*** Spider-Man (Classic) ***
Comments
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My gut says that funbalanced spidey is going to result in you building x/x/5. If Thor and Wolvie have anything to say, it's that the most active colors will see the biggest hit, while the most unused color will see a buff. Wolvie, 5/3/5 was prefered, now 5/5/3 as red was the most unused, Thor, 5/5/3 was the best, now 3/5/5. With Spidey 5/3/5 is probably the better of the two, I don't see them messing with Purple, so if you are sitting on blue or yellow covers man I don't know what to tell you, (I still need a blue, i have a 0/3/4 spidey) But when I got my 4th Purple I didn't hesitate since I know for sure blue is going to be gutted as well as yellow, I just didn't see them hurting purple, in fact his last balance encouraged purple, so I see that continuing.0
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Need some advice, guys. I currently have a 5/5/3 Spider-man.
I pulled 2 Purples from the LR.
Question, should I respec him to 3/5/5? If not, I can still use the Purples on my backup Spidey. 2/5/1 now.
I know that 3/5/5 is the more useful choice. The Protect tiles can be very strong. And on defense, CPU Spidey spams web tiles and protect tiles, even though he has no intelligence on stunlocking.
But having Bandages at 9 AP has it's own advantages. It needs 2 AP less, which means only 3 yellow matchings to use.
Kinda torn on what I should do....0 -
The only case higher level Web Bandages would matter is if you're killing the other side too fast that you didn't have enough time to get 11 yellow before they died so you didn't heal, but if you're accidentally winning you'll probably live missing a Web Bandages occasionally.
Web Bandages is pretty much only used after the game is wrapped up, so the cost is pretty much irrelevent. If you're not using Patch, it's literally impossible to accidentally kill the other team before you can collect 11 yellow, and even if you are it's definitely a first-world problem. I'm pretty sure I can count on one hand the number of games where casting a Web Bandages before the game is locked up actually mattered.0 -
I just want a blue cover0
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Phantron wrote:The only case higher level Web Bandages would matter is if you're killing the other side too fast that you didn't have enough time to get 11 yellow before they died so you didn't heal, but if you're accidentally winning you'll probably live missing a Web Bandages occasionally.
Web Bandages is pretty much only used after the game is wrapped up, so the cost is pretty much irrelevent. If you're not using Patch, it's literally impossible to accidentally kill the other team before you can collect 11 yellow, and even if you are it's definitely a first-world problem. I'm pretty sure I can count on one hand the number of games where casting a Web Bandages before the game is locked up actually mattered.
So, er, I assume that means, "Use the purple covers to respec"?
For me, I recalled that against the 230 mobs (not minions), the Heal actually mattered. I was hammered from 4k Health down to 1.6K in a few turns. The Bandages brought me back up. Would have died if it weren't for the Bandages.0 -
mechgouki wrote:Phantron wrote:The only case higher level Web Bandages would matter is if you're killing the other side too fast that you didn't have enough time to get 11 yellow before they died so you didn't heal, but if you're accidentally winning you'll probably live missing a Web Bandages occasionally.
Web Bandages is pretty much only used after the game is wrapped up, so the cost is pretty much irrelevent. If you're not using Patch, it's literally impossible to accidentally kill the other team before you can collect 11 yellow, and even if you are it's definitely a first-world problem. I'm pretty sure I can count on one hand the number of games where casting a Web Bandages before the game is locked up actually mattered.
So, er, I assume that means, "Use the purple covers to respec"?
For me, I recalled that against the 230 mobs (not minions), the Heal actually mattered. I was hammered from 4k Health down to 1.6K in a few turns. The Bandages brought me back up. Would have died if it weren't for the Bandages.
I'm in agreement with phantron. I can't recall the last time I used the heal during the fight, it's pretty risky because you lose all your webs so you go back to 1 turn stuns, and unless you're totally stocked in blue that creates a big risk that you will burn through you blue stack. The heal, for me at least, always comes at the end right before you kill the last mob so you are fully healed for then next fight.
As Phantron mentioned, in that situation, the yellow cost is irrelevant.0 -
dunno why but recently AI spider-man wised up and started consecutive stuns, ouch.0
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My 2 cents: my beef with Spiderman is that he allows players to beat ANY team, regardless of their own team composition. Magneto on his own will not let you beat high level team, you need to build around him. Spidey on the other hand... Just throw a heavy hitter with him and you are fine. If they fix this, i'll be happy.0
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I agree that Spidey's stunlocks are OP, but I really hope that when/if D3 changes this, they fix the broken PvE scaling as well. Beating level 230 teams without a Spidey to stunlock them will be near impossible for all but the very best teams. If they fix the PvE scaling when they funbalance Spidey, I won't have a real issue with it.0
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DaveyPitch wrote:I agree that Spidey's stunlocks are OP, but I really hope that when/if D3 changes this, they fix the broken PvE scaling as well. Beating level 230 teams without a Spidey to stunlock them will be near impossible for all but the very best teams. If they fix the PvE scaling when they funbalance Spidey, I won't have a real issue with it.
Agree with this sentiment 100%. If all they do is break Spidey's stun and leave PvE alone those level 230 teams will just roll everyone and who wants to play a game where you spend most of your time losing to the AI?0 -
It would be nice if scaling went down according to the amount of health you end the game with. Ending with all chars full health = large rise in scaling. Ending with no chars or almost dead chars, scaling reduces. This makes spiderman less attractive once you hit the high enemy levels.
alternatively it could factor in damage received so that losing a 5k health char reduces scaling a lot more than throwing 1* chars at it0 -
DaveyPitch wrote:I agree that Spidey's stunlocks are OP, but I really hope that when/if D3 changes this, they fix the broken PvE scaling as well. Beating level 230 teams without a Spidey to stunlock them will be near impossible for all but the very best teams. If they fix the PvE scaling when they funbalance Spidey, I won't have a real issue with it.0
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MikeyMan wrote:DaveyPitch wrote:I agree that Spidey's stunlocks are OP, but I really hope that when/if D3 changes this, they fix the broken PvE scaling as well. Beating level 230 teams without a Spidey to stunlock them will be near impossible for all but the very best teams. If they fix the PvE scaling when they funbalance Spidey, I won't have a real issue with it.
I only have his Blue at level 3 so I don't get to abuse it like others do. I think D3 will change every power of Mags unfortunately - his red will go to 5 AP, his blue will probably go up to 8AP (but actually give better defensive tiles), and his purple will do less damage per swap. He'll still be a powerful character, just not as much as he is now.0 -
gahudahu wrote:My 2 cents: my beef with Spiderman is that he allows players to beat ANY team, regardless of their own team composition. Magneto on his own will not let you beat high level team, you need to build around him. Spidey on the other hand... Just throw a heavy hitter with him and you are fine. If they fix this, i'll be happy.
C.Mags > Spidey
Good luck trying to keep a team of 241's stunlocked the entire time while you chip away ever so slowly at their health. Spidey definitely needs DPS support to be effective, and even so, using him in this way is slow, tedious, and never certain.
Now with Mags, I've walked into fights with 5 blue boosted and taken down max level buffed teams without them ever having a turn. He can hold his own far better than Spidey -- his blues proc crits and extra turns, the reds you accumulate allow you to cause quick damage and produce more blues, and purple decimates.
Anyhow, on the original topic, I suspect the devs are changing their strategy when it comes to nerfs. Changing a character that many people invested a ton of time in causes issues with the player base (read: paying customers) and countless customer service heartaches. I think by introducing more characters more frequently, we'll see him being used less and less. Plus, as players continue to level and advance their rosters, reliance will fade. I commented earlier in this thread that Spidey was on my "A-Team". Since then, he's been mostly phased out because there are better options for that slot. After slogging through 9 days of PvE 231 opponents, I only used him when I was forced to bring 2* Mags along (who is only level 6).
Spidey is a good character, but he isn't broken in the way that Rags was or causing diversity issues in the way Thorverine was. Spidey is not breaking the game. He has a place for a certain point in the game, just like OBW does on 2* rosters, but eventually he is outgrown. He's more of a stepping stone than a crutch. Instead of trying to hold others back by demanding that rungs on the ladder be removed, go ahead and climb it yourself. It's takes more effort, but it's worth it.
EDIT:
Saw OP's comment on another thread:champion9782 wrote:Yes, but I joined the masses, spent 2500 HO and got my own ... I still look forward to his nerf, but considering he has been on the block for awhile, I use him like everyone else. ... **** I even got him (just now) from lvl 50 to lvl 70.
Good for you!champion9782 wrote:And if you read, I didn't cringe to play him, just hate how anyone with a 5 blue spiderman, is practically invisible when they control him.
You'll soon find those people to be easy targets. Also, you won't see them taking to placements in competitive events -- too slow.0 -
Jachdo wrote:Spidey is a good character, but he isn't broken in the way that Rags was or causing diversity issues in the way Thorverine was. Spidey is not breaking the game. He has a place for a certain point in the game, just like OBW does on 2* rosters, but eventually he is outgrown. He's more of a stepping stone than a crutch. Instead of trying to hold others back by demanding that rungs on the ladder be removed, go ahead and climb it yourself. It's takes more effort, but it's worth it.
I honestly believe the Devs have a bigger issue with Spidey's healing than his stunlocks. Considering the way the game is moving towards making sure you leave matches damaged (with characters like Ares and Patch damaging themselves/team), Spidey's ability to make sure everyone walks away from a match in full health goes dead against that. I wouldn't be surprised to see his stun get a relatively small nerf, but his healing to get a much larger nerf, making it next to impossible to walk away from a PvP match in full health.0 -
DaveyPitch wrote:Jachdo wrote:Spidey is a good character, but he isn't broken in the way that Rags was or causing diversity issues in the way Thorverine was. Spidey is not breaking the game. He has a place for a certain point in the game, just like OBW does on 2* rosters, but eventually he is outgrown. He's more of a stepping stone than a crutch. Instead of trying to hold others back by demanding that rungs on the ladder be removed, go ahead and climb it yourself. It's takes more effort, but it's worth it.
I honestly believe the Devs have a bigger issue with Spidey's healing than his stunlocks. Considering the way the game is moving towards making sure you leave matches damaged (with characters like Ares and Patch damaging themselves/team), Spidey's ability to make sure everyone walks away from a match in full health goes dead against that. I wouldn't be surprised to see his stun get a relatively small nerf, but his healing to get a much larger nerf, making it next to impossible to walk away from a PvP match in full health.
Agreed. Healing a team up is the only reason I really bring him along now.0 -
Tomorrow would be a "good" day to Nerf.
Only lightning rounds and the BP tournament.
Then again, Thorverine had an in-game notice posted for almost a week and they said that played very well.
They're likely going to notify us days in advance that it's coming.0 -
Thanks Jachado. Being afraid to invest to deeply into him, where should I go?
141 patch
100 hulk, im40, punisher.
40 cmag
60 doom
51 psy
BP at 30
Gsbw 500 -
No matter who I pair him with, stunlock sucks the fun out of fights for me. It was fun for a while being able to make end fights with full health, but after Episode 4 (Spidey + MN Mags) I'm legit going out of my way to avoid using him even if I'm fighting high level teams.
I remember the elation of finally getting 4 blue covers and being able to shut down teams entirely, so I can get why people would be upset if he gets needed before they get some mileage out of his blue, but I'm so ready for that nerf.0 -
Agreed. Mine's only sitting at 80, but for the past two events I've been leaving him out in favor of Punisher. Sure, I take some more damage, but the fights are more fun. Scaling is also not hitting me like a truck as a result too, so that's a plus.0
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