and now making us deal with fractions of characters, I feel MPQ only deserves a fraction of my money.
My VIP runs out around the end of the month and for the first time I will not be renewing. I intend to only get the $2 hero points each month just for the intercepts. This alone won't affect their bottom line, but it sounds like plenty of others dislike the changes even more than I do. If others do the same they will have to realize how bad this is.11 -
Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).2
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Well that stinks my friend.
But to be fair, that's not exactly shards to blame, just bad luck timing right?
This is a character build that you would never comfortably set as a BH. Targeting offers a nice solution for your 2/5/5 situation. Your only other option would be to wait until...
he comes around in the rewards cycle.
I can't tell you how many times I've set a character as a BH, I get it finally, and then they are rewarded a couple events later..
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I hope they come up with a better way for you to manage and look at who is getting shards. Maybe it would be a drop down, like how you select you * for the characters. This would then list who all has shards on your roster.0
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The rockett said:I hope they come up with a better way for you to manage and look at who is getting shards. Maybe it would be a drop down, like how you select you * for the characters. This would then list who all has shards on your roster.0
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Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).0
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Wonko33 said:Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).1
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Wonko33 said:Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).
Yeah but when you would pull a bonus hero in the wrong color, it's more of a aw shucks moment. Now if you pull the 13th when you have 300+ shards in a cover it's more of a what the "tiny kitty" moment....
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DyingLegend said:Wonko33 said:Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).
Yeah but when you would pull a bonus hero in the wrong color, it's more of a aw shucks moment. Now if you pull the 13th when you have 300+ shards in a cover it's more of a what the "tiny kitty" moment....5 -
Dogface said:DyingLegend said:Wonko33 said:Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).
Yeah but when you would pull a bonus hero in the wrong color, it's more of a aw shucks moment. Now if you pull the 13th when you have 300+ shards in a cover it's more of a what the "tiny kitty" moment....
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The rockett said:Dogface said:DyingLegend said:Wonko33 said:Pongie said:Already wasted 111 shards targeting my 2/5/5 torch. Didn’t realise the red was in pve progression AND shield sim for the season. Should have targeted 2099 spidey instead (5/3/2).
Yeah but when you would pull a bonus hero in the wrong color, it's more of a aw shucks moment. Now if you pull the 13th when you have 300+ shards in a cover it's more of a what the "tiny kitty" moment....0
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