New Feature Coming - Targeting Heroes

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Comments

  • shardwickshardwick Posts: 1,387 Chairperson of the Boards
    I hope not. I don't want to be forced to use my low cover Talos or Namor in competitive pvp and pve, for who knows how long, just so I can eventually get one cover for that character. I hope it's some other metric that feels more organic. I mean hell just using Deadpool everyday to get whale points is a drag.
  • sambrookjmsambrookjm Posts: 1,570 Chairperson of the Boards
    shardwick said:
    I mean hell just using Deadpool everyday to get whale points is a drag.
    You realize if you don't want the points you don't actually *have* to use Deadpool unless he's a required chracter, right?

    I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards.  If you want the character to gain experience (covers) then you need to use them.  Maybe it will be a one-time only thing, like the Deadpool points.  Maybe it will be X points, depending on the difficulty of the node that you're going into.  One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10.  Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.

    If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.
  • skittledaddyskittledaddy Posts: 395 Mover and Shaker
    Perhaps in addiction to earning "experience points" by using a char on offense, you could also earn said points by beating that char each time they are the opponent?
    Reward the 6x/7x grinding in PvE a little more (especially in non-goon events) and perhaps encouraging some more diversity in PvP.
  • bluewolfbluewolf Posts: 3,387 Chairperson of the Boards
    Simplicity is best.

    Adding a new feature with as few new things as possible is the most logical choice.  Especially in a game where the code is 6 years old (new engine notwithstanding).

    There has never been a need in the game to track each player's use of a character, nor how often you beat someone etc.  (Other than just the Deadpool points seeing if you use him in a 24 hour period).

    If I were going to create a new feature that has new moving parts, I would tie it to existing metrics or activity as much as possible.

    It would be neat if using a character earned you covers; on the other hand that would mean that to, say, earn a cover for your 10 cover Doom you would need to run him which would mean you were using sub optimal characters in PVE (slow clears) or PVP (target!) and I'm sure competitive players would be crying foul.  
  • shardwickshardwick Posts: 1,387 Chairperson of the Boards
    shardwick said:
    I mean hell just using Deadpool everyday to get whale points is a drag.
    You realize if you don't want the points you don't actually *have* to use Deadpool unless he's a required chracter, right?

    I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards.  If you want the character to gain experience (covers) then you need to use them.  Maybe it will be a one-time only thing, like the Deadpool points.  Maybe it will be X points, depending on the difficulty of the node that you're going into.  One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10.  Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.

    If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.
    Yes, that's my point. Using one character every single day that's underpowered compared to others on my roster just so I can gain specific points turns into a chore. I would rather see something like if I want Namor's black cover then I select it and then anytime I draw a black cover from a pack  then I would gain some black experience points that would go towards getting his black cover. This way people could also target covers for characters that they don't even have rostered yet.
  • ThaRoadWarriorThaRoadWarrior Posts: 3,352 Chairperson of the Boards
    As far as tying the feature to existing metrics, we know they know  how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation. 
  • bluewolfbluewolf Posts: 3,387 Chairperson of the Boards
    edited 22 October 2019, 12:53
    As far as tying the feature to existing metrics, we know they know  how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation. 
    True, but there is the meta-data tracking (which apparently means a manual dive into their database) and then there's individual roster tracking and updating on a constant basis, where many people play 100+ matches a day, and all the data packets that would have to go back and forth from all those matches in terms of roster updating (XP per character).

    And let's face it, the best course of action would be to keep running your meta teams to get them maxed and that's what anyone who's truly competitive would do.  So anyone who's not already running those meta people would be falling further behind in that scenario.  Doesn't seem smart from a developer's standpoint to bake in a system where the best rosters are simultaneously beating you and increasing their advantage over you as they do so.
  • DAZ0273DAZ0273 Posts: 3,324 Chairperson of the Boards
    If this system isn't designed to help combat RNG and dilution then I fear it will simply be more giving to the already haves. It should be 100% about helping players complete characters in a more reasonable timeframe, not racking up champion levels. Assuming Bonus Heroes remain they can be deployed towards champion levels.
  • ThaRoadWarriorThaRoadWarrior Posts: 3,352 Chairperson of the Boards
    @bluewolf  I'm confident they have access to that data. I haven't had to use customer service for too much, but they seem able to skim events that have taken place in my play history. If a person can do that, it's a scriptable operation.

    The usage-based growth model doesn't allow for an un-rostered character to be targeted either, which seems like a really huge disadvantage considering how many unfed 4s and 5s still exist. If the goal is to make a catch-up mechanic, there needs to be some avenue for 1st cover acquisition of a diluted character too. I suppose organic pull/bonus hero could be that, but it seems like you'd really want to be able to chase a character from un-rostered as a player.
  • RentedPandaRentedPanda Posts: 39 Just Dropped In
    There are a ton of awesome ideas here, but I would be happy with a simple "every n pulls resulting in a _* character you get the character you designated for that * tier."  You could get more during the n pulls, but pull n is always the one you chose.  Color based on lowest first would be great, or I could be ok with 1,2,3 rotation.
  • tupacboytupacboy Posts: 44 Just Dropped In
    I hope it's not like deadpool and have a limit per day would kind defeat the purpose... hope its more like gain exp points per use or per pull... within reason...
  • The rockettThe rockett Posts: 1,867 Chairperson of the Boards
    At the end of the day, I am curious on this time line that we get real information on how this works and the timeline for it to be rolled out.  
  • Projectus2501Projectus2501 Posts: 138 Tile Toppler
    edited 23 October 2019, 23:09
    It's a new feature
    It means more good covers
    I like it
  • PolaresPolares Posts: 2,415 Chairperson of the Boards
    DAZ0273 said:
    If this system isn't designed to help combat RNG and dilution then I fear it will simply be more giving to the already haves. It should be 100% about helping players complete characters in a more reasonable timeframe, not racking up champion levels. Assuming Bonus Heroes remain they can be deployed towards champion levels.

    Completely agree. The system should be ALL about completing chars that we have had in limbo for a while. Getting extra levels should not be a priority, at least in my book.

    @IceIX give us more info, or at least, tell us when we will get the final info for the feature! We want to know!!!! :P
  • firethornefirethorne Posts: 1,490 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

  • VhailorxVhailorx Posts: 4,122 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

    This, I very much agree with this skepticism.
  • shardwickshardwick Posts: 1,387 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

    It may just be an extra way of getting covers until there's a proper way of addressing dilution. I'd like to see a trade store where every week they offer you a handful of covers that you specifically need, along with a few extra covers that are random and maybe an occasional cover for a limited character, and then you could exchange resources like iso, hp, red iso and covers in your queue for trade points and then you would use those trade points to get covers, costumes, supports, alternate artwork (Capt Marvel, Halloween, etc.) and other stuff. I think that would be awesome.
  • ThaRoadWarriorThaRoadWarrior Posts: 3,352 Chairperson of the Boards
    I really hope this feature is successful at democratizing the key 5* characters for everyone. Rescue was clearly designed to benefit from Okoye, and this new Carnage I guess is designed to lean on Kitty, but if you're missing either of those two force multipliers, they're pretty lame on their own. If new characters are going to be coming out "pre-balanced" to work with those two, it needs to be achievable for people transitioning now to complete them.
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