New Feature in R191: Shards
Comments
-
I am not going to do the math, but I think this is definitely not as good for a 5* player trying to champ other 5*s and get new 4*s to 10 covers in the most reliable path possible. Bonusing the 4* and opening tokens was a fairly consistent path for me to make sure the new ones were ready for Shield Training.0
-
LavaManLee said:I am not going to do the math, but I think this is definitely not as good for a 5* player trying to champ other 5*s and get new 4*s to 10 covers in the most reliable path possible. Bonusing the 4* and opening tokens was a fairly consistent path for me to make sure the new ones were ready for Shield Training.2
-
IceIX said:Daredevil217 said:Also, I love asking “are feeders ever updating?” and not answering it, despite the fact that it’s a legit question that people have asked a ton on these here official forums over and again. I don’t know if that was trolling, but if so, well done. If I was doing PR I wouldn’t mention it at all if I wasn’t going to address it, as it just conjures memories of “no obvious connection” and “special (not special) occasions”0
-
@IceIX
any chance that Shards will get factored into the daily resupply chain in the in between times where there is currently trivial nothing rewards?0 -
As I think about this feature, I think it surfaces a few things:
It reinforces that the core mechanic of this game is opening tokens, not matching 3.
What we're looking at here is shifting the bonus hero mechanic down into individual character XP, not dissimilar from what you'd see in say Pokemon, where you have hundreds (potentialy) of little characters you construct teams out of, who individually progress based on usage. The analogy:
marking 1 as your "favorite" equates to taking a pokemon into a battle. Pulling tokens equates to getting XP from that battle. Then you eventually "level up" with your cover, and you "evolve" them when they are championed.
Given that (at least at the 4 and 5* tiers coming out of legendary) we are starting with a lateral change, this is going to live or die entirely based on the supplemental drop economy of how they get worked into reward trees everywhere. It has potential to be significantly better or largely the same. We really need to see the full picture to judge it.2 -
There is also the elephant in the room on this - there was mention of changes to Champion rewards due to Shards implementation, the question then becomes would these be additions to existing rewards or in replacement of?
0 -
Thought I'd crunch my numbers to see how far out behind I came, tokens tracked for about a year. Sorry for the boring bit, probably best to skip to the summary.Standard Tokens: 1* 2643, 2* 436, 3*71 (total 3150)Actual results 44.37 pulls per three star BH. Under the new system this would obviously be 50 pulls per BH and with an equivalent amount of pulls I would only have earned 63 BH (11% fewer).Elite Tokens: 2* 1876, 3* 588, 3*BH 118 (total 2464)Actual results 20.88 pulls per three star BH. Under the new system you need just over 23 pulls per BH and from my pulls I would have earned 106 BH (10% fewer).Heroic tokens (singles): 2* 525, 3* 164, 4* 31, 3*BH 24, 4*BH 5 (total 720)Actual results 30 pulls per three star BH and 144 per four star BH. Under the new system looking at 30 pulls for a three star BH and just over 133 for a four star BH. I would have earned the same 24 three star BHs and 5 four star BHs (although I would be 40% of the way top my next guaranteed four star). I'd have actually come out ahead just here but probably just because RNG was previously cruel and my sample size is quite small.Heroic tokens (ten packs): 2* 83, 3* 25, 4* 12, 3*BH 6, 4* BH 3 (total 120 or twelve packs)Actual results 20 pulls per three star BH and 40 pulls per four star BH. For ten packs you are looking at 25 pulls for a three star BH and 100 pulls for a four star BH. I would have earned 4 three star BHs (33% down) and 1 four star BH (66% down!) although the sample size is definitely too small here.Featured character packs (singles): 2* 213, 3* 84, 4* 16, 3*BH 9, 4*BH 1 (total 313)Actual results 34.78 pulls per three star BH and 313 pulls per four star BH. Under the new system looking at 30 pulls for a three star BH and just over 133 for a four star BH. The same number of pulls under the new system would have netted me 10 three star BHs (11% up) and 2 four star BHs (100% up). Small sample yada yada.Latest/Classic/Selected Legends: 4* 320, 5* 50, 4*BH 11, 5* BH 2 (total 370)Actual results 33.64 pulls for a four star BH and 185 for a five star BH. Under the new system and assuming that Selected legends stores share the same odds as classics/legends we're looking at just under 27 pulls for a four star BH and just under 167 for a five star BH. With the same number of pulls I would have earned 13 four star BHs and 2 five star BHs.Summary: Looking at all of my draws I have received 228 three star BHs, 20 four star BHs and 2 five star BHs. Under the new rules I would have received 207 three star BHs (9% down), 21 four stars (5% up) and 2 five stars (same). Although looking at the given figures and odds under both systems it's easy to see that the odds from draws alone are down, I found this interesting to run as in my case it shows that the steady shard rewards would have been better than RNG where it counted. Quite surprised by the results all the same and of course being able to chose the colour to speed up champing would have been helpful.To me the key part of the roll out will be where else shards are offered as well, and how generous they are. Hopefully enough to offset the difference between the current BH rates and the new odds and then more on top to actually tackle dilution. Let's hope if they put them in node rewards/progression/placement etc. it isn't at the cost of existing rewards though.
6 -
surely they'll be replacements. What I'm curious about is - are full on cover drops from champion rewards turning into shards for a character? or will one of the other between-cover levels of a character turn into shards? I'd trade any of those 50hp levels on a 4* for some shards. It would be super awesome if non-feeding 4*s would start giving out shards towards whoever you have favorited at some of those otherwise meaningless levels, that way your whole roster could funnel into your chosen 5.3
-
I dont have such a negative outlook as others on this. Most people are quoting lower chances, because it would take X pulls to get a cover.
But its a cover of your choice.
And while you're pulling and gaining towards that 5*, its also building 4* shards too. Each pull gives BOTH shards (LT/Classic wise). Your heroics go towards 3s AND 4s.
So what im saying is, theres overlap. And that raw "i need to pull X times to get this cover" thinking inherently excludes the thought that you're also working towards other tier coverage while you pull. Which, could potentially get feeders rolling too (uh oh, i said the F word!).
Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want.7 -
ThaRoadWarrior said:surely they'll be replacements. What I'm curious about is - are full on cover drops from champion rewards turning into shards for a character? or will one of the other between-cover levels of a character turn into shards? I'd trade any of those 50hp levels on a 4* for some shards. It would be super awesome if non-feeding 4*s would start giving out shards towards whoever you have favorited at some of those otherwise meaningless levels, that way your whole roster could funnel into your chosen 5.
1 -
Those 50HP build up when you are farming 3* and need roster slots. I am pretty much nearly finished Max Champing the 3* tier with some others recycled and on their second build but it is HP draining to do so. I'd rather keep the HP over a 3* shard equivalent.
1 -
PiMacleod said:
Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want.So you wasted 165 legendary pulls working on a char that will at the worst case get you ONE champ level.Still sounds awesome?1 -
Bowgentle said:PiMacleod said:
Im not going to do the math. Im not THAT invested (despite my daily login count). But i dont see all the doom and gloom. Yeah, the high five from getting a 3* from standard tokens will be missed... But i think a new feeling of satisfaction will emerge from watching the bar completely build towards the thing AND COLOR you actually want.So you wasted 165 legendary pulls working on a char that will at the worst case get you ONE champ level.Still sounds awesome?
Or i already have them champed and im doing it for the champed levels.
Not seeing the issue.3 -
All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.
I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.
@IceIX any feedback on wasted shards in the new system?5 -
@IceIX
Thank you for the information. I have a few targeted questions (pun intended) regarding the features you've given us info on. I'll bold the questions for easy scanning.
What happens if a hero doesn't have a targeted selection? Do those points just disappear?
I'm a 5* player. 3*s only exist for farming purposes. I keep a set of fully max champed 3*s for essentials and PVP. I keep a second set for champ rewards. I only select 3* Bonus Heroes that will give me, on my next BH, a Latest Legendary Token or a 4* Progression reward. With nothing selected, when a BH arrives, it will be random and it doesn't matter which 3* it goes to as I can use every single BH that comes in this manner.
Will I be forced to keep a 3* Target?
Can a 4* character be targeted even if they are not in Tokens?
Honestly, I have every 4* champed as quickly as possible, if only to make sure SHIELD training is completable. With a new release of a 4*, let's conservatively say that I can attain 4 covers per release (and not everyone is as fortunate as I am in this regard, so keep that in mind). This means that I'll need to pull 6 more required 4* covers of the newest 4 in order to participate fully. Based on the provided chart, I'll need 26.67 Latest Legendary pulls for a single cover times 6 = 160 Latest Legendary Pulls to get a new 4* from 4 to 10 covers before the next SHIELD Training. This is the equivalent of 4,000 CP. Of course, with Heroics, this should be less overall, but it is still a tremendous amount of pulls. It's also a lot of REQUIRED hoarding.
Why is the target payout for a Classic Token the same as a Latest Token?
Being 5 CP cheaper means that 4*s will be quicker to cover in the Classic Store. Seems like the target rewards should be higher for Latests. That's a breakdown of requiring 3,333.4 CP for a 5* Target with Classics versus 4,166.75 CP for pulling via Latest. That's a difference of 833 CP per 5* Target. That doesn't even take into account the advantages for 4* Targets.
5* FEEDERS NEED TO BE ESTABLISHED NOW!
Less of a question and way more of a statement. Given that it will take 166.67 Latest pulls to level a single 5* target, not having 5* feeder information MONTHS in advance could lead to a lot of frustration. Currently there are 12 5*s that do not have a 4* feeder assigned. Let's say, in a real life example, that I have Hela, Rescue, and GE Doom all at 12 covers. I've had GE Doom as my solo 5* BH for months now. I've pulled a few classics, 42 Carnage Store LTs, and 257 Latest Legendaries without a single 5*BH (so having a set payout is actually an awesome change for the better for me). Say, after the system goes live with R191, I start cashing in LTs and CP. Let's say I cash in 135 LTs worth of rewards over the following month (just throwing out a number here). That means I'll have 405 points ready and waiting for targeting purposes. Then right before R192 is released, a feeder for GE Doom is announced. (Hypothetically I know.) Now I have 405 points that I'm never going to need to use again just sitting there. That would have been the equivalent of 3,375 CP. I could have straight up purchased 4 covers at 720 cp a pop at that cost. It's also a ton of resources to go down the drain when I could have concentrated on Rescue or Hela during that time. I would much rather target older 5s like Banner, CW Cap, or BSSM (all of which are 5 covers in one color and few if any in other colors, which is why I never had them set to BH).
Will changes in SHIELD Rank or Champ Rewards be retroactive?
I'm up to Shield Rank 188. 12 away from the cap (if I remember correctly). That's a huge hit for vets versus newer players if it's not retroactive. Same with champ rewards. I have several max champed 4s. Again, a bonus for newer players and a hit for vets.
Thanks for your time and any info you can provide regarding these questions that don't seem to be addressed in your original post nor in subsequent comments/questions.4 -
So I have reread the post and it does look like you can favorite multiple characters like bonus heroes today. So in 3* land let’s say you have 6 characters favorited what looks like will happen is the shards would evenly distribute between the 6 characters and when they reach the full level you would get the cover for the 3*.This will feel initially like we are getting a lot less bonus heroes at first since we will end up to go dry for a while. Then we will get a bulk of covers for the favorite heroes since they will all come at once.
this is defiantly a lateral step with bonus heroes and I hope they will add shards to other non monetary areas of the game quickly so it can be a forward step overall. I actually think shards for supports could be a strong way to earn bonus levels since it feels improbable I will actually ever get a 5* support.2 -
I think people are focusing too much on the number of covers potentially gained in a perfect BH system vs the number of usable covers gained.
This system addresses two main complains for most of the players:
1) bad coverage of characters like 5/10/0
2) A clear path to the characters that they want to cover.
While Saved Covers helped somewhat, I suppose many players aren't keen in switching 5 dups for 1 colour of their choices.
I think this works really well for casual players who don't hoard and aren't concerned with staying on the top.
The other thing is nothing runs perfectly. Stop living in perfection and you will be happier. So what if you opened X tokens and you got the characters before you hit the required shards? This is life. Nothing falls into place perfectly the way you envisioned it to be.
4 -
HoundofShadow said:I think people are focusing too much on the number of covers potentially gained in a perfect BH system vs the number of usable covers gained.
This system addresses two main complains for most of the players:
1) bad coverage of characters like 5/10/0
2) A clear path to the characters that they want to cover.
While Saved Covers helped somewhat, I suppose many players aren't keen in switching 5 dups for 1 colour of their choices.
I think this works really well for casual players who don't hoard and aren't concerned with staying on the top.
The other thing is nothing runs perfectly. Stop living in perfection and you will be happier. So what if you opened X tokens and you got the characters before you hit the required shards? This is life. Nothing falls into place perfectly the way you envisioned it to be.6 -
Hey Hound! I found this meme that should help you cut down on the amount of typing you need to do per post:I know, I know, I'm too kind to you!16
-
As a player firmly entrenched in 5* land, I really don't understand why a cover of your choice is beneficial to me, especially since saved covers are a thing. I still have to hoard for a realistic chance at covering the latest 3. And everything below the 5* tier gets covered eventually and then never played with.For me, if I get more covers, great. If I get fewer covers, I don't like it. None of the other potential side benefits do anything for me.9
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 503 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements