Ghast wrote: I suggest all of you start bringing Spider-Man into PVP immediately. Don't bother shielding, either. Include a 1* as your third if you want to make things super-efficient for me.
Neuromancer wrote: I'm now referring to Spider-Man as, "Bagman II: Electric Boogaloo."
Neuromancer wrote: In light of the recent character and rules changes, I'm now referring to Spider-Man as, "Bagman II: Electric Boogaloo."
john1620b wrote: I changed mine to 5/3/5, but I wish I'd stayed 3/5/5. Healing is now pretty much worthless -- at least with stuns they're situationally useful. So I'd say go with 3/5/5.
raek13 wrote: Considering the name of the game now seems to be damage prevention instead of healing, who has the best shield tiles when you consider easiest to obtain quickly? I'm assuming in volume of damage mitigated, Falcon would be among the highest, but 12ap takes a bit, even with boosting. With Spidey being passive, you can have a few on the board quickly. Mine isnt levelled, so I don't know how much they absorb though. Thoughts?
Nonce Equitaur 2 wrote: Suggested change for his Blue power.Web Interference - Blue 5AP Spider-Man picks a strategic spot for a web countdown tile. Opponent powers using the chosen color are unusable for 2 rounds. When the countdown is over, just the webbing remains.Level Upgrades Level 2: Powers are unusable for three rounds. Level 3: Countdown tiles powered by the chosen color are halted. Level 4: Protect, Strike, and Attack tiles of the chosen color stop functioning. Level 5: Interference lasts for 4 rounds.