New Feature Coming - Targeting Heroes

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Comments

  • tupacboy
    tupacboy Posts: 128 Tile Toppler
    I hope it's not like deadpool and have a limit per day would kind defeat the purpose... hope its more like gain exp points per use or per pull... within reason...
  • The rockett
    The rockett Posts: 2,016 Chairperson of the Boards
    At the end of the day, I am curious on this time line that we get real information on how this works and the timeline for it to be rolled out.  
  • Projectus2501
    Projectus2501 Posts: 218 Tile Toppler
    edited October 2019
    It's a new feature
    It means more good covers
    I like it
  • Polares
    Polares Posts: 2,643 Chairperson of the Boards
    DAZ0273 said:
    If this system isn't designed to help combat RNG and dilution then I fear it will simply be more giving to the already haves. It should be 100% about helping players complete characters in a more reasonable timeframe, not racking up champion levels. Assuming Bonus Heroes remain they can be deployed towards champion levels.

    Completely agree. The system should be ALL about completing chars that we have had in limbo for a while. Getting extra levels should not be a priority, at least in my book.

    @IceIX give us more info, or at least, tell us when we will get the final info for the feature! We want to know!!!! :P
  • firethorne
    firethorne Posts: 1,505 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

  • Vhailorx
    Vhailorx Posts: 6,085 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

    This, I very much agree with this skepticism.
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    The idea that this needs to be a new system rather than doing something simple to an existing system (adding additional tiers to DDQ, slashing the price to direct buy covers with CP) has me apprehensive.  I need a bit clearer indication this is going to be a better way of acquiring characters, not just another way that isn't any better than the current system.

    I'll believe it when I see it.  I'm not going to hold my breath.

    It may just be an extra way of getting covers until there's a proper way of addressing dilution. I'd like to see a trade store where every week they offer you a handful of covers that you specifically need, along with a few extra covers that are random and maybe an occasional cover for a limited character, and then you could exchange resources like iso, hp, red iso and covers in your queue for trade points and then you would use those trade points to get covers, costumes, supports, alternate artwork (Capt Marvel, Halloween, etc.) and other stuff. I think that would be awesome.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards
    I really hope this feature is successful at democratizing the key 5* characters for everyone. Rescue was clearly designed to benefit from Okoye, and this new Carnage I guess is designed to lean on Kitty, but if you're missing either of those two force multipliers, they're pretty lame on their own. If new characters are going to be coming out "pre-balanced" to work with those two, it needs to be achievable for people transitioning now to complete them.
  • abenness
    abenness Posts: 228 Tile Toppler
    I really hope this feature is successful at democratizing the key 5* characters for everyone. Rescue was clearly designed to benefit from Okoye, and this new Carnage I guess is designed to lean on Kitty, but if you're missing either of those two force multipliers, they're pretty lame on their own. If new characters are going to be coming out "pre-balanced" to work with those two, it needs to be achievable for people transitioning now to complete them.
    Yep, I agree.  If I can target a classic 5 and get them to champ-able coverage within say 4 months, I would be very satisfied (Thor took 8 months with a store or two, feeder and BH).
  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,400 Chairperson of the Boards
    I may be in the minority here.. but I almost wish that they didn’t make an announcement about an announcement on whats coming.. the speculation (even if not official and completer our own doing) can lead us down a path where we start feeling good.. then it rolls out and it’s the complete opposite.. at least if they just rolled it out we could “critique” it and go from there but this speculation is, to me, a painfully unnecessary first step.. *shrug* my two cents
    I'll have to respectfully disagree. I do appreciate the fact they communicated what they are working on. Even though we haven't received as much information as we would like, I'll take whatever communication we can get ahead of time.
    I agree. People complain more about dilution than any other issue (except maybe Bishop...). They've said ahead of time that they're trying again to deal with it which is a positive thing. People will speculate on signs regardless and always have since early man. Few people are getting carried away and it's nicer to have people being enthusiastic for a feature in the game rather than complaining about the problem it's trying to fix. Dilution doesn't even worry me too much because I've been playing a long time and am not competitive, but it's good that I know I'll have new ways of building up characters I like and use in another way.

    The only thing I'd want to know is the basic mechanic - based on XP, pulls, purchases or a combination of the 3. I'm not a hoarder and if it's not going to make a difference I'd rather just pull them all now. But I can live without knowing that. 
  • pheregas
    pheregas Posts: 1,721 Chairperson of the Boards
    Any hints if this mechanic is going to be released during Carnage’s LT store or after he enters Latest?  It’ll help plan which store I dump CP into.
  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards
    pheregas said:
    Any hints if this mechanic is going to be released during Carnage’s LT store or after he enters Latest?  It’ll help plan which store I dump CP into.
    My guess is that this feature won't be live by the time Symbiotic Relationship opens up.
  • Dogface
    Dogface Posts: 1,000 Chairperson of the Boards
    Just to be sure, I'm keeping all my LT's and CP in store. Never much of a hoarder, but this feature looks promising enough to wait for.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    I read around this forum that the devs are anti-hoarding and I'm not sure how true it is.

    Assuming it's true, I don't think they will build this feature mainly around opening tokens because 1) Hoarders benefit greatly. 2) It will prove that hoarding is future-proof. These two effects work against the dev's belief. 

    Hopefully, there's some update next week.  >:)
  • ZootSax
    ZootSax Posts: 1,819 Chairperson of the Boards
    @HoundofShadow, in the past the Devs had said they are against hoarding, in principle, but often new features like Shield Clearance Levels and Bonus Heroes greatly rewarded hoarders so “forum wisdom” tends to favor hoarding. 
  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards
    When the Champion system was introduced, hoarders were the big winners. Until then all extra covers were just sold for iso. Many players heard about the coming system, and began to hoard, and came out far ahead of those who had been opening tokens as they got them.  
  • supergarv
    supergarv Posts: 412 Mover and Shaker
    Of course the devs don‘t „like“ people hoarding. They want players to spend and buy all the time, and always be short of resources.

    However, the game and its mechanics hugely favor hoarding. The wisest thing would be to hoard for months or years, but that tires people out, and is not really a joyful thing to do.

    Despite the devs not wanting it, they sure do a bare minimum to work against it. Took many years to finally get saved covers.

    Some time ago, prestiging chars was rumoured and people hoarded like crazy. To prevent hoarding, communication and positive gameplay loops are required.
  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
    supergarv said:
    Of course the devs don‘t „like“ people hoarding. They want players to spend and buy all the time, and always be short of resources.

    However, the game and its mechanics hugely favor hoarding. The wisest thing would be to hoard for months or years, but that tires people out, and is not really a joyful thing to do.

    Despite the devs not wanting it, they sure do a bare minimum to work against it. Took many years to finally get saved covers.

    Some time ago, prestiging chars was rumoured and people hoarded like crazy. To prevent hoarding, communication and positive gameplay loops are required.
    Hoarding for years would actually not be wise for 4* characters or 5*'s for that matter. The longer you wait the more diluted the pool becomes. You may miss some really good 5*'s from latest legends that would then be in the larger diluted classics and harder to cover or catch up on.