New Feature in R191: Shards
Comments
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StarCrossed11 said:Does anyone know if the 9,999 shards is an all time max or a hold max like save covers?1
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spidyjedi84 said:Like I said, anyone expecting vast amounts of shards coming from the developers, look back to what we got with supports and RISO. Notice those amounts of RISO never flowed at the promised levels from D3 for those of us who bought into the concept of Supports.
(I don't expect vast amounts of shards - I expect them to be gently sprinkled over every toon in your roster as they are featured in events - my personal prediction)
I agree that Support Circuit was discontinued because of many complaints about it at the time, but I contrast that to the numerous requests now for it to return. I know that I was disappointed to see it go, I liked the change of play, and at least the chance at better quality supports.
Overall, I'm disappointed and frustrated that there is so much negativity in this and the several other threads. It's fine for us to express our opinions, but I'm not finding it helpful to see the same thing over and over.
MPQ has changed. Now it uses shards. Please can we be a bit patient as the rest of this is rolled out, and we see how shards get integrated into other parts of the game?
PS yes I certainly do acknowledge that having some more official communication on this would have helped, as it would have helped to get shards into the reward structures immediately, so we can talk about it as it will end up, not in the current limbo state. I remain hopeful3 -
pheregas said:Chameleon said:pheregas said:Chameleon said:pheregas said:Yeah... I'll see how that goes. Might just park it at Hawkeye to get the 20 Kate covers I need to finally champ 5* Hawkeye.
It used to be I'd just select whoever gave me the LT or 4* next.
And the irony is not lost on me that I'm using 3* shards to earn a 4* to get 5* feeder covers instead of directly sharding the desired 5*.
The only time I broke this rule was with the Carbage store since I had neither Goblin, nor the third 5* champed. Can't remember who that last one was because I never pulled that third character's cover. I went 3 for 43 in that store with no 5* BH and 3 4* BH. Fairly garbage pull rates overall.0 -
abenness said:
Overall, I'm disappointed and frustrated that there is so much negativity in this and the several other threads. It's fine for us to express our opinions, but I'm not finding it helpful to see the same thing over and over.
MPQ has changed. Now it uses shards. Please can we be a bit patient as the rest of this is rolled out, and we see how shards get integrated into other parts of the game?2 -
Linked to the "Will you buy shards" thread my feedback on the store is that I honestly forget it exists. One QoL thing that would help would be a pop-up that alerts me when my favourited shards are in the store to buy. I have no idea how realistic that would be to implement but it would be helpful as I certainly can't check the store every few hours for refreshes and when I have time to play the game I play the game and forget about the store.
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abenness said
MPQ has changed. Now it uses shards. Please can we be a bit patient as the rest of this is rolled out, and we see how shards get integrated into other parts of the game?
Supports had potential, yet they walked away from them.
Support Circuit has potential, yet they walked away from it.
Alliance Rush events had potential, yet they walked away from it.
5* Feeders had HUGE potential, yet they walked away from it.
Updating feeders in 3/4* tiers, yet they walk away from it.
Rebalancing broken characters OR buffing older ones, yet they they walked away from it.
Boss Rush had potential, yet they walk away from it.
Gauntlet was a fan favorite, yet they walk away from it.
Bonus Hero’s was a huge release when they brought it out, now they change it to shards in part to make money on it.
Costumes to be “earnable”, but they walked away from it.
Costumes in VIP, yet they walked away form it.
Updating Lighting Rounds from 3+ years ago, yet they walk away from it.
Saakar Lighting Round event got a huge response, yet they walk away from it.
Making the Anniversary and huge and special event, yet they walk away from it.
Please explain to me why I should put blind trust into the Dev team when they in no way layout a full game plan for where they are going to introduce shards into the game? This isn’t negative, this is the truth and their history, not ours.
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Players in this forum wanted communication and details in advance from the developers, but the developers have clearly explained the obstacles they face a few times over the years and also clearly told the players in this forum last year how they are going to handle communication or updates.
Last year, the devs already predicted that players in this forum will have problems handling partial information. They will be unhappy. True enough, you can see from the last couple of threads about this new feature is that they simply can't handle incomplete information and behave like it's the end of the world. Yet, they want the developers to give partial update if they can't get full update in advance.
I believe the developers have explained their rationale, reasons, and restriction for doing and not doing certain things such as: 5* feeders, updating 3* feeders, rebalancing. Because they are not doing things the way you want it to be, they are perceived to be walking away.
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HoundofShadow said:
Last year, the devs already predicted that players in this forum will have problems handling partial information. They will be unhappy.
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If the dev didn't post any updates or the plans they have for the game, they get accused of ignoring the players' feedbacks, remaining silence, have poor communication skills, doing nothing to solve problems or repeating that the game is shutting down.
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.1 -
HoundofShadow said:If the dev didn't post any updates or the plans they have for the game, they get accused of ignoring the players' feedbacks, remaining silence, have poor communication skills, doing nothing to solve problems or repeating that the game is shutting down.
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.
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DAZ0273 said:HoundofShadow said:If the dev didn't post any updates or the plans they have for the game, they get accused of ignoring the players' feedbacks, remaining silence, have poor communication skills, doing nothing to solve problems or repeating that the game is shutting down.
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.0 -
I'm concerned by the repeated use of "the players" as though we can all be lumped into one pile. Also, I don't personally view anything in this game as "end of the world". I am giving feedback. If it were the end of the world then I certainly wouldn't care about a mobile game. I'm perfectly able to walk away from MPQ.0
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The rockett said:abenness said
MPQ has changed. Now it uses shards. Please can we be a bit patient as the rest of this is rolled out, and we see how shards get integrated into other parts of the game?
Supports had potential, yet they walked away from them.
Support Circuit has potential, yet they walked away from it.
Alliance Rush events had potential, yet they walked away from it.
5* Feeders had HUGE potential, yet they walked away from it.
Updating feeders in 3/4* tiers, yet they walk away from it.
Rebalancing broken characters OR buffing older ones, yet they they walked away from it.
Boss Rush had potential, yet they walk away from it.
Gauntlet was a fan favorite, yet they walk away from it.
Bonus Hero’s was a huge release when they brought it out, now they change it to shards in part to make money on it.
Costumes to be “earnable”, but they walked away from it.
Costumes in VIP, yet they walked away form it.
Updating Lighting Rounds from 3+ years ago, yet they walk away from it.
Saakar Lighting Round event got a huge response, yet they walk away from it.
Making the Anniversary and huge and special event, yet they walk away from it.
Please explain to me why I should put blind trust into the Dev team when they in no way layout a full game plan for where they are going to introduce shards into the game? This isn’t negative, this is the truth and their history, not ours.1 -
Chameleon said:I'm concerned by the repeated use of "the players" as though we can all be lumped into one pile. Also, I don't personally view anything in this game as "end of the world". I am giving feedback. If it were the end of the world then I certainly wouldn't care about a mobile game. I'm perfectly able to walk away from MPQ.
Beyond that there are a ton of differing opinions and variety of player desires on how to change or improve the game. Which I'm sure is the same with the people making this game. But we always lump them into one entity of the devs.0 -
tiomono said:DAZ0273 said:HoundofShadow said:If the dev didn't post any updates or the plans they have for the game, they get accused of ignoring the players' feedbacks, remaining silence, have poor communication skills, doing nothing to solve problems or repeating that the game is shutting down.
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.
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tiomono said:Chameleon said:I'm concerned by the repeated use of "the players" as though we can all be lumped into one pile. Also, I don't personally view anything in this game as "end of the world". I am giving feedback. If it were the end of the world then I certainly wouldn't care about a mobile game. I'm perfectly able to walk away from MPQ.
Beyond that there are a ton of differing opinions and variety of player desires on how to change or improve the game. Which I'm sure is the same with the people making this game. But we always lump them into one entity of the devs.
"... the players here can't behave rationally".
There are many more examples of this but I'm far too tired to go seeking them all to copy here.2 -
Chameleon said:tiomono said:Chameleon said:I'm concerned by the repeated use of "the players" as though we can all be lumped into one pile. Also, I don't personally view anything in this game as "end of the world". I am giving feedback. If it were the end of the world then I certainly wouldn't care about a mobile game. I'm perfectly able to walk away from MPQ.
Beyond that there are a ton of differing opinions and variety of player desires on how to change or improve the game. Which I'm sure is the same with the people making this game. But we always lump them into one entity of the devs.
"... the players here can't behave rationally".
There are many more examples of this but I'm far too tired to go seeking them all to copy here.0 -
1. The devs (probably) posted about a month ahead of this going live because they knew people were both disappointed in the Anniversary (the worst PVP run in my time in the game; feeders? Anyone?) and were getting attention spillover from the Anniversary when a good number of players come back/ramp up play since there's double iso, and the big vault, and everything else. So putting communication out then was good timing to keep the interest chain going.
2. I find it amusing that we are debating the devs' willingness to post incomplete information when this very post has this piece:
"Past that, we will be updating several other places in the game to include Shards. Places like Event Rewards, S.H.I.E.L.D. Clearance Levels, Champion Rewards, and more will be seeing these additional ways to gain characters getting updates. We’re still finalizing a lot of these various rewards and we’ll be sharing that information with you as it comes on line."
It is simply a good business practice in the game development industry to keep people interested in your product by teasing what's coming up. It's often been a character hint around here since the features are few and far between. (Game engine development notwithstanding, they simply do not launch new features very often. I think it is a function of a small development team and a necessary focus on the immediate revenue generators to keep the game in business.) So communication is important and essential when it's around certain things.
Look, this thread has 34,000 views or so. Yes there are a lot of comments, but if you looked at the number of users who post complaints you probably end up with maybe 100ish people, maybe 200, who post and complain. Out of a player base in the neighborhood of (probably) 100K or so?
We all need to stop pretending that our comments have an outsized influence on what the developers do.
Why do they not communicate more? They are a small team with each person having many responsibilities. It's probably as simple as that. And at the end of the day communication generates no direct revenue, and the vast majority players log in and play every day without ever visiting the forum.4 -
We all need to stop pretending that our comments have an outsized influence on what the developers do.I would normally agree with this 100%, the only thing that makes me think that the Developers do use this forum for enhanced customer feedback was the end of "Tapping". I couldn't even have told you what tapping was without the forum and I have been playing this game nigh on 4 years. I mean if the Forum represents a tiny percentage of active players then the percentage affected by tapping must be barely a blip. Yet it was addressed. Maybe this was on their radar anyway, dunno but there was a fairly active and regular campaign on here against it.
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I find it kind of humorous that before shards we had some players saying it was impossible to organically cover a character due to dillution. Now we have some players saying they are upset that shards will be wasted because they are going to organically cover the targeted character before they gain enough shards.
I feel sorry for the devs.8
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