New Feature Coming - Targeting Heroes
Comments
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blankcanvas said:I'm hoping it's a build your own legends store to spend cp on.
People need to seriously temper their expectations, I think.3 -
bluewolf said:blankcanvas said:I'm hoping it's a build your own legends store to spend cp on.
People need to seriously temper their expectations, I think.0 -
when do you guys think this is going to be implemented? they said soon... just hope its not scl10 soon....really excited about this0
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blankcanvas said:tupacboy said:when do you guys think this is going to be implemented? they said soon... just hope its not scl10 soon....really excited about this
But it's definitely not "SCL10" Soon. As said on the first page of this thread:IceIX said:
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I'm thinking that it could be implemented with the start of next season. If they're adding something new to collect which is involved in how you get more covers, like some type of shard system which has been brought up, then it would make sense to start it then so they can update the rewards if they need to.1
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I think its purple because its a 5star- like how the tokens are, I gather the 4* is gold , 3 silver and 2* aint need none
I want to thank them for giving us a super advanced teaser for this new feature. Start the hype early! I will really be looking forward to Christmas celebrations in a way I have never anticipated Anniversary- anni rewards well vs xmas is fun. This will be a good thing, I have faith in them for this. Saved covers were yuge! Bonus heroes have been clutch. Supports are totally rad but they have just been handled poorly- the point is these major upgrades are usually great additions to the gameplay that have kept me playin.I would also like to ask the forum to be aware that we have been saying we want more communication; they have obliged and we should respect the design and release process. I am glad they let us know what kind of powers the new releases are before we get final numbers and well, names. Forum discussion of ?arnag5 interactions w kitty has been a great thread. This heads up does let us make the roster priorities and strategic BH choices that we have been saying we can handle. I wonder if a mini hoard isn’t a good idear to have when this rolls out and I’m glad they gave us that sneak peek so I can start.I look forward to more updates on this topic, my 3/0/3 H5 can use any help they offering. Especially if Cap is “working”2 -
This could work like Deadpool points. Use the associated character once per day to get points. When you have enough points you get a cover for the targeted character. Higher tier characters will cost more points. You would be able to target a new character each time, but changing mid-stream would cost points.
I expect that you won’t be able to select the colour of the cover, but you may be guaranteed to get the colour you have least of. So a 4 4 4 character would get a random cover but a 4 4 3 character would get the cover there are only three of.3 -
Hoard till Christmas in hopes of this opening by then. Double winning1
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It will be interesting if the new system requires you to use the character you want covers for. I mostly ignore the undercovered characters in my roster. But if there are more reasons to use them, I wonder if it will result in more enemy variation in PVP tournaments?
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I hope not. I don't want to be forced to use my low cover Talos or Namor in competitive pvp and pve, for who knows how long, just so I can eventually get one cover for that character. I hope it's some other metric that feels more organic. I mean hell just using Deadpool everyday to get whale points is a drag.0
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shardwick said:I mean hell just using Deadpool everyday to get whale points is a drag.
I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards. If you want the character to gain experience (covers) then you need to use them. Maybe it will be a one-time only thing, like the Deadpool points. Maybe it will be X points, depending on the difficulty of the node that you're going into. One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10. Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.
If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.1 -
Perhaps in addiction to earning "experience points" by using a char on offense, you could also earn said points by beating that char each time they are the opponent?
Reward the 6x/7x grinding in PvE a little more (especially in non-goon events) and perhaps encouraging some more diversity in PvP.0 -
Simplicity is best.
Adding a new feature with as few new things as possible is the most logical choice. Especially in a game where the code is 6 years old (new engine notwithstanding).
There has never been a need in the game to track each player's use of a character, nor how often you beat someone etc. (Other than just the Deadpool points seeing if you use him in a 24 hour period).
If I were going to create a new feature that has new moving parts, I would tie it to existing metrics or activity as much as possible.
It would be neat if using a character earned you covers; on the other hand that would mean that to, say, earn a cover for your 10 cover Doom you would need to run him which would mean you were using sub optimal characters in PVE (slow clears) or PVP (target!) and I'm sure competitive players would be crying foul.0 -
skittledaddy said:Perhaps in addiction to earning "experience points"9
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sambrookjm said:shardwick said:I mean hell just using Deadpool everyday to get whale points is a drag.
I think the idea of the Targeted character using a Deadpool Points style event to get point is probably the best idea so far in the boards. If you want the character to gain experience (covers) then you need to use them. Maybe it will be a one-time only thing, like the Deadpool points. Maybe it will be X points, depending on the difficulty of the node that you're going into. One of the easy clear nodes in a PvE might be one point, while the maxed out SCL9 node might be 10. Sure, using your 1/0/0 character is going to be annoying in the higher level nodes, but sometimes we're required to do that anyway.
If you can choose the cover, the first five stars I go for will be my 5/5/2 Daredevil to champ him, followed by my 5/0/1 Prof X.1 -
As far as tying the feature to existing metrics, we know they know how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation.0
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ThaRoadWarrior said:As far as tying the feature to existing metrics, we know they know how often characters are used from the Trivia we occasionally see, and of course the infamous OML nerf-splanation.
And let's face it, the best course of action would be to keep running your meta teams to get them maxed and that's what anyone who's truly competitive would do. So anyone who's not already running those meta people would be falling further behind in that scenario. Doesn't seem smart from a developer's standpoint to bake in a system where the best rosters are simultaneously beating you and increasing their advantage over you as they do so.1 -
If this system isn't designed to help combat RNG and dilution then I fear it will simply be more giving to the already haves. It should be 100% about helping players complete characters in a more reasonable timeframe, not racking up champion levels. Assuming Bonus Heroes remain they can be deployed towards champion levels.
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@bluewolf I'm confident they have access to that data. I haven't had to use customer service for too much, but they seem able to skim events that have taken place in my play history. If a person can do that, it's a scriptable operation.
The usage-based growth model doesn't allow for an un-rostered character to be targeted either, which seems like a really huge disadvantage considering how many unfed 4s and 5s still exist. If the goal is to make a catch-up mechanic, there needs to be some avenue for 1st cover acquisition of a diluted character too. I suppose organic pull/bonus hero could be that, but it seems like you'd really want to be able to chase a character from un-rostered as a player.1 -
There are a ton of awesome ideas here, but I would be happy with a simple "every n pulls resulting in a _* character you get the character you designated for that * tier." You could get more during the n pulls, but pull n is always the one you chose. Color based on lowest first would be great, or I could be ok with 1,2,3 rotation.1
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