*** Spider-Man (Classic) ***
Comments
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Spidermans spider sense most definitely should be able to avoid traps. Or, instead of how it is now, where you can't see the enemy traps, they could make it so that if you have Spidey on your team, you can see them. After all, that's kind of the whole point of his spider sense, isn't it? To see dangers that others can't before it's too late? D3 did say that they like to keep a character's powers close to their actual character in the comics. Seeing traps would be a perfect addition to his purple ability.
They could change the ability to something like this:...
If you make a purple match, Spiderman places a protect tile on the board. Tile Strength based on number of web tiles on the board. If there are any enemy traps on the board when you make a purple match, instead of creating a protect tile, Spiderman webs up the trap tile, disabling it.
This would most definitely make Spidey more useful and more fun to play.0 -
JCTthe3rd81 wrote:they could make it so that if you have Spidey on your team, you can see them.
defienietly, should work like that. I dont use spidey much, but it does make sense.0 -
Phaserhawk wrote:Spiderman's weakness is the web tile mechanic, because all 3 of his abilties are tied into it and he needs to cast unboosted skills to get them boosted, he's flawed.
Spider-Sense - Purple PASSIVE
Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play. If there are more Purple Protect tiles than Web tiles, a basic blue tile is converted to a Web tile when Spider-Man is hit.
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Level 2: Creates up to 3 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 4 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
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Here's my try at improving Spider-Man. All the numbers are just guesstimates.
On yellow, getting rid of fake healing and giving him an attack power instead. Plus a passive boost to web tiles production, making all his powers a little better. But it requires that Spidey is hit, so you need to let the enemy make a move. Unless they put some attack tiles. ( *cough* Doc Ock )
On purple, giving him a second passive effect - a true spider sense. On offense, us players can use it cleverly which should make it a fun power (and in overscaled PvE, Spidey could make a triumphant return ), where on defense, it can make him a PITA to KO (as it should be, it's Spidey - he never gives up ) protecting him from a nuke or two.
With a slight buff from yellow, blue really needs no additional improvement. It still requires level 5 if you wish Spidey to be able to stun more than occasionally, so you can't have max protect tiles, max stun and the cheapest attack all together.
Spider-Man uses webbings to hurl himself into the enemy, hitting his target for 60 damage and consuming a Web tile. Costs 1 less AP for each Web tile in play. (min. 9 AP) PASSIVE: If there are more Purple Protect tiles than Web tiles, add a blue Web tile when Spider-Man is hit.
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Level 2: Does 133 damage. Minimum cost 8 AP.
Level 3: Does 206 damage. Minimum cost 7 AP.
Level 4: Does 303 damage. Minimum cost 6 AP.
Level 5: Does 425 damage. Minimum cost 5 AP.
Spider-Man slings webs, stunning the enemy for 1 turn. He then adds a Yellow Web tile to the board.
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Level 2: +1 turn of stun if 3 Web tiles exist
Level 3: +1 turn of stun if 2 Web tiles exist
Level 4: +1 turn of stun if 1 Web tile exists
Level 5: +1 or +2 turns of stun when 1 or 2 Web tiles exist.
Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles. New Protect tile Strength is based on the number of Web tiles in play. When 3 or more Web tiles are in play, Spider-Man dodges any attack that would've downed him, taking no damage and consuming 3 Web tiles while avoiding it.
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Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
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Poor spider. I used to use him for early protect tiles I could boost with falcon. Now I get a free protect tile and a great way to use the yellow with Cage0
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Well...he fake heals, stuns and squirts protect tiles, so...good for Survival Modes? </scraping bottom of barrel>0
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hurcules wrote:Well...he fake heals, stuns and squirts protect tiles, so...good for Survival Modes? </scraping bottom of barrel>0
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I'm kinda liking Spiderman with 4 blue and 4 yellow. I find I don't stun with him often enough that the 5th blue makes much difference, and have been using Spidey mainly in survival nodes with a squad of Spidey/Daken/Falcon. His healing there is useful at times if the AI gets gets a strong enough nuke off that gets through your boosted protection tiles. Spidey's especially nice against The Hand goons that drop early attack tiles when they die--can get protection tiles ramped up far quicker then relying on Falcon purple.0
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Quebbster wrote:hurcules wrote:Well...he fake heals, stuns and squirts protect tiles, so...good for Survival Modes? </scraping bottom of barrel>
Now replace Spiderman with Luke Cage and you see Spidermans irrelevance really hit an all time high.0 -
Lerysh wrote:Now replace Spiderman with Luke Cage and you see Spidermans irrelevance really hit an all time high.0
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What hurts Spider the most is lack of any offensive ability, I don't understand why he's pure support and (poor) healer in this game, while in comics Peter is mostly street brawler like DD or Cage.0
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ClydeFrog76 wrote:Still dreaming about an update that removes the incomprehensible and - since true healing - useless Web Bandages for something offensive and more in line with the Spidey you see in the comics who can go toe-to-toe with the big guys and who refuses to back down in a fight.
Totally agree! He needs something similar to Luke Cage's punch combo. I understand that Spider-Man has a healing factor but his defense is so strong that it can arguably be accounted for wrapped up in his purple ability. (Soaking damage can be the same as healing from it) Spidey sticks you in place and punches or kicks your head off. He used to be in the top 10 physically strongest characters in marvel but he only deals "match" damage? How about this...
(10 ap) Sarcastic Beating
Spider-Man distracts his enemy with a wise crack about his stupid face, angering them and creating an opening he takes advantage of. Spider-Man quickly closes using punches, kicks, flips, dodges, makes another' wise crack about the jail time he sees in his enemies future and punches one last time.
Level 1: Spider-Man destroys 1 selected tile of each color corresponding to the "power" color pool of the selected enemy dealing 300 damage, accumulating AP and dealing tile damage.
Level 2: two tiles, 600 damage ....... And so forth...... Or somethig0 -
simonsez wrote:Lerysh wrote:Now replace Spiderman with Luke Cage and you see Spidermans irrelevance really hit an all time high.
Web bandages can be quite nice too just to make sure you don't take too much extra damage.0 -
Are the stats for Web Bandages up to date? I have a cover sitting in storage that says level 1 heals for 329, plus another 345 with web tiles, and that level 2 will increase health burst to 461. These numbers are much higher than what is listed in the first post here.0
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Probably not since purple skill also says it creates 3 protect tiles at max when it actually creates 4.0
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I just realized how fitting is the new (variant) cover for Spider-man. Sitting will all the unimportant people watching the news on his smart phone. It probably shows some heroes with real powers fighting crime and, possibly, aliens. Poor Spidey.0
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HA!!! -- very fitting. "I think I'll just sit this one out."0
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So, realizing there are dissenting opinions, I'm getting the impression that am I relatively safe letting go of 3* Spidey? I could really use another slot, and I've actually almost always chosen 2* characters over my half-finished 3* Spidey, sooo...
TIA!
DBC0 -
Drummerboycroy wrote:So, realizing there are dissenting opinions, I'm getting the impression that am I relatively safe letting go of 3* Spidey?0
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