tiomono said: Players concerned about "wasting" shards on uneven numbers might have a solution already in place.Wouldnt selecting more than one character as your target divide out the shards making it easier to hit the exact point you want on a certain character with no waste?
Dogface said: Therealsmkspy said: At @IceIX,I just have to ask, why the decision to make shards character specific? The community already has found the fault it compared to how BHs worked, so why make a system that gives less flexibility than the system already in place? I guess 'targeted' says it
Therealsmkspy said: At @IceIX,I just have to ask, why the decision to make shards character specific? The community already has found the fault it compared to how BHs worked, so why make a system that gives less flexibility than the system already in place?
HoundofShadow said: I think I need to qualify what I meant by perfect BH system. It means using in-game data of BH rate theoretically and compare it against the new feature. While there are players whose BH rates have beaten the odds based on their tracking records, there are also players with poor BH rates that falls below the average rate.In the past, players asked for colourless covers. Today, they've gotten it.Now, players are asking for characterless covers. They might get it somewhere in the future.What does the future after that future hold?
Therealsmkspy said: Bryan Lambert said: Thinking about this - the best strategic move for developed 5* players is to pull latest tokens and target classics, or target latest and pull classics, depending on what you need. Since the pools are completely separate (only place in the game where this is true) you’ll never pull a 5* you’re collecting shards on, so no wasted shards. So yeah, I figure I’ll be going after latests the same way I always have, and targeting specific 5* covers I need to finish champing my backlogged 5’s in order of either closeness (for the sense of achievement) or usefulness (my Hawkeye is woefully undercovered for the current meta). You'll still have wasted shards for 4*s if you're not hoarding. The flexibility of strategic roster building is dead with this system.
Bryan Lambert said: Thinking about this - the best strategic move for developed 5* players is to pull latest tokens and target classics, or target latest and pull classics, depending on what you need. Since the pools are completely separate (only place in the game where this is true) you’ll never pull a 5* you’re collecting shards on, so no wasted shards. So yeah, I figure I’ll be going after latests the same way I always have, and targeting specific 5* covers I need to finish champing my backlogged 5’s in order of either closeness (for the sense of achievement) or usefulness (my Hawkeye is woefully undercovered for the current meta).
Daredevil217 said: Dogface said: Therealsmkspy said: At @IceIX,I just have to ask, why the decision to make shards character specific? The community already has found the fault it compared to how BHs worked, so why make a system that gives less flexibility than the system already in place? I guess 'targeted' says it BH can’t be monetized. They were an “extra” we got to target specific characters and combat dilution.This can be monetized and much more so with character specific shard than if it was a new currency to be applied anywhere. The honest answer to most questions we have is “money”. They found a way to monetize BH and are marketing it as a step forward. Dilution is still an issue and I will mark it as such the next time we are given one of those satisfaction surveys.
Therealsmkspy said: You're throwing out the 90% fallacy here.The 4* tier for established 5* players (which is a huge blanket statement in itself) is not just about getting a new character to 209 though. Imo, I would wager that the strategic aspect of BHing 4s based on building up 5s is more important than getting one cover for the newest 4* release. In my case, one 4* new release cover is worth less than a BH 4* that gives me an LT or CP. The fact is that the ability to apply this new BH method to 3s and 4s destroys the current method given that new system promotes hoarding more than ever before.Flexibility that BHs provides appears all but dead with this new system given it is so character specific.
Daredevil217 said: tiomono said: Players concerned about "wasting" shards on uneven numbers might have a solution already in place.Wouldnt selecting more than one character as your target divide out the shards making it easier to hit the exact point you want on a certain character with no waste? If it works that way. @IceIX If I have three characters targeted in a tier and get 3 shards for that tier, does a random character get all three shards, or does each character get one shard?My guess is it is the former and not the latter.
IceIX said:Those Shards stick around for Championing the character, or for creating a new copy if that's the way you want to go.
ThaRoadWarrior said: @IceIX any chance that Shards will get factored into the daily resupply chain in the in between times where there is currently trivial nothing rewards?
DAZ0273 said: There is also the elephant in the room on this - there was mention of changes to Champion rewards due to Shards implementation, the question then becomes would these be additions to existing rewards or in replacement of?
DeNappa said: All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.@IceIX any feedback on wasted shards in the new system?
Bryan Lambert said: Therealsmkspy said: You're throwing out the 90% fallacy here.The 4* tier for established 5* players (which is a huge blanket statement in itself) is not just about getting a new character to 209 though. Imo, I would wager that the strategic aspect of BHing 4s based on building up 5s is more important than getting one cover for the newest 4* release. In my case, one 4* new release cover is worth less than a BH 4* that gives me an LT or CP. The fact is that the ability to apply this new BH method to 3s and 4s destroys the current method given that new system promotes hoarding more than ever before.Flexibility that BHs provides appears all but dead with this new system given it is so character specific. For the record, none of this is an argument for why this new system is better - it’s not. It’s just thinking about how to make the best of the new system, because the odds of anybody’s helpful suggestions changing things is way, way less than the odds of a Bonus Hero.
pheregas said: @IceIX Thank you for the information. I have a few targeted questions (pun intended) regarding the features you've given us info on. I'll bold the questions for easy scanning.What happens if a hero doesn't have a targeted selection? Do those points just disappear?<SNIP>Can a 4* character be targeted even if they are not in Tokens?<SNIP>Why is the target payout for a Classic Token the same as a Latest Token? <SNIP>5* FEEDERS NEED TO BE ESTABLISHED NOW!<SNIP>Will changes in SHIELD Rank or Champ Rewards be retroactive?<SNIP>Thanks for your time and any info you can provide regarding these questions that don't seem to be addressed in your original post nor in subsequent comments/questions.
firethorne said: So, 5* bonuses are going from a random 1 in 20 to a fixed 1 in 166.... or direct buy with premium currency.Perhaps slightly better with undisclosed rewards, but to get to an equal rate, you'd have to assume these be very generous. Past experience has taught me to not expect them to be generous. As I predicted, this system just sounds different, but not better.
IceIX said:Actually, a *ton* of players keep characters fav'd past Championing them to gain additional Champion levels specifically to farm rewards. Another batch keep Champed characters up there to get them max champed. For example, the number of players with Thanos and Dr. Strange favorited at the 3-star tier after Championing them is huge, despite "needing" covers for another character. This scales up to players Champing Grocket, C4rol, Juggs, Chavez, etc. at the 4-star tier. So, yes, given that people are using the Bonus Hero system for exactly that, it's very likely that they'll continue to use Shards for exactly the same thing.The idea of some kind of Wildcard Shard isn't a bad one. As pointed out in the thread elsewhere though, it also comes with some balancing downsides, some of which could be alleviated with usage restrictions, sure. It's something to keep in mind, and an example of valuable feedback that's come from this thread.As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.