bluewolf said: For all those who asked: If you have shards in a person that you get a cover for, those shards remain stuck in that character forever until you eventually add enough shards to convert them to a cover.No switching shards to a new character or anything like that.At least they can become a champ level? Which is of dubious help if you are in the purgatory of trying to cover the 4 tier, obviously.This was answered on Discord....... ducks
helix72 said: Let me preface this by saying this is intentionally a selfish look from just my perspective as a 4* player with all but three 4*s fully covered and all but 14 champed but not a single meta 5* anywhere near 13 covers...2) This allows you to target the color of the cover you want. This is a huge strategic advantage in addition to accelerating covering characters in full.Also, and perhaps even more importantly: it will be much more likely you can get the coverage you want without having to champ a character. I was staring at my 1/1/3 Kitty and was thinking I'll be forced to champ her and jump into 5*-land to get the ideal cover combo. But now I can shard my way to her at 5/5/3. So I'll have a level 255 5/5/3 Kitty, instead of a level 450 5/5/3 Kitty, and this will protect my MMR while helping my game tremendously.
PiMacleod said: I dont have such a negative outlook as others on this. Most people are quoting lower chances, because it would take X pulls to get a cover. But its a cover of your choice.But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want.
Bowgentle said: PiMacleod said: Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want. Imagine pulling the cover you were working towards to on draw 165 organically.So you wasted 165 legendary pulls working on a char that will at the worst case get you ONE champ level.Still sounds awesome?
PiMacleod said: Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want.
PiMacleod said: Bowgentle said: PiMacleod said: Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want. Imagine pulling the cover you were working towards to on draw 165 organically.So you wasted 165 legendary pulls working on a char that will at the worst case get you ONE champ level.Still sounds awesome? Yep. One champ level is a LT.Or i already have them champed and im doing it for the champed levels.Not seeing the issue.
DeNappa said: All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.@IceIX any feedback on wasted shards in the new system?
Therealsmkspy said: Here's my problem with this system.Going off my own roster here.I have a 5/5/2 FA Cap (4 saved covers) and 2/5/5 Cable (5 saved covers). I will be able to specifically target them, but what if I rack up 300 points for one then pull that needed cover in a release vault or Cable gets a feeder? I'm not going to keep sharding that now champed character. Wasted shards now. This system needs to be 100% non-character specific and classic feeders need a complete roll out. And the way it stands now, the only thing the devs have done appears to be the monetization of BHs.
HoundofShadow said: And now players are talking as if they will get that perfect cover with every BH pull...If your character is 5/2/5, and you get a bonus hero, you have a 1/3 chance of champing that character. But chances are, you are going to get another unusable cover that won't allow you to champ that character.With this system, it's a guarantee that you will be able to champ your character.What if it will take you the third bonus hero cover before you can champ your character? This happens so often and one of the biggest things that players dislike. The reason why BH isn't colourless is probably due to this causing their sales to drop potentially. I hope it's not shocking.
Bryan Lambert said: Thinking about this - the best strategic move for developed 5* players is to pull latest tokens and target classics, or target latest and pull classics, depending on what you need. Since the pools are completely separate (only place in the game where this is true) you’ll never pull a 5* you’re collecting shards on, so no wasted shards.
JHawkInc said: Chrynos1989 said: @IceIX This might have been asked before, but I’m too lazy to read through 11 pages of comments, it’s 11pm where I live and I’m a jerk, but could you please tell me (and all the other guys), will shards only come from classic and latest legendary stores or also from special 5* stores and release stores? I asked this and got a response on Page 4. Here's a copy/paste so you don't have to hunt for it. (as a side-note, it might not hurt to have a dedicated post to edit and update and collect questions and answers for something like this, so it's all in one easy to find place)IceIX said:JHawkInc said:My question to add to the pile would be about special LT stores, release stores, these special ones that come around for costumes, Fan Favorites, etc. Presumably they'd have Shards the same way Latest and Classic Legends tokens?No reason those bundles or stores couldn't have Shards, no. Projectus2501 said: No one was complaining about bh. Again a missed chance to add good game content.. People have complained that bonus heroes didn't come with a streak-breaker mechanic since April 2017. And you can find comments about colorless covers as far back as September 2015.Shards accomplishes both. I think addressing multiple years-old complaints is a solid example of "good game content."
Chrynos1989 said: @IceIX This might have been asked before, but I’m too lazy to read through 11 pages of comments, it’s 11pm where I live and I’m a jerk, but could you please tell me (and all the other guys), will shards only come from classic and latest legendary stores or also from special 5* stores and release stores?
IceIX said:JHawkInc said:My question to add to the pile would be about special LT stores, release stores, these special ones that come around for costumes, Fan Favorites, etc. Presumably they'd have Shards the same way Latest and Classic Legends tokens?No reason those bundles or stores couldn't have Shards, no.
JHawkInc said:My question to add to the pile would be about special LT stores, release stores, these special ones that come around for costumes, Fan Favorites, etc. Presumably they'd have Shards the same way Latest and Classic Legends tokens?
Projectus2501 said: No one was complaining about bh. Again a missed chance to add good game content..
IceIX said: DeNappa said: All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.@IceIX any feedback on wasted shards in the new system? Actually, a *ton* of players keep characters fav'd past Championing them to gain additional Champion levels specifically to farm rewards. Another batch keep Champed characters up there to get them max champed. For example, the number of players with Thanos and Dr. Strange favorited at the 3-star tier after Championing them is huge, despite "needing" covers for another character. This scales up to players Champing Grocket, C4rol, Juggs, Chavez, etc. at the 4-star tier. So, yes, given that people are using the Bonus Hero system for exactly that, it's very likely that they'll continue to use Shards for exactly the same thing.The idea of some kind of Wildcard Shard isn't a bad one. As pointed out in the thread elsewhere though, it also comes with some balancing downsides, some of which could be alleviated with usage restrictions, sure. It's something to keep in mind, and an example of valuable feedback that's come from this thread.As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.
KGB said: HoundofShadow said: The good news for people harping about "wasted" shards is that the devs think that wildcard shards is a good idea. The bad news is these group of players will be targeted for monetizing. Prepare to accumulate more wildcard shards compared to accumulating the amount of targeted shards needed for getting a cover.I'm surprised that after so many years, some still can't predict and prepare themselves for tradeoff and expect the devs to tilt things in your favour, instead of expecting them to balance both sides of the scale. This reminds me of black-iso market in MCOC, where players can trade resources for other things. Unfortunately, players have to subscribe to VIP plan to access this. Are the players here fine with it? All day, every day.All it's doing is speeding up what you could do eventually as F2P. That's exactly what VIP should be doing.I personally hate shards for 3/4* characters because I tend to not bonus any of them (unless I need a new character to 209 for ST). Now if I don't micromanage to select something my 3/4* shards will get randomly dropped on some character so instead of the fun of getting a BH out of standard/elite/heroic tokens on a fairly regular basis I will go months and months until one randomly fills up. I don't want to micromanage my roster more so wildcards would be awesome even if it requires VIP (which I get now for the costume when they offer that).KGB
HoundofShadow said: The good news for people harping about "wasted" shards is that the devs think that wildcard shards is a good idea. The bad news is these group of players will be targeted for monetizing. Prepare to accumulate more wildcard shards compared to accumulating the amount of targeted shards needed for getting a cover.I'm surprised that after so many years, some still can't predict and prepare themselves for tradeoff and expect the devs to tilt things in your favour, instead of expecting them to balance both sides of the scale. This reminds me of black-iso market in MCOC, where players can trade resources for other things. Unfortunately, players have to subscribe to VIP plan to access this. Are the players here fine with it?
ThaRoadWarrior said: I’m not really sure I’m on the same page with all of y’all upset about shards being “trapped” after you get your character. Surely we’re talking about >20 shards here? What exactly is the scenario you’re all worried about?If you round up the 166.667 pulls it takes to get a cover to 167, you’ll have a single extra shard “wasted” per cover on a 5* unless I’m missing it?