New Feature in R191: Shards

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Comments

  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    IceIX said:
    As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.
    @IceIX For those specific use cases, the shards are eventually useful. For all other characters for those players, the shards are wasted.

    Unrealized BH odds are NEVER lost or wasted. When you move the BH from one character to another, there's zero consideration for what happened to those previous BH attempts. It only matters "what is the most valuable BH for me right now". And the "chance of getting such a cover" has a constant value that isn't lost when you switch the BH to changing game conditions (like drawing the cover you need naturally).

    Shards take that flexibility away from us. Shards only have value if you let them mature to fruition.

    While I accept that many players set their BH to the most valuable characters in a tier, I would find it hard to believe that a majority of players never set a "short term" BH to a character that they won't leave selected for later champ rewards.

    And all such attempts have the potential for wasted shards.
    Well said.

    You are removing our opportunity to choose and making us stick with a choice we'd rather change.
  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    Tony_Foot said:
    RickOShay said:
    @PiMacleod



    If you spent over two months acquiring 400 shards on character A, then stumble upon their 13th cover organically...
    That means you spent all that time acquiring shards for character A when they could have gone to character B.
    Yeah that will never happen to me because I will only pull Latest and shard a classic I might want to finish or get a single cover of a classic I don't have. Like doom. But I can see how annoying that would be if your pulling classics. I'm not interested in a single cover above 450 either. 13 and out, I'm happy if I never get another cover on them again. So wasting one would tick me off too but I have had that happen many times with 5* BH too.

    I will certainly plan ahead 300 days, looking what 5* comes from daily rewards and only going classic.
    @Tony_Foot

    So you'll never pull from one of the stores with 3 5 stars in them?  That's a shame to restrict yourself from that opportunity just to make sure that you don't pull the cover you are saving shards towards.  I doubt the devs had that in mind.
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    Those who think extra shards are going to rain down from D3 in any capacity in any tier of this game, I have some oceanfront property in Colorado I'm really trying to unload.
    Seriously. People already think that they're stingy with the resources so I'm expecting the shards to trickle out. Honestly won't be surprised if they put 4* or 5* shards in cl9 top 1 placement for pve and pvp.
  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    edited November 2019
    OJSP said:
    I think it's better to wait until the system is in the game before debating about how we should or shouldn't use it. Different people have different goals, so what works for us might not work for others.

    I have some ideas about why the system is currently planned this way and possible ways to make it work. I'll put it spoilers.

    tL;dr I think the excess shards is intentional and we can try to find a way around it

    SPOILER REMOVED
    Bravo.  I'm glad someone is thinking ahead on this.
  • Sendikelm
    Sendikelm Posts: 51 Match Maker
    I fully agree with OJSP.
    One more thing: if you want optimally use shards system you have to hoard.
  • Chameleon
    Chameleon Posts: 183 Tile Toppler
    https://forums.d3go.com/discussion/80315/new-feature-in-r191-shards


    "EDIT

    Update on the Shard Shop with some more final numbers:

    The shop will update twice a day, at 5AM and 5PM Eastern Time
    The slots will refresh as pictured above - 1 5-star, 3 4-stars, 2 3-stars each time
    Each slot will be purchaseable 20 times each reset at slightly increasing cost per reset (exact costs still being finalized)
    Shards given per purchase will be 20x per 4 or 5-star slot, 15x for each 3-star slot

    Meaning that if you see a Sabretooth in the shop one reset, you could spend the HP to purchase 20 sets of Shards at 20 Shards a piece for 400 total Shards, or one full cover."
  • DAZ0273
    DAZ0273 Posts: 10,527 Chairperson of the Boards
    Chameleon said:

    Each slot will be purchaseable 20 times each reset at slightly increasing cost per reset (exact costs still being finalized)

    Hmm...there is the players definition of "slightly" and the Devs definition...will ever the twain meet? Now wasn't there some sort of thread around here about something to do with things said on the Forum?!?!? :D
  • Barnstormer
    Barnstormer Posts: 6 Just Dropped In
    edited November 2019
    Well on a bright, yet slightly sad note, I just pulled a Bonus Prof X to finish him out before Carnage came in.  I think this is the definition of bittersweet.  RIP bonus heroes....

    On a quick aside, I think the new system will be fine. I was inconvenienced when they stopped allowing exchanges of 5 star covers, but saved covers is way better.  We'll be able to find good in this new system too.  Let's wait and see how the additional shards are implemented before we pass too much judgement.  Right now we can't fully quantify the difference.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited November 2019
    I'm expecting between 2800 HP to 3600 HP for 400 4* shards, and 25000 to 45000 HP for 400 5* shards, depending on whether it's latest or classic character.
  • Cactus_Jack_87
    Cactus_Jack_87 Posts: 210 Tile Toppler
    If the numbers on that store are correct, with 10 sharts being available to buy towards a 5* cover for 280 HP, that means D3 values each 5* cover at 14,000 HP. I think they have finally jumped the shart with this one.
  • ElReyFelix
    ElReyFelix Posts: 105 Tile Toppler
    I'm expecting between 2800 HP to 3600 HP for 400 4* shards, and 25000 to 45000 HP for 400 5* shards, depending on whether it's latest or classic character.
    What was your reasoning behind these #s?
  • Daredevil217
    Daredevil217 Posts: 4,025 Chairperson of the Boards
    Someone asked this earlier @IceIX, but what happens when we hit 500/500 shards. Do we have to apply them immediately or can they sit in the bank waiting to be converted. If the latter, how many shards can a person bank?

    If we can bank shards it REALLY allows for more flexibility. 
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    Someone asked this earlier @IceIX, but what happens when we hit 500/500 shards. Do we have to apply them immediately or can they sit in the bank waiting to be converted. If the latter, how many shards can a person bank?

    If we can bank shards it REALLY allows for more flexibility. 
    This is a good question. Even if the bank is capped at 500, 400, 300 for 5*'s, 4's, 3's. Then excess shards went to a random character or your other selected targeted characters in that tier it could eliminate the "waste" factor completely. Once you got close enough to finishing shards on a character you could add the next character you want to target.
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    I'm expecting between 2800 HP to 3600 HP for 400 4* shards, and 25000 to 45000 HP for 400 5* shards, depending on whether it's latest or classic character.
    What was your reasoning behind these #s?
    I'm not 100% sure where Hound's math comes in.  But based on IceX's original post at the beginning of this thread.  The offered daily deal shows a 5* Iron Man with 10 shard points for 280 HP.  On a long enough timeline, that daily deal will repeat.  There are currently 38 5*s in the game.  So if we just average 10 shards purchasable by HP a month, it will take us 50 months to get a single cover through HP alone.  (Which just breaks my mind a little to contemplate.)

    50 daily deals times 280 HP = 14,000 HP.  So one 5* cover = 14,000 HP.
  • DAZ0273
    DAZ0273 Posts: 10,527 Chairperson of the Boards
    Didn't Ice mention something about the possibility of starting duplicates with unused shards? Not sure whereabouts in 19 pages you will find that though and apologies if I am mis-quoting or it was somebody else who said this.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    Someone asked this earlier @IceIX, but what happens when we hit 500/500 shards. Do we have to apply them immediately or can they sit in the bank waiting to be converted. If the latter, how many shards can a person bank?

    If we can bank shards it REALLY allows for more flexibility. 

    I am concerned that you can't bank above a single cover, since all of the screenshots in the initial post have exactly one cover's worth of shards the user is about to spend, and you would expect earned shards to have a few loose above that number.
  • ElReyFelix
    ElReyFelix Posts: 105 Tile Toppler
    pheregas said:
    I'm expecting between 2800 HP to 3600 HP for 400 4* shards, and 25000 to 45000 HP for 400 5* shards, depending on whether it's latest or classic character.
    What was your reasoning behind these #s?
    I'm not 100% sure where Hound's math comes in.  But based on IceX's original post at the beginning of this thread.  The offered daily deal shows a 5* Iron Man with 10 shard points for 280 HP.  On a long enough timeline, that daily deal will repeat.  There are currently 38 5*s in the game.  So if we just average 10 shards purchasable by HP a month, it will take us 50 months to get a single cover through HP alone.  (Which just breaks my mind a little to contemplate.)

    50 daily deals times 280 HP = 14,000 HP.  So one 5* cover = 14,000 HP.
    The most recent update says that you can buy each deal up to 20 times, and each bundle is 20 shards (for 4* and 5*). It also says there is a "slight" increase after each purchase
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,522 Chairperson of the Boards
    I had a similar gut feeling to Hound's about pricing - a current 4* HFH cover costs 3600hp, comes with 10k iso, 3cp, and 8 elite tokens. 

    Depending on how high of a value they place on the flexibility of color-lessness compared to the other resources that used to come with an HFH deal, I would expect the total hp cost of a purchased-shard-cover to probably come out a little above the existing cost for a known color cover + other stuff.

    3600/20 = 180, so it's already not a straight conversion from the get-go.

    3* covers have not been directly purchasable for hp since I've been playing, so the value of those shards is not as easy to extrapolate. 

    5* Coves similarly have only recently (to my memory) become available in hp-buy situations via that early release store with 1:250 odds. I guess we could tabulate a ballpark value for a 5* cover from the prices of draws in that store, but in my mind that's not an apples to apples comparison to shards.