*** Spider-Man (Classic) ***

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Comments

  • I had just a "funny" situation in No Holds Barred PvP. Spiderman vs. Patch. Computer Spidey kept stunlocking and my Patch regenerated most of the damage. Lasted almost 10mins. After the first minute I left to brew and drink some coffee waiting for my turn. Which never came, I lost. icon_e_biggrin.gif
  • A new suggestion.... can't cast/stun multiple webs/opponents in a turn.

    It hurts spider but doesn't devastate him. What do you think? After 3 webs you can still stun lock the team, however it's harder to achieve
  • events makes it very hard to win in certain matchup without that blue stun skill. So I am hoping they will not tweak him. Latest event they teaming evil goons with the good guys like thor and auto generate 4 green a turn lol. While I appreciate the fun of the match but there is no storyline behind it. Also make it very hard to win unless u those players spamming +ap boost so we kind of need the stun
  • A new suggestion.... can't cast/stun multiple webs/opponents in a turn.

    It hurts spider but doesn't devastate him. What do you think? After 3 webs you can still stun lock the team, however it's harder to achieve

    I think that is barely a nerf. It still makes it trivial to stunlock 1-2 guys.
  • +2 AP cost to blue skill.

    Not too broken, not too nerfed, and the devs could make the change in a heartbeat. Thoughts?
  • It would probably work. It would be a very harsh change to the first level of the ability, though, and make him unplayable without at least 3 in blue.
  • Let's say you start with 3. Make 1 match.
    6 blues.
    Stun one. Ai goes
    Stun 1 for 2 turns. Ai goes
    Match another blue and stun another for 3 turns. Ai goes
    Stun another 4x. Ai is free to move.

    Makes spiderman still useful, however, not as powerful until he has webs on the board. Which the Ai could destroy
  • wirius
    wirius Posts: 667
    To add:

    Reduce the ap reduction by X amount, and add Y web tiles per stun instead.

    Maybe add one web tile per 2 blue ap increased cost or something.
  • The quickest and easiest way is to just leave him alone, if you like spidey you use him, if you don't like him you don't.
  • Unknown
    edited March 2014
    FInally! A thread about Spider-man. I'm glad someone finally stepped up and made a thread about it.
  • It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore. I can accomplish both in about 30 seconds.

    This problem is harder than it looks which is why I don't actually bother suggesting, because that's what devs get paid to do, not me. He needs changes but he also needs to still be a useful character and that's actually pretty hard to figure out. It's easy to see that he needs a significant change though.
  • Phantron wrote:
    It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore.

    Would you not agree though that this change accomplishes both? The point of this thread is an idea that I think proves the solution doesn't need to be difficult or complicated.
  • Phantron wrote:
    It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore.

    Would you not agree though that this change accomplishes both? The point of this thread is an idea that I think proves the solution doesn't need to be difficult or complicated.

    If you increase the cost of the blue by 2 AP you are effectively doubling the cost of his blue at 5 covers. AFAIK ppl don't use spidey at less than 4 covers because the blue is too expensive so if you increase the 5 cover cost to make it equivalent to the 3 cover level then you are, as Phantron said, making it so nobody would ever use spiderman. If you want to change him it requires a reworking of his mechanic, not a simple AP cost increase.
  • Phantron wrote:
    It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore.

    Would you not agree though that this change accomplishes both? The point of this thread is an idea that I think proves the solution doesn't need to be difficult or complicated.

    It'd make the skill too weak at low levels. At 4 AP at max level, it'd still be too powerful against any 1 villian + 2 goons combination. You'd still use it to heal up reliably in PvP but you'd have to kill 2 guys first instead of just 1. You also indirectly nerfed healing value and Spider-sense effective strength by 50%, though the impact of that is less significant.

    I'm not saying I have better ideas but there is no real simple way to fix this, otherwise it'd have been done a long time ago.
  • bonfire01 wrote:
    Phantron wrote:
    It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore.

    Would you not agree though that this change accomplishes both? The point of this thread is an idea that I think proves the solution doesn't need to be difficult or complicated.

    If you increase the cost of the blue by 2 AP you are effectively doubling the cost of his blue at 5 covers. AFAIK ppl don't use spidey at less than 4 covers because the blue is too expensive so if you increase the 5 cover cost to make it equivalent to the 3 cover level then you are, as Phantron said, making it so nobody would ever use spiderman. If you want to change him it requires a reworking of his mechanic, not a simple AP cost increase.

    I simply disagree. I'm currently using Spidey with 3 blue covers, and it's what gave me this idea. People have kinda gotten used to the endless stunlocking so anything less may seem 'unusable' but 4ap for a stun that increases in power the more you use it AND fuels his (pretty damn powerful) healing ability seems about right to me. It may stop a lot of people using him, but it's certainly not fair to say no-one would use him like that, and getting less people to use him is surely kinda the point, no?
  • Phantron wrote:
    Phantron wrote:
    It'd be easy if the point is to make sure either nothing is meaningfully changed or that nobody would ever use Spiderman anymore.

    Would you not agree though that this change accomplishes both? The point of this thread is an idea that I think proves the solution doesn't need to be difficult or complicated.

    It'd make the skill too weak at low levels. At 4 AP at max level, it'd still be too powerful against any 1 villian + 2 goons combination. You'd still use it to heal up reliably in PvP but you'd have to kill 2 guys first instead of just 1. You also indirectly nerfed healing value and Spider-sense effective strength by 50%, though the impact of that is less significant.

    I'm not saying I have better ideas but there is no real simple way to fix this, otherwise it'd have been done a long time ago.

    Good points, but it certainly wouldn't be the only skill practically useless at lower levels (hoods yellow springs to mind), and to be 'too powerful' against a specific set of pve opponents is certainly far better than being too powerful pretty much all the time.
  • Good points, but it certainly wouldn't be the only skill practically useless at lower levels (hoods yellow springs to mind), and to be 'too powerful' against a specific set of pve opponents is certainly far better than being too powerful pretty much all the time.

    This particular subset shows up often enough to be a problem that still has to be dealt with later, and I assume people are looking for a long term solution here. It'll work as a stopgap but so is banning Spiderman from being used in PvE.
  • Toxicadam wrote:
    FInally! A thread about Spider-man. I'm glad someone finally stepped up and made a thread about it.

    Quite. Do we really need so much discussion about this in General? There is a Character Discussion forum, guys.
  • What about if spidey hurts himself a small amount with each web put down.

    If he gets low he can choose to stop stunning or use his heal to keep going but that would remove all the webs and have to start the cycle over again
  • I don't think they want anymore abilities in the game that cost less than 6 and I am perfectly fine with this. If a simple increase of the cost is the fix they go for, I think it will become obvious that they were not being honest about the work behind the fix which would also explain the so loooong delay. A simple fix like that would be able to be tested in a week, not 3 months. In my opinion, Spiderman requires more radical changes and not a simple cost buff despite the uproar this may cause.