New Feature Coming - Targeting Heroes

1235719

Comments

  • BriMan2222BriMan2222 Posts: 41 Just Dropped In
    KGB said:

    For example, one of the biggest things players have been asking for is a way to direct progress towards given characters, especially those that aren't directly featured in a given pack. Both the Saved Heroes and Bonus Heroes systems help with this, but we can go even further. Directed progress is super important for players to feel as if they can get more powerful by playing to have the tools they need to succeed.

    By working with this new coming soon feature, players will be able to choose which characters they want to directly go for and get covers to complete. On top of this, the feature is visible and easily trackable, so players will always know how close they are to that next character milestone.



    After re-reading this part of the announcement again I'm hoping this is just a 'fixed draw' feature. By that I mean after X number of 4* or 5* tokens you get a guaranteed 4* or 5* character of your choice.

    For example lets say the X is 9 and you set your 5* target hero to Surfer. So after your next 9 5* covers (from latest, classic, special release store etc) your next 5* cover (again from any latest, classic, special release store) will be a Surfer (presumably random color).

    The tracking feature will show you how far along you are toward the X value (9 in my example) so it might say 7/9 to show that you have hit 7 5* tokens since your last fixed draw. You'd then would know you are close (in case you want to change your target hero I suppose or just know how many more tokens you might need to open).

    Perhaps a T10 finish in a PvE or PvP will move you 1 further along without actually opening tokens.

    KGB
    I've been saying for years that MPQ needs a system like this.  They had this type of system in Marvel Avengers Alliance where after drawing a certain number of duplicate covers to get a locked hero or villain you were guaranteed to draw a cover you didn't have already.
  • wymtimewymtime Posts: 3,159 Chairperson of the Boards
    I have been thinking about this feature and I am wondering how the targeting will work.

    option 1 like shield rank used to work where you gain experience per match  that slowly builds up toll you can upgrade a level.

    option 2 how shield rank works now with with cover pulls and levels building up points to get a cover.

    option 3 directly tying to LT/CP pulls.  So every five 5* you pull you get your targeted hero.  Every four 4* you get your targeted 4*.

    option 4 buying points for targeted hero’s with iso, red iso, or HP
  • bluewolfbluewolf Posts: 3,378 Chairperson of the Boards
    Demiurge is also the developer on a similar game to MPQ, SEGA Heroes.  In fact, some of the new game engine was borrowed/copied from that game.

    That game has a shard system of character collection.  In that game there are 4 tiers, needing 15, 25, 50, or 65 shards to unlock or level a character. 

    Of course they could be looking at something different here, and I don't want to make any assumptions about the numbers, or design or anything else.  But it makes me very suspicious that a shard system is what they are working on.

    I really hope this new system is on top of bonus heroes vs replacing them......the fact is that it has gotten continually harder to get the covers you want in this game and if there isn't something introduced that actually makes things better (not just feels better) then players will just keep losing ground.  And of course I recognize that the game needs to make money, that it needs to be not-easy to get what you want etc but at the same time they should tacitly acknowledge the situation the game is in and how dilution has impacted players' ability to progress their rosters.
  • jtmageejtmagee Posts: 153 Tile Toppler
    If they replace Bonus Heroes, the system would have to have a lower structure to counter losing the odds on a Bonus Hero. Otherwise this whole new system is moot.
  • Daredevil217Daredevil217 Posts: 2,378 Chairperson of the Boards
    bluewolf said:
    Demiurge is also the developer on a similar game to MPQ, SEGA Heroes.  In fact, some of the new game engine was borrowed/copied from that game.

    That game has a shard system of character collection.  In that game there are 4 tiers, needing 15, 25, 50, or 65 shards to unlock or level a character. 

    Of course they could be looking at something different here, and I don't want to make any assumptions about the numbers, or design or anything else.  But it makes me very suspicious that a shard system is what they are working on.

    I really hope this new system is on top of bonus heroes vs replacing them......the fact is that it has gotten continually harder to get the covers you want in this game and if there isn't something introduced that actually makes things better (not just feels better) then players will just keep losing ground.  And of course I recognize that the game needs to make money, that it needs to be not-easy to get what you want etc but at the same time they should tacitly acknowledge the situation the game is in and how dilution has impacted players' ability to progress their rosters.
    Interesting. This new feature sounds similar to the shards thing you are talking about. Like you can get 1/65th of a 4* cover. My question is, in Sega Heroes how do the shards drop (progression, placement, opening tokens, etc.), how frequently (every time X happens?), and are they universal (I.e. I can put them toward any character and higher tiers cost more) or tier specific? Any more insight you can give into Sega Heroes might give some insight. 
  • LavaManLeeLavaManLee Posts: 355 Mover and Shaker
    The devil will be in the details.  Sounds encouraging but won't know until the entire program is rolled out.
  • The Viceroy ReturnsThe Viceroy Returns Posts: 446 Mover and Shaker

    I've been saying for years that MPQ needs a system like this.  They had this type of system in Marvel Avengers Alliance where after drawing a certain number of duplicate covers to get a locked hero or villain you were guaranteed to draw a cover you didn't have already.
    Lockbox Heroes!!
    Like this game, I ran a sheet of how many ISO I needed as new Lockbox heroes were released.
    Like with all RNG systems, I got them under the average, and sometimes not.  Think my best one was only needing like 90 total ISO (the average was 120 or so).  But at least there was a top end that guaranteed you the hero if you had tinykitty enough RNG.
    Ah those were the days...

    I miss A:AA every now and then.
    Coming up on the 3 year anniversary of its shut down (October 2016).  It's been that long already?
  • BriMan2222BriMan2222 Posts: 41 Just Dropped In
    edited 18 October 2019, 22:25

    I've been saying for years that MPQ needs a system like this.  They had this type of system in Marvel Avengers Alliance where after drawing a certain number of duplicate covers to get a locked hero or villain you were guaranteed to draw a cover you didn't have already.
    Lockbox Heroes!!
    Like this game, I ran a sheet of how many ISO I needed as new Lockbox heroes were released.
    Like with all RNG systems, I got them under the average, and sometimes not.  Think my best one was only needing like 90 total ISO (the average was 120 or so).  But at least there was a top end that guaranteed you the hero if you had tinykitty enough RNG.
    Ah those were the days...

    I miss A:AA every now and then.
    Coming up on the 3 year anniversary of its shut down (October 2016).  It's been that long already?
    Hey, someone else who remember the glory days of A;AA!  I miss it too, but in some ways I'm kind of glad it ended.  Between MPQ and that game I was spending soooo much time grinding.
  • FalconfreakFalconfreak Posts: 66 Match Maker
    I hope this new system makes it easier and realistic to find the covers you need for whatever the target hero is.
  • bluewolfbluewolf Posts: 3,378 Chairperson of the Boards
    bluewolf said:
    Demiurge is also the developer on a similar game to MPQ, SEGA Heroes.  In fact, some of the new game engine was borrowed/copied from that game.

    That game has a shard system of character collection.  In that game there are 4 tiers, needing 15, 25, 50, or 65 shards to unlock or level a character. 

    Of course they could be looking at something different here, and I don't want to make any assumptions about the numbers, or design or anything else.  But it makes me very suspicious that a shard system is what they are working on.

    I really hope this new system is on top of bonus heroes vs replacing them......the fact is that it has gotten continually harder to get the covers you want in this game and if there isn't something introduced that actually makes things better (not just feels better) then players will just keep losing ground.  And of course I recognize that the game needs to make money, that it needs to be not-easy to get what you want etc but at the same time they should tacitly acknowledge the situation the game is in and how dilution has impacted players' ability to progress their rosters.
    Interesting. This new feature sounds similar to the shards thing you are talking about. Like you can get 1/65th of a 4* cover. My question is, in Sega Heroes how do the shards drop (progression, placement, opening tokens, etc.), how frequently (every time X happens?), and are they universal (I.e. I can put them toward any character and higher tiers cost more) or tier specific? Any more insight you can give into Sega Heroes might give some insight. 
    The game is structured so differently from MPQ that I don't think it would be that helpful to dig into it.  (I also only dabbled in it, and haven't really done anything in it in a while.)  If I recall you get chests from nodes and finishing paths that sometimes contain shards, which always are character-specific.  You don't pick from which ones you want etc.  I also have only played the non-placement PVE side.  The game is so different; every time you log in you are seeing the current bundles they are promoting, for example.  You also get a chest every 3 hours that you can open which seems to contain a shard every time.
  • HoundofShadowHoundofShadow Posts: 2,185 Chairperson of the Boards
    edited 19 October 2019, 04:40
    A number of match-3 RPG games have similar shard systems to power up their characters. Typically, it involves about 150-200 covers to reach the final form of those characters. I know of one that give X exp points for character of the same class, and X+Y exp points for that exact character. Most of them involve opening packs or getting covers by playing nodes,  and then storing those character covers in an inventory. Finally, those cards will be merged to create a stronger character.

    I think the more important question is, is this feature an add-on, or will this involve debuffing some other feature(s) or the removal of other feature? I'm going with the latter.  :p


  • sambrookjmsambrookjm Posts: 1,570 Chairperson of the Boards
    OJSP said:
    I guess that means one of the songs that the Maggia sings in Howard the Duck's PvE is "Damn, It Feels Good To Be a Gangsta."  Does that mean Kingpin is Lundberg?
  • grumbLEGOgrumbLEGO Posts: 26 Just Dropped In
    dingo said:
    My question is, will this be like Shield Clearance Levels? Remember when SCL first came our we were given a rank  based on something....? I don't remember the criteria. Which translated into a bunch of iso. I remember receiving around 300K or more.  Will we be prorated with rewards based on some sort of level?.... Not to jump to conclusions.... 
    this is my question as well. 
  • Dragon_NexusDragon_Nexus Posts: 3,690 Chairperson of the Boards
    I'll be very cusious to see how this differs from Bonus Heroes...
  • Tony_FootTony_Foot Posts: 944 Critical Contributor
    I'll be very cusious to see how this differs from Bonus Heroes...
    £$
  • shardwickshardwick Posts: 1,382 Chairperson of the Boards
    Well, however it works I just hope it doesn't take forever and a day to level up.
  • HoundofShadowHoundofShadow Posts: 2,185 Chairperson of the Boards
    It will take at least about a month or two for 4* and 5*.
Sign In or Register to comment.