is just fine. Though it really needs to be at 5 covers to be able to stunlock.
His blue is okayish, but I still look in askance at people who say that you can actually stun lock with it. Much less with more than 1 character.
Assuming you have 3 webs out, you still need to average 1.6 matches every 3 turns to maintain a stunlock.
Seasick Pirate wrote:
Is Spidey completely worthless? I have a 3/5/5 Spidey but never had enough covers pre-nerf to ever use him.
Post-nerf I only ever hear how pitiful he is. He's rarely featured so I haven't felt the need to level him up.
I'm temped to bring him up around 130~140 just for his even. Just not sure how often I'd use him afterword since I have a decent 3-star character roster.
Puce Moose wrote:
Spiderman uses his powerful web-spinners to sling the targeted enemy into the rest of the enemy team.
Level 1: Deals 10% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 150 damage to the targeted enemy.
Level 2: Deals 13% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 175 damage to the targeted enemy.
Level 3: Deals 16% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 200 damage to the targeted enemy.
Level 4: Deals 19% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 225 damage to the targeted enemy.
Level 5: Deals 25% of the targeted enemy's current health in damage to the rest of the enemy team, then deals 250 damage to the targeted enemy.
Max Level: 1850 base damage
Red Panda wrote:
Sticky Situation - 8 AP (wow it's hard to write in yellow and have it be legible)
Sticky Situation - 8 AP
Spider-Man swings into action landing a devastating blow, dealing 85 damage. Costs 1 AP less per web tile on the board (minimum cost 5 AP)
Level 2: Deals 120 damage
Level 3: If target is stunned, deals an additional 50 damage
Level 4: Deals 180 base damage
Level 5: If target is stunned, deals an additional 80 damage
Max Level: Deals 1200 base damage, if target is stunned deals an additional 600 damage
So it would be tricky to maintain yellow web tiles while trying to keep spamming the ability, so it shouldn't lead to an exploit. Maybe Blade's Nightstalker would turn this into a neat combo if the enemy's strongest color is yellow
My druthers, and no one asked me, would be for Web-Bandages to be replaced with "Friendly Neighborhood Spider-Man" that collected TU tiles, and for Storm's power to be tile shattering/cascade generating, but not focused on TU tiles.
Replace the now-deleted healing ability with an actual attack. Something low cost and with additional utility. For example, 6 yellow AP (there are very few inexpensive yellow skills, this could be an interesting meta change) to do moderate damage and give a secondary support effect. For example: "Spider-Man swings into battle, kicking the enemy for ~1500 damage and firing his webs to slow their attack, destroying up to 3 enemy strike tiles." Increase damage with levels and covers and number of strike tiles destroyed with covers.
Spider-Man needs an offensive ability. He's not a cannon, but he is a powerful fighter.
Spidey is not healer, I would change to offensive move (he should have one...) with average damage, but keep increasing with amount of on board. is fine, let it be. - it's not bad, but it is spider-sense, not spider-web-protect... Maybe add to this skill something like: whene there is tile on board, spider has 15% to avoid any damage and for every next on board add 5% to avoid (for maximum 30%).