bluewolf said: Demiurge is also the developer on a similar game to MPQ, SEGA Heroes. In fact, some of the new game engine was borrowed/copied from that game.That game has a shard system of character collection. In that game there are 4 tiers, needing 15, 25, 50, or 65 shards to unlock or level a character. Of course they could be looking at something different here, and I don't want to make any assumptions about the numbers, or design or anything else. But it makes me very suspicious that a shard system is what they are working on.I really hope this new system is on top of bonus heroes vs replacing them......the fact is that it has gotten continually harder to get the covers you want in this game and if there isn't something introduced that actually makes things better (not just feels better) then players will just keep losing ground. And of course I recognize that the game needs to make money, that it needs to be not-easy to get what you want etc but at the same time they should tacitly acknowledge the situation the game is in and how dilution has impacted players' ability to progress their rosters.
DarthDeVo said: fight4thedream said: liminal_lad said: fight4thedream said: While new avenues to acquiring characters is always welcome news, until we get more concrete details I do think it would be wise to temper one's expectations. Coming from a mod, I can't tell if this means "I know something you don't know and you're going to be disappointed" or just "I don't want you guys getting yourselves worked up when we don't know any details." It's the latter. I do not get any special access to information about the game. I learn about new features and changes the same as everyone else here. But I have been around long enough to see people get their hopes up only for things to not work out as they had wished (myself included). It's definitely something to be curious about and look forward to but let's find out how it will work first before jumping to any conclusions. Awwwwwww man, I was looking forward to breaking out my Jump to Conclusions Mat.You see, it's this mat that has a bunch of different conclusions you can jump to.
fight4thedream said: liminal_lad said: fight4thedream said: While new avenues to acquiring characters is always welcome news, until we get more concrete details I do think it would be wise to temper one's expectations. Coming from a mod, I can't tell if this means "I know something you don't know and you're going to be disappointed" or just "I don't want you guys getting yourselves worked up when we don't know any details." It's the latter. I do not get any special access to information about the game. I learn about new features and changes the same as everyone else here. But I have been around long enough to see people get their hopes up only for things to not work out as they had wished (myself included). It's definitely something to be curious about and look forward to but let's find out how it will work first before jumping to any conclusions.
liminal_lad said: fight4thedream said: While new avenues to acquiring characters is always welcome news, until we get more concrete details I do think it would be wise to temper one's expectations. Coming from a mod, I can't tell if this means "I know something you don't know and you're going to be disappointed" or just "I don't want you guys getting yourselves worked up when we don't know any details."
fight4thedream said: While new avenues to acquiring characters is always welcome news, until we get more concrete details I do think it would be wise to temper one's expectations.
BriMan2222 said: I've been saying for years that MPQ needs a system like this. They had this type of system in Marvel Avengers Alliance where after drawing a certain number of duplicate covers to get a locked hero or villain you were guaranteed to draw a cover you didn't have already.
The Viceroy Returns said: BriMan2222 said: I've been saying for years that MPQ needs a system like this. They had this type of system in Marvel Avengers Alliance where after drawing a certain number of duplicate covers to get a locked hero or villain you were guaranteed to draw a cover you didn't have already. Lockbox Heroes!!Like this game, I ran a sheet of how many ISO I needed as new Lockbox heroes were released.Like with all RNG systems, I got them under the average, and sometimes not. Think my best one was only needing like 90 total ISO (the average was 120 or so). But at least there was a top end that guaranteed you the hero if you had tinykitty enough RNG.Ah those were the days...I miss A:AA every now and then.Coming up on the 3 year anniversary of its shut down (October 2016). It's been that long already?
Daredevil217 said: bluewolf said: Demiurge is also the developer on a similar game to MPQ, SEGA Heroes. In fact, some of the new game engine was borrowed/copied from that game.That game has a shard system of character collection. In that game there are 4 tiers, needing 15, 25, 50, or 65 shards to unlock or level a character. Of course they could be looking at something different here, and I don't want to make any assumptions about the numbers, or design or anything else. But it makes me very suspicious that a shard system is what they are working on.I really hope this new system is on top of bonus heroes vs replacing them......the fact is that it has gotten continually harder to get the covers you want in this game and if there isn't something introduced that actually makes things better (not just feels better) then players will just keep losing ground. And of course I recognize that the game needs to make money, that it needs to be not-easy to get what you want etc but at the same time they should tacitly acknowledge the situation the game is in and how dilution has impacted players' ability to progress their rosters. Interesting. This new feature sounds similar to the shards thing you are talking about. Like you can get 1/65th of a 4* cover. My question is, in Sega Heroes how do the shards drop (progression, placement, opening tokens, etc.), how frequently (every time X happens?), and are they universal (I.e. I can put them toward any character and higher tiers cost more) or tier specific? Any more insight you can give into Sega Heroes might give some insight.
OJSP said: https://live.staticflickr.com/78/200246008_b5b1a7b170_b.jpg
dingo said: My question is, will this be like Shield Clearance Levels? Remember when SCL first came our we were given a rank based on something....? I don't remember the criteria. Which translated into a bunch of iso. I remember receiving around 300K or more. Will we be prorated with rewards based on some sort of level?.... Not to jump to conclusions....
Dragon_Nexus said: I'll be very cusious to see how this differs from Bonus Heroes...
HoundofShadow said: It will take at least about a month or two for 4* and 5*.
Tony_Foot said: Dragon_Nexus said: I'll be very cusious to see how this differs from Bonus Heroes... £$