New Feature in R191: Shards
Comments
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JDFiend said:acescracked said:I'm taking a shard while reading this thread.0
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I also don't take too much satisfaction from being on the side of HoundofShadow here, but I really expect we're going to end up with all kinds of incidental shard pools on all our characters once the rest of the shard sources get revealed whether we chase it or not. To what extent that's going to matter remains to be seen, but as with any system it's going to be predictable once we know what it looks like, and you'll be able to make your plans around it in a largely meaningful way.
Ideally the 5e for story will have some shards worked into progression and placement some place, same with the 3 and 4. It would be ideal if there were some "favorited shards" there too, but I could see that not being part of it outside the hidden shards you get from event tokens.
What I DON"T want to see are full cover rewards or CP replaced with shards for a character, unless they are enough shards to earn the same number of covers as before immediately.1 -
ThaRoadWarrior said:
What I DON"T want to see are full cover rewards or CP replaced with shards for a character, unless they are enough shards to earn the same number of covers as before immediately.5 -
It's surprising to see that much talk about 'wasted' shards is in scenarios where one has 12 covers in a 5/5/2 (or any other combinatiojn of these numbers). In that case pulling the missing cover seems like a waste. Well, how many people would BH a character in that case? I certainly wouldn't or it had to be a world altering meta character.0
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I'm BH- Okoye in that case: I have a 6/5/1. I was planning to move my 4* to Shuri and use the 3:1 to get her swapped after Shuri hits 340, but now that I can definitely target that red, it'll probably change what I do there.0
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HoundofShadow said:Based on what the devs said, a ton of players are actually doing things differently from you guys. They will leave the BH with those characters that they've chosen. I think that's the difference between completionist ans/or players focused on maximising resources and casual players.
I doubt they are going to roll back targeted shards. Their new monetization plan will be rolled out. The best case scenario for you guys is trading your shards for other shards at a discount or you pay a premium for wildcard shards. Instead of 500, you might need 600 to 800 shards for 5* instead. Are you guys fine with it?
Some of you have been playing for years and I'm sure you can read their minds better than I do. If wildcard shard is going to be created for this group of players, prepare for tradeoff lIke those mentioned above. I think it would be better to deal with this type of reality, rather than expecting the devs to remove targeted shards totally or give you 1 to 1 shards exchange. After all, it took them 3 - 4 years to implement "colourless" cover.
Even if I dont always agree with your views I value them. I just wish more people could agree with you and not treat it like some bad karma to say they agree with you. Which seems to be popular on the forums for whatever reason. I have rarely seen such ill will toward a person that is just expressing their viewpoint, and you remain very rational and rarely insult back that I have seen.
Keep on keeping on.13 -
2/5/5 is a 12 cover character, then you get your organic 13th, and that's a bare bones champ, and 1st level is an LT for 3, 4, and 5* characters?0
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I suppose it might be instructive to consider that many other games with shards have the situation of many characters with shards on them.
We are used to the situation of cover/not cover but it's basically normal to have partial covers/levels in games with shard systems.
Not to say it's not a big change. But new players will probably think it's entirely normal if they start after shards kick in.2 -
Dogface said:It's surprising to see that much talk about 'wasted' shards is in scenarios where one has 12 covers in a 5/5/2 (or any other combinatiojn of these numbers). In that case pulling the missing cover seems like a waste. Well, how many people would BH a character in that case? I certainly wouldn't or it had to be a world altering meta character.
Let’s say it’s time to pop a hoard. You’re hoping for covers for the three latest 5’s and say 2 newest 4’s to enter tokens, with the goal of 13 covers in the oldest 5 and 10-13 covers on the 4’s.
Under Bonus Heroes, you favorite the oldest 5 and the older 4 and you pull until EITHER regular pulls or Bonus drops get you to where you need to go. Maybe you’re three covers short and you pull two covers naturally in colors you need and one Bonus hero. At that point you move the Bonus Hero to the other 4, or you stop pulling.
Under the shard system, you need to decide in advance that you’re going to pull shards for Character X in the hopes of pulling only 12 covers and spending the shards on the 13th. You’re forced to commit in advance instead of adjusting your strategy based on pull results. And then if you’re left with a character at, say, 50% shards for a cover, you have to decide whether to keep targeting that character for shards to get the champ level, or switch the targeting to a cover you need so all your future pulls will work toward that cover you need.
It’s a tradeoff of flexibility and worse odds in exchange for color specificity and an eventual guarantee. We can argue the relative value of four things but this absolutely is the tradeoff.14 -
Followup thought - I’m sure this must have come up in the thread before now but shards are cover-specific, not character-specific, right? Which means if you don’t know what color cover you’ll eventually need after 167 pulls it’s an awful, awful idea to target that character at all.0
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Bryan Lambert said:Followup thought - I’m sure this must have come up in the thread before now but shards are cover-specific, not character-specific, right? Which means if you don’t know what color cover you’ll eventually need after 167 pulls it’s an awful, awful idea to target that character at all.Shards are not cover specific. So once you get 500 Okoye shards you select the color of cover you want. If you couldn't do that then shards would be incredibly useless.KGB0
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Bryan Lambert said:Followup thought - I’m sure this must have come up in the thread before now but shards are cover-specific, not character-specific, right? Which means if you don’t know what color cover you’ll eventually need after 167 pulls it’s an awful, awful idea to target that character at all.Not a definitive answer but it is my understanding that the shards are character specific (i.e. you target a character not a cover) and once you get enough shards to redeem you then select which colour cover you want to get.0
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I agree with previous sentiments that there should be a general pool of shards for each tier. It would completely kill the feeling that shards are wasted on a character. If I'm targeting Talos to get him champed, legit example because mine is at 6 covers and I'll have to focus on him soon, and I pull the 13th organically when I was at 50 shards away from finishing him off do you think that I'm gonna care a whole lot about one extra champ level for him? It's not like I'm gonna use him anyway outside of when he's featured. Sure, lv 271 gets me an LT which could potentially get me a cover for the next meta 5* character that works for 4* and 5* players, or it could just be another Talos or Emma Frost. So in a system with a general pool of shards instead of feeling like a lot of shards are being taken up by Talos I'm now just 50 shards away from a cover for a different character.3
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Rhipf said:Bryan Lambert said:Followup thought - I’m sure this must have come up in the thread before now but shards are cover-specific, not character-specific, right? Which means if you don’t know what color cover you’ll eventually need after 167 pulls it’s an awful, awful idea to target that character at all.Not a definitive answer but it is my understanding that the shards are character specific (i.e. you target a character not a cover) and once you get enough shards to redeem you then select which colour cover you want to get.0
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Bryan Lambert said:Dogface said:It's surprising to see that much talk about 'wasted' shards is in scenarios where one has 12 covers in a 5/5/2 (or any other combinatiojn of these numbers). In that case pulling the missing cover seems like a waste. Well, how many people would BH a character in that case? I certainly wouldn't or it had to be a world altering meta character.
[...]
Under the shard system, you need to decide in advance that you’re going to pull shards for Character X in the hopes of pulling only 12 covers and spending the shards on the 13th. You’re forced to commit in advance instead of adjusting your strategy based on pull results. And then if you’re left with a character at, say, 50% shards for a cover, you have to decide whether to keep targeting that character for shards to get the champ level, or switch the targeting to a cover you need so all your future pulls will work toward that cover you need.
It’s a tradeoff of flexibility and worse odds in exchange for color specificity and an eventual guarantee. We can argue the relative value of four things but this absolutely is the tradeoff.
The way I read the original post, it looks like you just have a bank of 400 shards, and you can choose to apply it or not, so it won't expire. It seems like you can handle the previous case by just picking the one you want to bh, pull till you have the shards you need, don't spend those shards, move your favorite to the other, and pull till you get where you want to be. As with BH, you had to commit to one or the other either way. I concede that you don't "luck" into a full, or multiple full covers this way, but since I don't play the way you're describing I still can't get my head into the space where this is a terrible issue.0 -
ThaRoadWarrior said:
IS this what happens? @IceIX, Do you have to apply the shard-earned cover immediately, or it can it sit in your Shard Bank like a saved cover would do until such time as you choose to apply it? If the cover gets immediately spit out to your vine, yes, it works this way. If it gets banked till you need it, then you just proceed as normal and apply it whenever you want that last cover, right?
It’s a tradeoff of flexibility and worse odds in exchange for color specificity and an eventual guarantee. We can argue the relative value of four things but this absolutely is the tradeoff.
The way I read the original post, it looks like you just have a bank of 400 shards, and you can choose to apply it or not, so it won't expire. It seems like you can handle the previous case by just picking the one you want to bh, pull till you have the shards you need, don't spend those shards, move your favorite to the other, and pull till you get where you want to be. As with BH, you had to commit to one or the other either way. I concede that you don't "luck" into a full, or multiple full covers this way, but since I don't play the way you're describing I still can't get my head into the space where this is a terrible issue.
What you describe only applies if you get enough shards (167 pulls for a 5) before you get the covers you need. Most of the time when you pop a hoard, though, you’re not starting from 0 covers in two out of the three Latests. I don’t know what the math is on starting from 0 so I can’t say whether it’d be a great idea to target the newest of the three.
The point is that unlike Bonus Heroes, you make the decision before you start pulling and you can’t change your mind without starting over from 0, even though a LOT can change over the course of 166 Latest pulls.2 -
I thought we were discussing the 2 4*s here based on my read of your post. You don't need 166.667 pulls for an extra 4 there, it's more like 26.667, so you'll be racking up the 4* covers on your way to the 5, and since it doesn't appear you have to actually use them right then, you should realistically be able to control what happens on your way to the 2 new covered 4s at least.Every Shard 5 will have earned 6 guaranteed useful Shard 4* covers along the way.That being said - @IceIX is there a cap on how many shards you can bank per character? does it stop accruing at <one cover's worth> until you spend them? If it does, now you do have "wasted" shards.
What I was proposing for the 4*s was that you bank up a cover (or more if allowed) for each, and then spend your way to completion based on how your 5* shakes out if necessary0 -
ThaRoadWarrior said:I thought we were discussing the 2 4*s here based on my read of your post. You don't need 166.667 pulls for an extra 4 there, it's more like 26.667, so you'll be racking up the 4* covers on your way to the 5, and since it doesn't appear you have to actually use them right then, you should realistically be able to control what happens on your way to the 2 new covered 4s at least. That being said - @IceIX is there a cap on how many shards you can bank per character? does it stop accruing at <one cover's worth> until you spend them? If it does, now you do have "wasted" shards.
What I was proposing for the 4*s was that you bank up a cover (or more if allowed) for each, and then spend your way to completion based on how your 5* shakes out if necessary
And to get even farther in the weeds, 4* dilution means you’re even LESS likely to pull the covers you need for a 4 before you get the shards for them. Thanks, dilution?
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I think if you decouple your thinking from “bonus” and treat this system as individual character XP, or let’s say individual character shield rank to use an MPQ concept, it could reframe things.
its adding an RPG element to the CCG element of this game.2
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