New Feature in R191: Shards
Comments
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OJSP said:tiomono said:I find it kind of humorous that before shards we had some players saying it was impossible to organically cover a character due to dillution. Now we have some players saying they are upset that shards will be wasted because they are going to organically cover the targeted character before they gain enough shards.
I feel sorry for the devs.
"Virtual comforting hug to the dev team" keep at it devs this is still a great game.0 -
I've probably made this point already, but here it is:
"Hanging Shards" are a feature, not a bug.
The OCD folks will get the cover and have a few left over. Then they think about whether to keep the person bonused, or split their favorites, or come back later to that person (maybe it helps get a dupe started/finished). Oh! Maybe they spend some money on shards to try to avoid leaving shards on a person. It drives engagement. I already find myself looking to open as many tokens as possible to get more shards.
Most other players will just move on since the vast majority of players have many, many characters in various partial stages of completion, and what's the real difference between some shards sitting on a person vs needing millions of iso? They might even be happy that they are partway to another cover when they need one.
I was interested in what happens when you select 2 3's and open a bunch (49) of Standards, so I did that. And then I finished one of them and forgot to take Favorites off of them and now I have 3 3's in various stages of Shard Actualization. And yes it is making me want to finish them......
AND! Once they roll them into rewards....what do you think the odds are that they will ALL be shards that are rewarded as "wildcards" that go towards your favorites? Or....much more likely....you will get shards for some random person just like the rewards are now? Where you don't really care about more covers for, say, 4SL but there they are so you take them. So I imagine that you will have vast numbers of character who are Partially Sharded before you know it.3 -
I've adjusted my tactics from BH to TH by targeting a 3* cover earlier, so instead of lvl 256 waiting for the LT on lvl 257, i'm targeting 3* at 253/254, hoping to get to lvl with a combination of shards and normal pulls with minimum 'waste'.2
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I wonder if Shards hadn't gone live across a 2-day sub in front of an event consisting entirely of 2-day subs, if the more regular flow of resources would have contributed to a better sense of earn rate?
It took me 3-days of pulling as I go, progression only to get my first 3* to to 300 shards. With Shield Training live today, and a 1-day sub, i'm already halfway to another one one day later. I'm curious to see what my shard rate will ultimately average out to be over time.
I'm still not halfway to my first 4*, and I have 24/500 for Okoye with an accidental 3/500 to lumbercap from a mis-click on the roster screen.0 -
ThaRoadWarrior said:I wonder if Shards hadn't gone live across a 2-day sub in front of an event consisting entirely of 2-day subs, if the more regular flow of resources would have contributed to a better sense of earn rate?
It took me 3-days of pulling as I go, progression only to get my first 3* to to 300 shards. With Shield Training live today, and a 1-day sub, i'm already halfway to another one one day later. I'm curious to see what my shard rate will ultimately average out to be over time.
I'm still not halfway to my first 4*, and I have 24/500 for Okoye with an accidental 3/500 to lumbercap from a mis-click on the roster screen.0 -
tiomono said:I find it kind of humorous that before shards we had some players saying it was impossible to organically cover a character due to dillution. Now we have some players saying they are upset that shards will be wasted because they are going to organically cover the targeted character before they gain enough shards.
I feel sorry for the devs.
3*... Organics probable (not rage inducing)
4*... Organics Rare, but still possible (could be annoying in some rare instances, but not likely).
5*... Organics almost impossible, depending on Feeder status. The real crime with this tier will be unannounced feeders hitting. Give a month notice COOL! Give two days notice NOT COOL.2 -
A tale of two organics...
3*... Organics probable (not rage inducing)
4*... Organics Rare, but still possible (could be annoying in some rare instances, but not likely).
5*... Organics almost impossible, depending on Feeder status. The real crime with this tier will be unannounced feeders hitting. Give a month notice COOL! Give two days notice NOT COOL.
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Bryan Lambert said:A tale of two organics...
3*... Organics probable (not rage inducing)
4*... Organics Rare, but still possible (could be annoying in some rare instances, but not likely).
5*... Organics almost impossible, depending on Feeder status. The real crime with this tier will be unannounced feeders hitting. Give a month notice COOL! Give two days notice NOT COOL.Absolutely. Some people liked to put their BH on the first person to leave Latests to help cover them faster and then stop pulling once that person is completed. I believe I did that with Storm and would not have finished her if not for BH. Under this new system if you finish them organically, you have to decide if you want to spend months investing in a LT (bad ROI) or sharding the next to leave and starting all over again with the potential of that happening again.Other people liked to put their BH on recent people they had bad luck with who left Latest Legends unfinished (Doom, Hela, Kitty, etc.). If those people got feeders midway through, no harm-no foul, just switch up your BH. Now a person shards them and a feeder is announced pushing them to L451... ouch. Maybe you like investing months to finish out the shard meter, getting 5,000 iso in return? I know I wouldn't. Seems like another bad ROI.To the people saying, "we now have control! Waste is 100% preventable!" that was true under the old system as well. Old system = just don't BH someone with 5 colors. New system = just don't ever pull Classics, spend in pop-up stores, or target anyone with a feeder. Both are restrictive.Just because this fits your playstyle it doesn't mean other people's reactions to this are invalid. I feel like all feedback needs to be heard.HoundofShadow said:
If the players here can't behave rationally and choose to behave like it's the end of the world, then I think it's much better for the developer to keep quiet and post only when they have the full details of updates to come, rather than giving partial updates.
I think it's a mentality and attitude issue.Aside from these types of assertions about others, all I'm seeing is feedback and suggestions. If it "feels good" we call it "positive feedback" if it "feels bad" we call it "negative feedback", "criticism", or even "attacking". But at the end of the day it is all just feedback. If it goes beyond that, that's what we have Mods for.As Hound likes to point out, the devs have data and metrics that none of us players do. It is possible I am in fact in the minority. Maybe I'm one of few 5* players who thinks Bishop is a problem, one of the only players who thinks communication around here is awful, who wanted supports to be reasonably attainable, who likes character re-balances, pop-up stores, Bonus Heroes, and all the other cool things The rockett mentioned, that players seemingly loved that were taken away. It could be just me and a handful of others. Or... maybe the ways in which they collect their data often misses things. Or maybe they think they are solving a problem for the majority of the players, but don't realize that in doing so, they create new ones. So to all the people who defend the developers, say they feel sorry for them, and tell other players how they feel, why they are frustrated, and what they are assuming, it would be way more productive to say what YOU like and dislike, so they have that data rather trying to invalidate the opinions of others. MY assumption is the developers are full-on adults who don't need people holding their hands or fragilizing them.By the way, I'M FAIRLY sure that tapping ending, vaulting ending, and switching from 5:1 swaps to 3:1 swaps were the direct result of the forums. So you can say "we are the minority" but that argument doesn't hold weight when it appears that "the minority" has influenced major change in the game.
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Also, the devs clearly could win. All they need to do is introduce a change to the in-game economy that’s a net positive for all players. Sure, there are lots of understandable reasons why they wouldn’t want to do that, becuase that’s the freemium world, but on those occasions when they’ve chosen to do so, they’ve caught very little flak.
It’s moves like this, moves that are basically lateral shifts in the ingame economy with benefits for some, detriments to others, and mostly little change for everyone, that lead to conversations like this. Especially because they invariably (and understandably, but disingenuously) promote these as net positives for everyone, or as an “attempt to address dilution” when it’s really replacing the old, inadequate attempt to address dilution with a new, differently inadequate attempt to address dilution.4 -
Yeah. I conveniently left out Latests on purpose. As an exclusive Latest puller, there are slim chances that I'm going to get an unusable cover (I'm looking at you Chuck at 1/10/2). I always get 13 covers for any character from Latest... That being said... There are often saved covers involved that leaves that 5 unchampable.
I was then at the mercy of BH odds, which were fairly bad for me (it was 300+ pulls since my last 5* BH, which is of course cancelled now with the new shard system). Now with Shards, I'll definitely be making very slow progress towards that 13th cover. Hela, GE Doom, and Rescue are all contenders at the moment.
My only two complaints with the shard system are (1) that they kept the "odds" the same (which is really just a lateral move, so it isn't much of a complaint). Increasing cover output should have been implemented, IMHO. And (2) that if a feeder ever does get released, if I'm working on that particular character, those shards are potentially "lost." Sure, I'll still have them, but is it worth continuing to Shard that 5 just to cash in those shard points? Does it invoke the fallacy of lost time/effort? Either way, it's going to feel weird just being handed a cover and needing to dismiss all the effort I put into gaining the shards that I did.
Three answers to that:
a) The targeted 5 had 12 covers, with saved covers. Unlikely to continue shargeting that 5 with a new feeder announcement
b) The targeted 5 had 12 covers, with no saved covers. Depending on how close. Maybe continue for that LT reward upon completion.
c) The targeted 5 was less than 12 covers, with or without saved covers. May or may not continue depending on feeder payout.
I am not, however, saying that 5's should not get feeders. Every classic 5 should have a feeder attached to them the moment that they leave Latest. There is zero reason not to do that. A lot of shard-waste complaints could be instantly address by doing what others have already suggested. 1) Roll out all classic feeders at once. or 2) make shard points character non-specific, but tier specific.3 -
Hey guys - quick question - are these Shard stores the same for all or randomised for each player? Only reason I ask is I am seeing 5* Hawkeye in there at present for anyboby interested. Sadly no use to me with my 0/0/1 but if the same for all players might be of interest to some.0
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DAZ0273 said:Hey guys - quick question - are these Shard stores the same for all or randomised for each player? Only reason I ask is I am seeing 5* Hawkeye in there at present for anyboby interested. Sadly no use to me with my 0/0/1 but if the same for all players might be of interest to some.0
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Ed_Dragonrider said:DAZ0273 said:Hey guys - quick question - are these Shard stores the same for all or randomised for each player? Only reason I ask is I am seeing 5* Hawkeye in there at present for anyboby interested. Sadly no use to me with my 0/0/1 but if the same for all players might be of interest to some.1
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Not only is it random; but it doesn’t cycle through everyone. So I’ve had Thanos 2-3x in the store (my highest champ) and yet to have a Parker (my targeted hero). It wouldn’t be MPQ without more RNG!3
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Daredevil217 said:Not only is it random; but it doesn’t cycle through everyone. So I’ve had Thanos 2-3x in the store (my highest champ) and yet to have a Parker (my targeted hero). It wouldn’t be MPQ without more RNG!0
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DAZ0273 said:Daredevil217 said:Not only is it random; but it doesn’t cycle through everyone. So I’ve had Thanos 2-3x in the store (my highest champ) and yet to have a Parker (my targeted hero). It wouldn’t be MPQ without more RNG!
It's not that unlikely that you could be waiting a month to see a specific 5.0 -
If only they offered a 20 HP 'spin' option to reset the daily shard offers randomly.
I'd slot That machine.2 -
When it comes to combating dilution, for those saying “just add more rewards!”, I don’t envy the developers in this place.
If they refuse to add more resources while adding more stuff to chase (Dilution), it may scare off a lot of new players. The 4* and 5* mountains are almost impossible to climb. We are talking YEARS of grinding out this game for hours a day to earn a drop in the expanding ocean. It’s disheartening to see so little progress.However if they just pump the economy with more rewards, those who can stay on top of new releases, will cover everything even easier, they won’t have those “struggle points”, and don’t have incentive to spend. To be fair I consider myself one of those; I’ve only ever been a $2 a month player and have fared fine in terms of “keeping up” ever since transitioning to 5* land. Since Daredevil, I’ve only missed Wasp/Rescue but it was by choice and in doing so have been able to chase better classic 5s. It’s also those end game players who are winning all the good rewards making it even EASIER to progress.So if it were me, I would try to make the game more friendly for newer players (increase rewards) since many in the end game can “keep up” as is. But I understand it isn’t an easy problem to solve.Edit: it might be helpful for their data to ask WHY people spend. I know tons who will spend even if they don’t NEED to (no choke point) as well as those who refuse to due to perceived bad customer experience, even if they are at a choke point (me currently with Hero Points).1 -
OJSP said:If a 5* character has some shards already while a feeder is announced for them, wouldn't it be better to continue until we get the cover? Considering we'd get a steady stream of covers from the 4* feeder, I'd argue we should continue until we eliminate any left over shards. Then, we could move on to the next one.
I understand it's going to be a very slow process, but recycling a 4* or building a duplicate 4* is an option if we play long enough and we will get more 5* covers from the champion rewards. That one cover for the 5000 iso from lvl 452 reward could be what gets us faster to the next LT.0 -
If they “make up the difference” from what we lost in BHs by having us earn extra shards for all 177 characters (and counting) instead of the ones we are targeting, it will make this even more of a letdown compared to BHs. Hopefully we’ll get more info soon. But imagine that’s exactly what it’ll be. Sure you get less Bonus Heroes, but you earn more shards overall! (spread over every single character, most of whom I don’t care about targeting leveling).6
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