Narkon wrote: After losing 3 matches in a row in LR against Spiderman's blue I can say with certainty I am a strong supporter of the change. I won't care even if the change nerf him to hell. I don't want to play against another Spiderman who can stunlock my entire team for 4-5 turns even if it means I have 1 less hero to use. His design was flawed from the start and they took too long to nerf him. So good riddance.
pasa_ wrote: Narkon wrote: After losing 3 matches in a row in LR against Spiderman's blue I can say with certainty I am a strong supporter of the change. I won't care even if the change nerf him to hell. I don't want to play against another Spiderman who can stunlock my entire team for 4-5 turns even if it means I have 1 less hero to use. His design was flawed from the start and they took too long to nerf him. So good riddance. Mommy, I was just hit by thor yellow followed by green eradicating my team. Again! Pleeeease make D3 nerf thor for kicking my ****. Now seriously, how about learning to play for a change? How hard it is to work around this completely dumb AI that every other time matches the webs away right on? Limited to 1 use per turn you must grant them blue and webs to make yourself stunlocked excessively, at least two shots to kill the 2 initial webs and even if by the third use your first guy is awake to work still. Then they need a third match of blue allowed as 2 uses costed 6...
Ruval wrote: Honestly? I agree Spidey needed a nerf. Stunlocking has been a massive issue in many different games since you can't really balance around it and still have it in the game - and it's not fun. When you're doing it, it's not a challenge. And when it's done to you, it's just frustrating. No fun on either side. This change goes too far and will kill the character. I think simply just changing the stun to increase the base stun by 1 would be enough. So a 5 blue covers, it does 2-4 turns of stun for 0-2 web tiles on the board, for 5 blue ap. On the low end, a 2 stun stun is still pretty weak, but gets fairly powerful when you've done it enough. A 4 turn stun for 5 blue ap is quite good, but you would have had to burn 10 blue ap prior to getting there. Basically it would shift 15 blue ap from being 6 turns of stun total to 9 turns of stun total. To maintain a stun lock - on a mere one character - you'd need to generate 1.25 blue ap/turn - or a blue match every 2.4 turns, which is pretty damn hard. It also ignore the 10 blue ap you had to dump in to get it started, plus you need to protect those randomly placed web tiles.
Phaserhawk wrote: Basically Spidey can't mass stun anymore, period. He can single target stun, and he can do it better than anyone else in the game even post nerf, so you have to take it with a grain of salt. Spidey may as well read, play with +3 blue AP boost. then you can get off your 2AP stun after first match. But, with enough skill you can still maintain a perma stun you just need to be smart on the board and hope for lots of blue tiles. But taking a guy out for 3 turns at 5AP? Seriously that's insanely good. I just wish they would have scrapped his heal and made it a damage spell instead.
vayhle wrote: Here's the thing for me. I started playing a few months ago, had fun, built up a few covers. Started to be able to compete, and enjoyed the game enough I decided to pay in to get a cover maxed out, I chose Spiderman because he seemed so useful. Bought the covers last week, now its nerfed to hell. I PM-d and emailed asking for a way to recover this (coins refunded), no response. I would never choose or level this card with the new setup. Thor, Punisher, Hulk or wait for another now that spiderman is bagman+. Thing is, next week maybe Thor will be determined OP, or Hulk gets dropped to 1000 health at level 141 because that would be fun too. Lesson learned. Never, ever, spend money on this game.
WilsonFisk wrote: vayhle wrote: Here's the thing for me. I started playing a few months ago, had fun, built up a few covers. Started to be able to compete, and enjoyed the game enough I decided to pay in to get a cover maxed out, I chose Spiderman because he seemed so useful. Bought the covers last week, now its nerfed to hell. I PM-d and emailed asking for a way to recover this (coins refunded), no response. I would never choose or level this card with the new setup. Thor, Punisher, Hulk or wait for another now that spiderman is bagman+. Thing is, next week maybe Thor will be determined OP, or Hulk gets dropped to 1000 health at level 141 because that would be fun too. Lesson learned. Never, ever, spend money on this game. I bought the HP to boost my Spidey also. Contacted D3 and got nowhere. I then contacted Google Play support explaining to them that the product I purchased was changed post-purchase, and they gave me a FULL refund on an Asgard Treasure. I was just asking for HP back from D3, and acknowledging that they could take the covers as well. So, my suggestion play hard ball and contact Google. I ended up with a refund and still have my boosted but soon worthless Spidey.
mosaic wrote: Railing on people that used Spider-Man is just mean-spiriting. D3 designed the character and left it unchanged for 9+ months. Yeah, it was an overpowered character, but not a total gamebreaker. I'm still reeling that their "fix" is to slaughter the character's usefulness in all areas. How tough would it be to change the stun from 2AP to 4AP (or even 5)? To cut the protect tile strength in half? Instead, they just break the character. Like, worse than the Ragnarok nerf. It's only a matter of time before OBW and other frequently used characters get the same. And it's not even about balance. It's about shutting down characters that might make people think "I don't need to buy more hero points / ISO this week."
Osaic wrote: DayvBang wrote: dlaw008 wrote: I'm in the camp that they should have revised him completely. Remove the reliance on web tiles completely (I may post in another thread recommending that web tiles be removed from the game), turn one of his support powers into an offensive move, and generally make him more well-rounded. Spider-Man is stronger than Captain America in most versions, and known for his speed, stamina, willpower, intelligence, and wit. All D3 saw was a dude with web-shooters. I agree. There are moments in the comics when Spidey can take out a whole team. The essence of the character's comic book powers are that he uses webs to tie up enemies, and his agility/spider sense make him extremely difficult to hit. His enemies get very annoyed while fighting him! (which I think is partly why his humor works. He can wisecrack as he jumps around because lumbering muscleheads can't catch him). As I am a fan of flavor, I would love a Spidey in this game that played that way: keep his stun ability potent, turn his Spider Sense protect tiles into a dodge (like Hawkeye's Avoid). Remove the heal altogether, and give him one offensive combo power - like a flurry of blows that feel sort of like OBW's double hit, or a low cost/low damage AOE - something that would simulate his acrobatic attack style. He wouldn't be a damaging bruiser like Thor, but he couldn't be ignored either - he'd be annoying like a bug! This would feel much more like Spidey, and would keep him relevant without being OP. Current mpq Spidey doesn't get it quite right, but nerfed Spidey feels even more off base.
DayvBang wrote: dlaw008 wrote: I'm in the camp that they should have revised him completely. Remove the reliance on web tiles completely (I may post in another thread recommending that web tiles be removed from the game), turn one of his support powers into an offensive move, and generally make him more well-rounded. Spider-Man is stronger than Captain America in most versions, and known for his speed, stamina, willpower, intelligence, and wit. All D3 saw was a dude with web-shooters.
dlaw008 wrote: I'm in the camp that they should have revised him completely. Remove the reliance on web tiles completely (I may post in another thread recommending that web tiles be removed from the game), turn one of his support powers into an offensive move, and generally make him more well-rounded. Spider-Man is stronger than Captain America in most versions, and known for his speed, stamina, willpower, intelligence, and wit. All D3 saw was a dude with web-shooters.
gambl0r312 wrote: On the positive side, maybe this will result in people not getting ganked for -40 as easily on the last days of a tourney.... yea right...