Phaserhawk wrote: griller wrote: Honestly, I can't imagine, how can I survive a 395 level PVE enemies without the 2AP stun. These enemies have so high hp (20 000), that it is impossible to kill them before they kill me, it's just simple math. 5AP stun for max 3 turns is called a less significant change ? This is the most important change which by my opinion makes spiderman almost useless for >200 lvl enemies. For me this is definitely the last drop and I quit this game. Not just nobody cares the European players, where most tournaments end 6am and to be successful, you simply must play last few hours, but this is the 2-nd time I have invested in character which is later made almost useless. Knowing that in advance I would invest in something else. Dear developers, if you break the agreement (you offer abilities, I purchase, you change it), you should return the investment made as it works in the whole civilized world. If you sell me anything, and later you remotely change it's functionality, you have to accept the return of equipment and return the money. Somehow I survived this approach in case of thor, but now, which character should I invest in ? Clearly not the strongest one as you permanently destroy investments made in strongest characters. I consider that highly unserious. If you were relying solely on spidey to get you that high than you were way in over your head and it was players like you abusing the system that they had to go to the 400 cap. While D3 is to blame, you along with many other players decided to invest in the most effecient and easiest way to get to the top, I don't blame you, but if Spider-man was the only reason you were getting that high and can't because he's not as good anymore, your collection is past its effectiveness of what it can do and you see how obviously broken Spider-man was because you said there was no way you could beat those guys without him, translation "I abused Spider-man because I could and got really far in tourney's and such, that the rest of my collection had no place in being" Look at it this way, how many covers, ISO, and HP did all those months of abusing Spider-man get you? I'm guessing quite abit, so I think all of the players looking for refunds should also refund back the covers, ISO, and HP they got because of Spider-Man. What? no one likes that? Well I guess D3 is looking at it the same way, you still have Spiderman, he's still playable, albeit nowhere near as powerful and you keep all the stuff you abused him to get and we call it even.
griller wrote: Honestly, I can't imagine, how can I survive a 395 level PVE enemies without the 2AP stun. These enemies have so high hp (20 000), that it is impossible to kill them before they kill me, it's just simple math. 5AP stun for max 3 turns is called a less significant change ? This is the most important change which by my opinion makes spiderman almost useless for >200 lvl enemies. For me this is definitely the last drop and I quit this game. Not just nobody cares the European players, where most tournaments end 6am and to be successful, you simply must play last few hours, but this is the 2-nd time I have invested in character which is later made almost useless. Knowing that in advance I would invest in something else. Dear developers, if you break the agreement (you offer abilities, I purchase, you change it), you should return the investment made as it works in the whole civilized world. If you sell me anything, and later you remotely change it's functionality, you have to accept the return of equipment and return the money. Somehow I survived this approach in case of thor, but now, which character should I invest in ? Clearly not the strongest one as you permanently destroy investments made in strongest characters. I consider that highly unserious.
bahamut685 wrote: I love all the complaints, but that's schadenfreude for ya... Anywho, he wasn't made anywhere near useless, and claiming he's worse than O.Widow is just asinine, since he has nearly twice her health, and can heal roughly 250% as much health for just 3 more ap.
doloriel wrote: I think my biggest complaint about the change is that I'm not sure how to play what is essentially a brand new character compared to the one I had 12 hours ago. I already had him KO'ed in my first match of the night.
ThatOneGuyjp189512 wrote: doloriel wrote: I think my biggest complaint about the change is that I'm not sure how to play what is essentially a brand new character compared to the one I had 12 hours ago. I already had him KO'ed in my first match of the night. in the lightning round i got two victories cause they tried to kill my powered hulk with the new spidey, hilarity ensued!
wuming79 wrote: If Spiderman can steal like OBW, it will be great! Although my OBW has less health, she survives more games than spidey because she could steal and slows down the opponents. SPiderman on the other hand....maybe need to max the purple to have a better protection? I'm at 553 now but I can't stop the onslaught and headbutts in time....
locked wrote: There have been tons of suggestions for Spidey and while I don't think devs even look at them, I had an idea too and have to get rid of it because otherwise it's gonna torment me. Yellow should probably stay in its current rendition. Level upgrades increase the amount of healing. Level 5 doesn't remove webtiles. Blue - Spider-Man swings from webs and makes enemies hit empty air. For 8 blue, create a random webtile. When an active enemy ability goes off (including environment), it does nothing but destroy the webtile (doesn't work on passives, including Raging Tempest, Dormammu's Aid, Anger, Espionage, passive regen, etc.). Level 2: requires 7 blue. Level 3: requires 6 blue. Level 4: requires 5 blue. Level 5: choose the tile (only basic tiles). Purple (passive): Spider-Sense creates protect tiles on friendly purple matches (much stronger with existing webtiles). Level upgrades make protect tiles stronger and less dependent on webtiles. Level 5 generates one blue AP per enemy purple match. Crazy? Not crazy enough?
KLoganR wrote: OBW replaced my spidy, at least until I cover and level my Hood.
gamar wrote: I think most people are seriously underestimating how good a 3-turn stun for 5 AP is. And I actually think decreasing the webtile "cost" for all of his abilities by 1 might make him too good again - he's really powerful if he's in "3 webtiles" mode. But requiring 15 Blue AP to get him rolling just cripples him.