*** Spider-Man (Classic) ***
Comments
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I like finishing battles at full health and Spidey is an integral part of that. I pair him with Patch and often OBW for quick dmg output. The stun helps mitigate the backlash of Berserker Rage.0
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Toxicadam wrote:I think some people play Spidey wrong. They focus too much on building up his blue at the outset and then stunlocking the team, then building up AP for their damage abilities. It's super-safe, but It makes the matches way too long (and boring).
I play him as a third wheel, someone along for the ride. I bring in two damage dealers and start building up AP for their big attacks right away. Unleash them and then once I have one opponent dead and the other one injured, THEN I have accrued enough blue through cascades and 4-way matches to start laying down some stuns. That way I don't take any damage as I'm mopping up (because the AI will have accrued a good chunk of AP at that point.) Then finish off with one heal at the end before dealing the finishing blow.
You're going to take more damage and put yourself more at risk of getting wiped, but it can shave a good 30-60 seconds (or more) off your match time.
Focus on collecting blue first is a good way to lose horribly in a 230X3 team because focusing on one color generally leads to disastrous results and pretty much anybody that's level 230 can kill someone with a good move before you have enough blues to lock down the team. You still have to play the game normally until roughly one guy dies on the other team. He's problematic because he turns most game into instant game over as soon as one guy on the other side dies but someone else still has to land the killing blow on the first opponent. I don't see how it's any more boring than without him because you'd still try to kill the most dangerous guy immediately. That also doesn't make him any more balanced, but if you find playing with Spiderman boring you're probably not using him correctly.0 -
I've been using him less and less, and my 141 Hood more and more. Enemies rarely get abilities off if I have OBW / Hood / Punisher, and when they do, it's something super cheap and low-costed (or a goon / villain mission like Moonstone + 2 Purple feeders, ouch!). Only time I'm actually using Spiderman is if they have Daken - I can't keep up with those absurd strike tiles all over the board, especially not if some lucky cascade goes off and just instagibs my poor not-so-innocent Natasha. Fwip Daken -> Match green to my heart's content.0
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Konman wrote:Kelbris wrote:No matter who I pair him with, stunlock sucks the fun out of fights for me. It was fun for a while being able to make end fights with full health, but after Episode 4 (Spidey + MN Mags) I'm legit going out of my way to avoid using him even if I'm fighting high level teams.
I remember the elation of finally getting 4 blue covers and being able to shut down teams entirely, so I can get why people would be upset if he gets needed before they get some mileage out of his blue, but I'm so ready for that nerf.
Don't use him, simple as that.
I ju--
Did you even read my post? Not to try and be fallacious with a false dilemma, but is this an issue of negligence or just comprehension?I'm legit going out of my way to avoid using him even if I'm fighting high level teams.
Is this some form of reverse trolling that I'm not aware of?0 -
IceIX wrote:Agreed. Mine's only sitting at 80, but for the past two events I've been leaving him out in favor of Punisher. Sure, I take some more damage, but the fights are more fun. Scaling is also not hitting me like a truck as a result too, so that's a plus.
Punisher is easily one of the most fun characters in the game. Hell, I think the randomness of his green makes him even more fun to use. So glad I decided to push him past 100.
What's your team comp with him? Right now I'm pairing him with a OBW/Mags duo; OBW owns blue so I get the espionage tick every time I pull off a Magnetic Field crit. Getting some crazy board control from these three.
Poor Spidey doesn't even show up in my first 8 heroes anymore. Poor guy.0 -
Phantron wrote:Focus on collecting blue first is a good way to lose horribly in a 230X3 team because focusing on one color generally leads to disastrous results and pretty much anybody that's level 230 can kill someone with a good move before you have enough blues to lock down the team.
Aside from the fact that facing 230's only represents a fraction of my overall playing time, there are only a small handful of 230's that need to be locked down ASAP. That list would be Juggs, Ares, Hulk and Patch. Everyone else is managable, as long as you play mindful of what AP they need and deny it.0 -
Kelbris wrote:IceIX wrote:Agreed. Mine's only sitting at 80, but for the past two events I've been leaving him out in favor of Punisher. Sure, I take some more damage, but the fights are more fun. Scaling is also not hitting me like a truck as a result too, so that's a plus.
Punisher is easily one of the most fun characters in the game. Hell, I think the randomness of his green makes him even more fun to use. So glad I decided to push him past 100.
What's your team comp with him? Right now I'm pairing him with a OBW/Mags duo; OBW owns blue so I get the espionage tick every time I pull off a Magnetic Field crit. Getting some crazy board control from these three.
Poor Spidey doesn't even show up in my first 8 heroes anymore. Poor guy.0 -
Spidey was super useful when I was moving into 3*s but now that I have several sets leveled characters that I enjoy playing with - spidey sits on the sidelines. I like faster paced matches and Spidey guarantees a victory but at the cost of a very long, drawn out battle. However, I did really enjoy devouring the 230 mobs with Spidey/venom a couple events ago. That was the first time I had used those two together and it was bliss.0
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IceIX wrote:Agreed. Mine's only sitting at 80, but for the past two events I've been leaving him out in favor of Punisher. Sure, I take some more damage, but the fights are more fun. Scaling is also not hitting me like a truck as a result too, so that's a plus.
I saw you in one of my subs last night! I totally checked you out0 -
Kelbris wrote:IceIX wrote:Agreed. Mine's only sitting at 80, but for the past two events I've been leaving him out in favor of Punisher. Sure, I take some more damage, but the fights are more fun. Scaling is also not hitting me like a truck as a result too, so that's a plus.
Punisher is easily one of the most fun characters in the game. Hell, I think the randomness of his green makes him even more fun to use. So glad I decided to push him past 100.
What's your team comp with him? Right now I'm pairing him with a OBW/Mags duo; OBW owns blue so I get the espionage tick every time I pull off a Magnetic Field crit. Getting some crazy board control from these three.
Poor Spidey doesn't even show up in my first 8 heroes anymore. Poor guy.
Punisher is fun and I use him a lot too, but his red and green conflict with one another. Throw out your Molotov Cocktails and then you might not want to use that random green that could wipe them out.0 -
Nonce Equitaur 2 wrote:The scaling is definitely much better. I'm only seeing level 200+ teams in a few places, and always for big points. That hearkens back to the glory days, where there were only a few 200+ level matches, and always for big points.
Osborn does need some new employees, though. The roster of Daken, Yelena, Juggs, Rags, Bullseye, Ares, Moonstone, and Venom is wearing thin.0 -
IceIX wrote:Nonce Equitaur 2 wrote:The scaling is definitely much better. I'm only seeing level 200+ teams in a few places, and always for big points. That hearkens back to the glory days, where there were only a few 200+ level matches, and always for big points.
Osborn does need some new employees, though. The roster of Daken, Yelena, Juggs, Rags, Bullseye, Ares, Moonstone, and Venom is wearing thin.
*hopes it's not just a pun, but more of an indication of something close by*0 -
IceIX wrote:Nonce Equitaur 2 wrote:The scaling is definitely much better. I'm only seeing level 200+ teams in a few places, and always for big points. That hearkens back to the glory days, where there were only a few 200+ level matches, and always for big points.
Osborn does need some new employees, though. The roster of Daken, Yelena, Juggs, Rags, Bullseye, Ares, Moonstone, and Venom is wearing thin.
Oh no you di'nt!
Thanks for the hint dropping.0 -
Hmmm? A hint at Void?0
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IceIX wrote:Nonce Equitaur 2 wrote:The scaling is definitely much better. I'm only seeing level 200+ teams in a few places, and always for big points. That hearkens back to the glory days, where there were only a few 200+ level matches, and always for big points.
Osborn does need some new employees, though. The roster of Daken, Yelena, Juggs, Rags, Bullseye, Ares, Moonstone, and Venom is wearing thin.
Confirmation of a new 4* villain, perhaps?0 -
IceIX wrote:Nonce Equitaur 2 wrote:The scaling is definitely much better. I'm only seeing level 200+ teams in a few places, and always for big points. That hearkens back to the glory days, where there were only a few 200+ level matches, and always for big points.
Osborn does need some new employees, though. The roster of Daken, Yelena, Juggs, Rags, Bullseye, Ares, Moonstone, and Venom is wearing thin.
I think this place is about to explode.0 -
Neat!
Sounds like a **** villain.
How were X-Force & IW initially introduced? PvP or PvE rewards?0 -
void. void. void.
Hrm.
You _could_ introduce a Sentry card (3***) however, whenever he's paired with Ares you can choose to remove both cards from play and place an equal level (to your Sentry + Ares) Void (4****) into play...
Lookit! It's like lore and stuff.
Cheers0 -
Spider-Man (Classic)
3 Star Rarity (Rare) Discussion link
At Max Level: HP: 5800 Tile damage: 67/12/52/60/11/10
Web Bandages - Yellow 12 AP
Spider-Man makes make-shift slings of webbing for his friends. Removes Web tiles, and all allies heal 59 health for every Web tile removed (minimum 59, maximum 450).
Level Upgrades
Level 2: Remove 2 Web Tiles
Level 3: Remove 3 Web Tiles.
Level 4: Remove 4 Web Tiles
Level 5: Remove 5 Web Tiles
Max Level: Heals 500HP per web tile (up to 2500HP)
Electrified Webbing - Blue 7 AP
Spider-Man wraps up the target in webbing, adding a new Yellow Web tile to the board and then stunning the enemy for 1 turn for every 4 Web tiles on the board and damaging them for 75 (minimum 1 turn to a maximum of 5 turns).
Level Upgrades
Level 2: Damage Increase
Level 3: Damage incrase
Level 4: Damage Increase.
Level 5: Stun 1 extra turn for every 3 web tiles.
Spider-Sense - Purple Passive
(PASSIVE) Spider-Man's senses tingle and he moves to protect his team. If there aren't any friendly Purple Protect tiles, he creates one when his team matches Purple tiles and generates a random web tile. New Protect tile Strength is based on the number of Web tiles in play.
Level Upgrades
Level 2: Creates up to 2 Purple Protect tiles.
Level 3: Increases base Protect Strength by 25%
Level 4: Creates up to 3 Purple Protect tiles.
Level 5: Increases base Protect Strength by 25%
Max Level: Damage reduced by 66 per Protect tile with 0 Web tiles on board (up to 200 per Protect tile with 5 Web tiles on board).
Edit: To clarify blue, if you use the skill at all you will stun current target for 1 turn or the whole team for 1 turn just like Symbiote Snare, however, if you leveled to 5 and you have 2 web tiles out, you cast Electrified webbing which damages and creates tile, the stun then activates and sees 3 web tiles now, boom you stun for 2 turns. if after cast there are 6 tiles, you would stun for 3 turns and so on in multiples of 3.0
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