Should they nerf BSZ?

starfall
Posts: 1,727 Chairperson of the Boards
I couldn't find one of these anywhere on the forum so I thought I'd start one. There's are so many threads with so much discussion about how unhealthy BSZ is for the game, or how fun it is to play with, that some actual numbers might be useful.
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Comments
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YesSimple nerf: Cap stored mana at 6.
It keeps it powerful and loopy but not overpowered and infinitely loopy3 -
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YesIt warps the entire game.1
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YesMburn7 said:Simple nerf: Cap stored mana at 6.
It keeps it powerful and loopy but not overpowered and infinitely loopy
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NoDo we really need - another- thread griping about this card?3
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NoI don't mean to be rude but... Don't you get bored always talking about the same thing?8
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NoWe need other game issues fixed.6
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Nostarfall said:bobby_2613 said:I don't mean to be rude but... Don't you get bored always talking about the same thing?3
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Yesandrewvanmarle said:Do we really need - another- thread griping about this card?
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NoI don’t even know what BSZ is. The game freezes for 1/2 the players before they even play a card.5
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NoHonestly, the AI is terrible at using it anyway.2
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NoIt actually works as written and doesn't cause soft-locks, leave it alone.3
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NoLaeuftbeidir said:andrewvanmarle said:Do we really need - another- thread griping about this card?2
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Yesandrewvanmarle said:Laeuftbeidir said:andrewvanmarle said:Do we really need - another- thread griping about this card?6
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Yesandrewvanmarle said:Laeuftbeidir said:andrewvanmarle said:Do we really need - another- thread griping about this card?A reaction. Not necessarily the one I want. But that's the way of communication the devs seem to prefer - if there's not a lot of noise, there's no chance they get involved in any way. For some reason they want their players upset.I'm also done being productive over here thanks to the ridiculous decisions regarding the player level nonsense and the loop thingy.
I like a competitive game, others just like winning with as little challenge as possible.
The devs seem to be on your side anyway, making cards like bsz, lobotomizing Greg and beating that poor boy up furtherly and adding a system only preventing the AI from looping instead of balancing their game properly.
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YesWiLDRAGE said:It actually works as written and doesn't cause soft-locks, leave it alone.andrewvanmarle said:Laeuftbeidir said:andrewvanmarle said:Do we really need - another- thread griping about this card?
Better than sitting around saying nothing about a very obviously broken card that needs to be altered to reduce it's power and it's skew on the color pie. If nothing is said now about this card, even if it's not changed, it will lead to them adding additional cards with newer sets that are just as broken, if not worse.
It's called speaking up for change and shoving your head in the sand; or worse, defending the prevention of change, is infinitely worse in this regard.3 -
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NoHere are my real concerns:
-https://forums.d3go.com/discussion/77604/game-crashes-during-almost-every-match-investigating
-https://forums.d3go.com/discussion/77713/game-lock-during-loop-prevention-system-popup
-https://forums.d3go.com/discussion/78142/long-time-veterans-player-level-adjustment-4-22-19 (FIASCO)
-https://forums.d3go.com/discussion/77578/loop-prevention-system-more-details-updated-3-12-19#latest (FIASCO)
-https://forums.d3go.com/discussion/77300/summon-vs-cast-objective-inconsistencies-master-thread-updated-4-1-19#latest
-https://imgur.com/R7L2ekg5
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