New Feature Coming - Targeting Heroes

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Comments

  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards
    edited October 2019
    I'm hoping it's a build your own legends store to spend cp on.
    I mean....there's no way it's that.

    People need to seriously temper their expectations, I think.
  • jp1
    jp1 Posts: 1,081 Chairperson of the Boards
    bluewolf said:
    I'm hoping it's a build your own legends store to spend cp on.
    I mean....there's no way it's that.

    People need to seriously temper their expectations, I think.
    Agreed, this is not possible. They can’t plan an ROI on something as random as that. Resources went in, there has to be a clear path for revenue.
  • tupacboy
    tupacboy Posts: 128 Tile Toppler
    when do you guys think this is going to be implemented?   they said soon... just hope its not scl10 soon....really excited about this
  • JHawkInc
    JHawkInc Posts: 2,605 Chairperson of the Boards
    tupacboy said:
    when do you guys think this is going to be implemented?   they said soon... just hope its not scl10 soon....really excited about this
    I would expect it may take a few weeks yet. Possibly to coincide with Christmas celebrations. It's exciting either way as people's imagination runs wild until we get cold hard facts.
    I'm hopeful for a Christmas-ish implementation as well. Could be done November or early December as well, so it's fully in the game before Christmas stuff rolls around (instead of us going through the "live playtest" phase with Christmas celebrations).

    But it's definitely not "SCL10" Soon. As said on the first page of this thread:

    IceIX said:
    Codex said:
    IceIX said:

    By working with this new coming soon feature

    By coming soon do you mean like how scl 10 is coming soon?
    This one is *not* coming on Valve time. I don't have a date to give right this second, but it's being QAed right now.

  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    I'm thinking that it could be implemented with the start of next season. If they're adding something new to collect which is involved in how you get more covers, like some type of shard system which has been brought up, then it would make sense to start it then so they can update the rewards if they need to.
  • purplemur
    purplemur Posts: 454 Mover and Shaker
    I think its purple because its a 5star- like how the tokens are, I gather the 4* is gold , 3 silver and 2* aint need none

    I want to thank them for giving us a super advanced teaser for this new feature. Start the hype early! I will really be looking forward to Christmas celebrations in a way I have never anticipated Anniversary- anni rewards well vs xmas is fun. This will be a good thing, I have faith in them for this. Saved covers were yuge! Bonus heroes have been clutch. Supports are totally rad but they have just been handled poorly- the point is these major upgrades are usually great additions to the gameplay that have kept me playin. 

    I would also like to ask the forum to be aware that we have been saying we want more communication; they have obliged and we should respect the design and release process. I am glad they let us know what kind of powers the new releases are before we get final numbers and well, names. Forum discussion of ?arnag5 interactions w kitty has been a great thread. This heads up does let us make the roster priorities and strategic BH choices that we have been saying we can handle. I wonder if a mini hoard isn’t a good idear to have when this rolls out and I’m glad they gave us that sneak peek so I can start.

    I look forward to more updates on this topic, my 3/0/3 H5 can use any help they offering. Especially if Cap is “working”
  • Ptahhotep
    Ptahhotep Posts: 430 Mover and Shaker
    This could work like Deadpool points. Use the associated character once per day to get points. When you have enough points you get a cover for the targeted character. Higher tier characters will cost more points. You would be able to target a new character each time, but changing mid-stream would cost points.
     I expect that you won’t be able to select the colour of the cover, but you may be guaranteed to get the colour you have least of. So a 4 4 4 character would get a random cover but a 4 4 3 character would get the cover there are only three of.
  • tupacboy
    tupacboy Posts: 128 Tile Toppler
    edited October 2019
    Hoard till Christmas in hopes of this opening by then.  Double winning
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    It will be interesting if the new system requires you to use the character you want covers for.  I mostly ignore the undercovered characters in my roster.  But if there are more reasons to use them, I wonder if it will result in more enemy variation in PVP tournaments?
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    I hope not. I don't want to be forced to use my low cover Talos or Namor in competitive pvp and pve, for who knows how long, just so I can eventually get one cover for that character. I hope it's some other metric that feels more organic. I mean hell just using Deadpool everyday to get whale points is a drag.
  • sambrookjm
    sambrookjm Posts: 2,166 Chairperson of the Boards
    shardwick said:
    I mean hell just using Deadpool everyday to get whale points is a drag.
    You realize if you don't want the points you don't actually *have* to use Deadpool unless he's a required chracter, right?

    I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards.  If you want the character to gain experience (covers) then you need to use them.  Maybe it will be a one-time only thing, like the Deadpool points.  Maybe it will be X points, depending on the difficulty of the node that you're going into.  One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10.  Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.

    If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.
  • skittledaddy
    skittledaddy Posts: 1,001 Chairperson of the Boards
    Perhaps in addiction to earning "experience points" by using a char on offense, you could also earn said points by beating that char each time they are the opponent?
    Reward the 6x/7x grinding in PvE a little more (especially in non-goon events) and perhaps encouraging some more diversity in PvP.
  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards
    Simplicity is best.

    Adding a new feature with as few new things as possible is the most logical choice.  Especially in a game where the code is 6 years old (new engine notwithstanding).

    There has never been a need in the game to track each player's use of a character, nor how often you beat someone etc.  (Other than just the Deadpool points seeing if you use him in a 24 hour period).

    If I were going to create a new feature that has new moving parts, I would tie it to existing metrics or activity as much as possible.

    It would be neat if using a character earned you covers; on the other hand that would mean that to, say, earn a cover for your 10 cover Doom you would need to run him which would mean you were using sub optimal characters in PVE (slow clears) or PVP (target!) and I'm sure competitive players would be crying foul.  
  • shardwick
    shardwick Posts: 2,121 Chairperson of the Boards
    shardwick said:
    I mean hell just using Deadpool everyday to get whale points is a drag.
    You realize if you don't want the points you don't actually *have* to use Deadpool unless he's a required chracter, right?

    I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards.  If you want the character to gain experience (covers) then you need to use them.  Maybe it will be a one-time only thing, like the Deadpool points.  Maybe it will be X points, depending on the difficulty of the node that you're going into.  One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10.  Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.

    If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.
    Yes, that's my point. Using one character every single day that's underpowered compared to others on my roster just so I can gain specific points turns into a chore. I would rather see something like if I want Namor's black cover then I select it and then anytime I draw a black cover from a pack  then I would gain some black experience points that would go towards getting his black cover. This way people could also target covers for characters that they don't even have rostered yet.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards
    As far as tying the feature to existing metrics, we know they know  how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation. 
  • bluewolf
    bluewolf Posts: 5,852 Chairperson of the Boards
    edited October 2019
    As far as tying the feature to existing metrics, we know they know  how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation. 
    True, but there is the meta-data tracking (which apparently means a manual dive into their database) and then there's individual roster tracking and updating on a constant basis, where many people play 100+ matches a day, and all the data packets that would have to go back and forth from all those matches in terms of roster updating (XP per character).

    And let's face it, the best course of action would be to keep running your meta teams to get them maxed and that's what anyone who's truly competitive would do.  So anyone who's not already running those meta people would be falling further behind in that scenario.  Doesn't seem smart from a developer's standpoint to bake in a system where the best rosters are simultaneously beating you and increasing their advantage over you as they do so.
  • DAZ0273
    DAZ0273 Posts: 10,346 Chairperson of the Boards
    If this system isn't designed to help combat RNG and dilution then I fear it will simply be more giving to the already haves. It should be 100% about helping players complete characters in a more reasonable timeframe, not racking up champion levels. Assuming Bonus Heroes remain they can be deployed towards champion levels.
  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,471 Chairperson of the Boards
    @bluewolf I'm confident they have access to that data. I haven't had to use customer service for too much, but they seem able to skim events that have taken place in my play history. If a person can do that, it's a scriptable operation.

    The usage-based growth model doesn't allow for an un-rostered character to be targeted either, which seems like a really huge disadvantage considering how many unfed 4s and 5s still exist. If the goal is to make a catch-up mechanic, there needs to be some avenue for 1st cover acquisition of a diluted character too. I suppose organic pull/bonus hero could be that, but it seems like you'd really want to be able to chase a character from un-rostered as a player.
  • RentedPanda
    RentedPanda Posts: 95 Match Maker
    There are a ton of awesome ideas here, but I would be happy with a simple "every n pulls resulting in a _* character you get the character you designated for that * tier."  You could get more during the n pulls, but pull n is always the one you chose.  Color based on lowest first would be great, or I could be ok with 1,2,3 rotation.