New Feature in R191: Shards
Comments
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HoundofShadow said:That's the worst case scenario. The worst case scenario is your character is 5/2/5 and you got that champable cover but you are 100 shards away from getting that extra cover. It's not a waste because in the future, you will be able to complete the shards through other means. It could be classified as a waste if you are one level away from max champing them.
However, probability says that you are 66.67% more likely to get an unusable cover. That's why there are many posts talking about those specific colours elude them. If you get an unusable cover, chances are you going to continue to BH them until you can champ them.
If your 5* is 5/2/5 and it ends up as 6/2/8, will you regret continuing to BHing them?
Also, I have the choice to change that BH at any time if I do regret it without losing anything. The cover is saved and I can BH another character. Under this new system when I want to switch to another character I am starting over and not just getting them when I draw a BH. Again, now I run the risk of drawing that cover organically and moving on.. to start over on another character yet again.4 -
HoundofShadow said:That's the worst case scenario. The worst case scenario is your character is 5/2/5 and you got that champable cover but you are 100 shards away from getting that extra cover. It's not a waste because in the future, you will be able to complete the shards through other means. It could be classified as a waste if you are one level away from max champing them.
<snip>
Yes, you can leave the BH on that character for a few more months to complete the shards for the next rank but all that time you will not make progress for a character that you haven't completed. This is particularly a big problem in 5* territory.
Looking at my own roster, i have only 8 5* characters fully covered. And about 200 covers left to collect among the 30 other 5*s. And that's only the current situation, new characters are released all the time.2 -
Based on what the devs said, a ton of players are actually doing things differently from you guys. They will leave the BH with those characters that they've chosen. I think that's the difference between completionist ans/or players focused on maximising resources and casual players.
I doubt they are going to roll back targeted shards. Their new monetization plan will be rolled out. The best case scenario for you guys is trading your shards for other shards at a discount or you pay a premium for wildcard shards. Instead of 500, you might need 600 to 800 shards for 5* instead. Are you guys fine with it?
Some of you have been playing for years and I'm sure you can read their minds better than I do. If wildcard shard is going to be created for this group of players, prepare for tradeoff lIke those mentioned above. I think it would be better to deal with this type of reality, rather than expecting the devs to remove targeted shards totally or give you 1 to 1 shards exchange. After all, it took them 3 - 4 years to implement "colourless" cover.1 -
Chameleon said:HoundofShadow said:And now players are talking as if they will get that perfect cover with every BH pull...
If your character is 5/2/5, and you get a bonus hero, you have a 1/3 chance of champing that character. But chances are, you are going to get another unusable cover that won't allow you to champ that character.
With this system, it's a guarantee that you will be able to champ your character.
What if it will take you the third bonus hero cover before you can champ your character? This happens so often and one of the biggest things that players dislike.
The reason why BH isn't colourless is probably due to this causing their sales to drop potentially. I hope it's not shocking.
I'll repeat it here:
If you have 2 5* characters at 5/2/5 and you choose to save up shards for the first of the two then organically draw that first of the two will you not regret not saving shards towards the other character?
I understand where the worry comes from, but I personally don't believe it is as statistically relevant as everyone is making it out to be. I will take guaranteed colors for those 5-star covers, and never pulling a useless bonus 5 ever again, over the worry that I might get to 400/500 shards and pull the 5 I need by accident. No, I wouldn't regret that scenario, you're basically asking if I would regret crossing the finish line in an unintended manner, I would be FAR more excited about FINALLY getting that ONE cover I need than getting it the "wrong" way.
Further, if I'm using shards to finally get that last cover for a Classic 5, I'm going to stop spending CP on stores with them in the first place, so that the odds of "organically" acquiring the cover drops to zero, and completely prevents the bad scenario you're talking about in the first place.5 -
My question is in regards to how this will interact with Saved Covers. When I'm managing my farms, I keep a max-champed character, start a dupe, apply covers up to 13 and then Save until I hit 50 or 100 (depending on tier). Sell the max champ, insta-max champ the dupe, and repeat.
With shards, will I be "forced" to convert those 3/4/500 shards into a champ level immediately, or will I be able to continue to accumulate them to the 4000 point before flipping them all into Champion levels?1 -
Can we set the shards to gain covers for limited characters? If I want my 4-star to be Taskmaster, can I do that?0
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sambrookjm said:Can we set the shards to gain covers for limited characters? If I want my 4-star to be Taskmaster, can I do that?0
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HoundofShadow said:
I doubt they are going to roll back targeted shards. Their new monetization plan will be rolled out. The best case scenario for you guys is trading your shards for other shards at a discount or you pay a premium for wildcard shards. Instead of 500, you might need 600 to 800 shards for 5* instead. Are you guys fine with it?
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sambrookjm said:Can we set the shards to gain covers for limited characters? If I want my 4-star to be Taskmaster, can I do that?0
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JHawkInc said:Chameleon said:HoundofShadow said:And now players are talking as if they will get that perfect cover with every BH pull...
If your character is 5/2/5, and you get a bonus hero, you have a 1/3 chance of champing that character. But chances are, you are going to get another unusable cover that won't allow you to champ that character.
With this system, it's a guarantee that you will be able to champ your character.
What if it will take you the third bonus hero cover before you can champ your character? This happens so often and one of the biggest things that players dislike.
The reason why BH isn't colourless is probably due to this causing their sales to drop potentially. I hope it's not shocking.
I'll repeat it here:
If you have 2 5* characters at 5/2/5 and you choose to save up shards for the first of the two then organically draw that first of the two will you not regret not saving shards towards the other character?
<snip>
Further, if I'm using shards to finally get that last cover for a Classic 5, I'm going to stop spending CP on stores with them in the first place, so that the odds of "organically" acquiring the cover drops to zero, and completely prevents the bad scenario you're talking about in the first place.
Also, it seems counterproductive to completely stop pulling from classics just because you want to make sure those shards get applied. Does this mean that you'll stop yourself from pulling from one these 5* stores with 3 5*s in them when the character(s) you want badly are in them? Just to not risk pulling the one(s) you have shards targeted towards? That seems overly restrictive. Will you continue to not pull from classics so long as you haven't acquired the one you are saving shards for? How does that solve the problem of dilution? If the one you want is the newest entry in Latest Legends does that mean that you will wait as long as it takes to get that cover, even at the risk of not getting the other 2 Latest characters covered? What about when a new meta character comes along and you don't care about the one you were aiming for anymore? If they nuke the character you're saving towards how will that feel?
We conceivably go from.. 'Woohooo.. Pulled a bonus hero! YAY!" to "I've been saving shards for this one last cover I need and, now that I have more than half the shards needed, I pull that exact cover and now those shards will just sit there while I start over and send future shards off to this other character. I wonder how many times this will happen again.. Great".
Again, I respect different opinions. I just feel like this will cause more problems and regret than they have considered. As do many others here, given the opinions voiced. If I drew a colour I couldn't use then at least it was saved and I could choose to bonus another character immediately if I wanted, knowing that if I drew that colour I could immediately change my bonus hero selection without leaving behind weeks or months worth of work. We play these games to be entertained and to feel joy, not regret and disappointment.
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I'm taking a shard while reading this thread.3
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Chameleon said:IceIX said:DeNappa said:All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.
I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.
@IceIX any feedback on wasted shards in the new system?
The idea of some kind of Wildcard Shard isn't a bad one. As pointed out in the thread elsewhere though, it also comes with some balancing downsides, some of which could be alleviated with usage restrictions, sure. It's something to keep in mind, and an example of valuable feedback that's come from this thread.
As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.
I am astonished by this. No, that doesn't mean that I think you are lying. I am just seriously surprised that a "*ton*" of players choose to use Bonus Heroes for increasing champ levels. What I wonder is if these players are doing it for the champ rewards, rather than to just max out the character.
I'd much prefer that shards be allocated to tiers rather than characters. I appreciate the attempt to remove the concern over getting a colour you can't immediately use. I just dread regretting who I choose to apply these shards to because of the likelihood of drawing that cover organically in the time it takes to get those shards. If I could choose to move the shards to another character (even colour-specific) upon pulling the cover I have marked then I'd be much happier!! It would remove the sudden depression of "wasting" those shards. Currently there is delight upon pulling a bonus hero. To implement a new system which can cause the opposite feels wrong.
The exact problem you are describing is still there with bonus heros. But with bonus heros you even getting one was a big old question mark. This system trades the question mark for guaranteed visual progress toward exactly what you want.
Some are calling this a lateral move and while that's true, it's also erasing the rng. Which I'm pretty sure is one of the largest complaints I have seen about 5* progress.5 -
Chameleon said:IceIX said:DeNappa said:All those fancy calculations here, but those still don't address the issue that essentially your shards are wasted once you pull the 13nd cover for a character. Yes, once you fill up the shards bar for the character they can still be used for a champion level, but I don't think anybody is going to leave their 'finished' characters set as bonus hero unless they have finished them all. Making them essentially going to waste.
I liked the idea that somebody mentioned in this thread (sorry cba to look for the specific post): shards should go into a general pool so you can spend them on any character of that tier, but limit the application of Shard rank ups by 1 or 2 per week.
@IceIX any feedback on wasted shards in the new system?
The idea of some kind of Wildcard Shard isn't a bad one. As pointed out in the thread elsewhere though, it also comes with some balancing downsides, some of which could be alleviated with usage restrictions, sure. It's something to keep in mind, and an example of valuable feedback that's come from this thread.
As for the above "wasted" Shards thought, as stated above, this doesn't match with player play experience in the majority of situations. Players want to keep building characters past Champion for a number of reasons. And for those players that like keeping their characters evenly leveled, those Shards never go away, so they're never really wasted.
I am astonished by this. No, that doesn't mean that I think you are lying. I am just seriously surprised that a "*ton*" of players choose to use Bonus Heroes for increasing champ levels. What I wonder is if these players are doing it for the champ rewards, rather than to just max out the character.
I'd much prefer that shards be allocated to tiers rather than characters. I appreciate the attempt to remove the concern over getting a colour you can't immediately use. I just dread regretting who I choose to apply these shards to because of the likelihood of drawing that cover organically in the time it takes to get those shards. If I could choose to move the shards to another character (even colour-specific) upon pulling the cover I have marked then I'd be much happier!! It would remove the sudden depression of "wasting" those shards. Currently there is delight upon pulling a bonus hero. To implement a new system which can cause the opposite feels wrong.
Always BH meta character's for champ levels. i.e kitty, okoyoe, bishop, worthy. 3*s don't care just whomever is lowest.2 -
Chameleon said:HoundofShadow said:And now players are talking as if they will get that perfect cover with every BH pull...
If your character is 5/2/5, and you get a bonus hero, you have a 1/3 chance of champing that character. But chances are, you are going to get another unusable cover that won't allow you to champ that character.
With this system, it's a guarantee that you will be able to champ your character.
What if it will take you the third bonus hero cover before you can champ your character? This happens so often and one of the biggest things that players dislike.
The reason why BH isn't colourless is probably due to this causing their sales to drop potentially. I hope it's not shocking.
I'll repeat it here:
If you have 2 5* characters at 5/2/5 and you choose to save up shards for the first of the two then organically draw that first of the two will you not regret not saving shards towards the other character?
If someone chooses to be mad in that situation, I'm not sure how they handle the millions of other rng ironies and indignities in the game. (And life?)2 -
The more I think about it, the more I wish the new system was only for 5* characters. Especially as I am dubious that 5* shards will be put in as awards for Pve or PvP.I suspect (with reference to other games) that when things like PvE and PvP are updated with shards they are not going to be strictly neutral in nature like tokens are. I suspect they are going to be tied in to specific featured characters which players will have no control over whatsoever. I will caveat that I could be wrong about that but it really seems like a no-brainer type of way of dealing with event reward updates. So expect to be getting Talos shards regardless of whether you like it or not.At present, at the 3* level Bonus Heroes (and even 4*) not only function perfectly well but require very minimum roster management. I suspect players might need to get ready to acquiring shards for characters they have little interest in through playing PvE and PvP because why would the situation change from what it is now? So you will have a spread of characters you are acquiring shards for regardless of those you have favourited. It is how it pretty much works for games like Plants v Zombies 2 for instance. So these "extra shards" may not end up deployable in the way is hoped.Hope I'm completely wrong and everything earnable is "neutral" but I doubt it.This whole thing all along was really about 5* rarity and bad RNG (isn't everything in this game?!?!?) and the other tiers were not only not broken but perfectly fit for purpose, so it is a shame the other tiers weren't just left alone but I guess that wasn't practical or capable of full monetisation unless across the board*.* In terms of Bonus Hero acquisition - the 4* tier is of course completely broken dilution wise.5
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LavaManLee said:This just shows how the concept of Colored Covers comes back to bite this game in the a**. Before you champion a character, cover colors matter 100%. Once championed, cover colors matter 0%. No other game out there operates like this, except for the other Puzzle Quest games. Fix that, and you fix everything. At least, IMHO.1
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Will there be a limit to how many characters we can target? I think I saw this answered somewhere, but just to confirm - if I have X players targeted at a specific tier and open a single token or a 10-pack, the shards will be randomly assigned to ONE targeted character? And if I open a 40-pack, the shards would be divided equally across all the targeted characters? 485/X for 3* and 168/X for 4*?0
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Chameleon said:Bryan Lambert said:Thinking about this - the best strategic move for developed 5* players is to pull latest tokens and target classics, or target latest and pull classics, depending on what you need. Since the pools are completely separate (only place in the game where this is true) you’ll never pull a 5* you’re collecting shards on, so no wasted shards.
Pulling Latests to target a Classic has no time limit, though, and is way more likely to be effective anyway at covering the most characters.
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acescracked said:I'm taking a shard while reading this thread.1
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jneidus said:Will there be a limit to how many characters we can target? I think I saw this answered somewhere, but just to confirm - if I have X players targeted at a specific tier and open a single token or a 10-pack, the shards will be randomly assigned to ONE targeted character? And if I open a 40-pack, the shards would be divided equally across all the targeted characters? 485/X for 3* and 168/X for 4*?
From what I've read it sounds like if you open enough tokens to get 500 shards and you have 3 characters favorited in a tier you could end up with one character getting 300 of those shards and the other two getting 100 each or one character getting all the shards, or any combination of shards split among the 3 characters you've selected.1
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