Should they nerf BSZ?
Options
Comments
-
YesDkrone said:
“I don’t like using it so no one should be able to”? Come on, you can build winning decks without it.Dkrone said:
All of this talk about how it hurts the game and everyone uses it is junk. All I hear is “I’m losing games waaah”, so what.Dkrone said:
Don’t act like you guys are all about the purity of the game, you want to win every game and it bothers you when you don’t.Dkrone said:
The real issue that needs to be addressed is the crashes. That does actually impact everyone.Theros said:Why not nerf lags and freezes instead? What about the screw ups Octagon has made to the game
I'm sorry but card balance is the least of my worries.
If only one thing at a time could be done, patches would be a single thing. One new event, or one new planeswalker, or one bug fix. That's not how it works. Cease acting as if your singular focus should be everyone's singular focus.Theros said:There is no evidence that bsz offers competitive advantage to either Greg or the user for that matter. it doesn't even offer competitive advantage in events unlike Cycling which guarantied secondaries.
Come to think it, all my loses from totps this week were not from bsz but prism array, unwalden hydra, rishkar and GR.
Many of those voting yes are top players within the game. They're in the top coalitions, dominating the leaderboards in every event. They're pointing at BSZ and saying "This thing right here, it's absurdly powerful and it's in damn near every deck I run because it simply warps them into near-instant win decks." Now, they could run different cards and challenge themselves. Some have begun to do so simply out of a need to not give themselves such a crutch and they have the collection and know-how to do so. That doesn't make BSZ any less absurd.
Mirror March and Killer Instinct are great cards. Very powerful ones. People aren't calling for nerfs on them because they don't warp the entire game around themselves. They don't break out of their own color pie. They don't do something that their color isn't supposed to do. Mirror March isn't converting gems, Zacama is. It's a crazy combo. You'll notice many of us have access to those as well and yet we still think BSZ is absurd.Theros said:In before mirror and killer instinct join the need to nerf list. It's just a matter of time since the set is relatively new. I'm not saying they OP, but scarier than bsz.4 -
NoThe only time I've seen it be a problem is when my opponent has created some kind of Sarkhan loop deck that the AI can abuse because everything basically just infinitely triggers off of each other and kills you in one turn. Blue Sun's Zenith is just another tool in that deck and would be replaced by some other draw or mana gain engine in that deck if it didn't exist.But as it currently is, it's the only spell that really lets me feel like I'm storming off Izzet style in my red-blue decks since the hand size limit makes it so Thousand Year Storm can't really be effective at doing that, and makes for some interesting decks where you restrict every card to 12 or less mana so that the card can draw you a full hand then play all the cards. This is something I know other players will never see the other side of because the AI won't empty out its hand in preparation to cast the spell.To me, it's hardly a worse offender than something like Day's Undoing.0
-
YesDays undoing gives half the mana. And it’s a very powerful card.1
-
YesGilesclone said:Days undoing gives half the mana. And it’s a very powerful card.0
-
YesRight! I was thinking of Behold the Beyond.0
-
YesMy primary reason for supporting a nerf to BSZ is probably explainable by dragging Baral into this mess.
Okay, I do understand that Baral is a mere mythic whyle BSZ is a masterpiece, but aside from that, the gist is the same: Those cards, even when played by a supposedly stupid AI, still have a disturbingly high chance of setting off infinite chains resulting in a very dead player (both from having -129 life and from having to sit through the LPS fuse), and in particular, this is regardless of how well or poorly the player plays 90% of the match. Those cards (and many of its kin) have reduced the game into a roulette game hoping you can get enough cascade to win on turn 1 (sometimes literally) or you get OTKed. There is no more strategy. There is no more planning. There is only speed.0 -
NoarNero said:My primary reason for supporting a nerf to BSZ is probably explainable by dragging Baral into this mess.
Okay, I do understand that Baral is a mere mythic whyle BSZ is a masterpiece, but aside from that, the gist is the same: Those cards, even when played by a supposedly stupid AI, still have a disturbingly high chance of setting off infinite chains resulting in a very dead player (both from having -129 life and from having to sit through the LPS fuse), and in particular, this is regardless of how well or poorly the player plays 90% of the match. Those cards (and many of its kin) have reduced the game into a roulette game hoping you can get enough cascade to win on turn 1 (sometimes literally) or you get OTKed. There is no more strategy. There is no more planning. There is only speed.
The loop prevention, for standard, is what kept the power of certain cards in check. Especially considering how poorly the game balances other issues such as card power level and a lack of benefit to playing a planeswalker with fewer colors as opposed to playing Sarkhan or Bolas with three colors.-2 -
This content has been removed.
-
Nostarfall said:wereotter said:
Especially considering how poorly the game balances other issues such as card power levelBut I digress....Revamp all the over powered cards and reassess all planeswlkers skills, mana bonuses, and health totals, and I'll get on board with including Blue Sun's Zenith in that group. Leave all the other cards as-is, and I saw leave this one too.1 -
YesThe easiest way to start rebalancing all overpowered cards is to start with the most overpowered card. Once upon a time it was Omniscience, which needed to be nerfed and never was. Now it is BSZ which needs to be nerfed and won't be. I've owned both for a very long time and advocated for Omni to be nerfed a very long time ago.
Pointing to bugs and saying we shouldn't discuss game balance is nonsense. That's like saying WotC needs to solve the issue of foil cards warping before they bother with balancing a new set. Different guys do different jobs. I highly doubt that the person in charge of game design is the same person that is building code and fixing bugs.
The existence of this card isn't a threat to me, it makes my enjoyment of the game lower because it is boring to jam the same shell into every single deck I make. The goal is to win games, which I typically do. The best way to ensure I continue winning games is to continue using the most broken cards I own. In events where rewards or losses are meaningless, I run more fun and experimental decks. In the competitive weekend coalition events, I stick to boring BSZ combo monstrosities that just win. Hardly the exciting game play I want for a game I love (to hate).3 -
YesTheros said:There some interesting data I found about people who voted YES and NO despite the vote being 50/50.
People who voted YES have:
Total Points: 14603
Total posts: 13921
Total Badges: 267
People that voted NO have"
Total points: 3348
Total posts: 4138
Total Badges: 176
This is interesting, people that voted NO have the least stats by a large margin.
This is beautiful. If I had time, I could add date joined, number of likes and insights, number of visits to get some charts.
In all honesty, there were a lot of things that were bad for the game. Two of the biggest offenders that were fixed were Baral and Cycling. I seem to recall a lot of threads about those two things at the time. Just saying.4 -
NoJust because people don't post on the forums doesn't mean they haven't played for a long time...
And Baral was fixed because it was a major loop, by itself, at the time, by the AI, given certain cards. Cycling was nerfed once it went to standard and wasn't a problem with the AI, it was because people complained certain card mixes were "Easy buttons" in Cycling.
And, my fellow players, I pose this... Do you think Oktagon is really going to work on this card any time soon and even more importantly, do it properly?
Extra: Just a few mins ago, had a Bolas vs. Bolas in Rising Tensions, we both had BSZ in our decks, which I thought was funny right after I posted this comment. I still managed to win. Just saying, it's not an instant-win card.1 -
YesI voted for a nerf, but I’d rather see Starfall constantly whine about real problems, like the massively unstable and buggy architecture of the game itself.-2
-
This content has been removed.
-
Nowereotter said:starfall said:wereotter said:
Especially considering how poorly the game balances other issues such as card power levelBut I digress....Revamp all the over powered cards and reassess all planeswlkers skills, mana bonuses, and health totals, and I'll get on board with including Blue Sun's Zenith in that group. Leave all the other cards as-is, and I saw leave this one too.
0 -
NoZW2007- said:The easiest way to start rebalancing all overpowered cards is to start with the most overpowered card. Once upon a time it was Omniscience, which needed to be nerfed and never was. Now it is BSZ which needs to be nerfed and won't be. I've owned both for a very long time and advocated for Omni to be nerfed a very long time ago.
Pointing to bugs and saying we shouldn't discuss game balance is nonsense. That's like saying WotC needs to solve the issue of foil cards warping before they bother with balancing a new set. Different guys do different jobs. I highly doubt that the person in charge of game design is the same person that is building code and fixing bugs.
The existence of this card isn't a threat to me, it makes my enjoyment of the game lower because it is boring to jam the same shell into every single deck I make. The goal is to win games, which I typically do. The best way to ensure I continue winning games is to continue using the most broken cards I own. In events where rewards or losses are meaningless, I run more fun and experimental decks. In the competitive weekend coalition events, I stick to boring BSZ combo monstrosities that just win. Hardly the exciting game play I want for a game I love (to hate).Also I find it interesting you support nerfing it because you think it's boring... and from what I'm reading, because you aren't willing to do anything different or creative in events, and just do "stuff my deck full of all the monstrosities" Changing Blue Sun's Zenith won't change your issues if that's how you play as once this is lower in power level, then I would expect you to just play whatever is the next most powerful, and then new threads will pop up calling for those to be nerfed too.If we do the cards one at a time, we're just going to be playing whack-a-mole with these cards. There needs to be a large-scale adjustment of cards rather than one at a time.4 -
Yeswereotter said:ZW2007- said:The easiest way to start rebalancing all overpowered cards is to start with the most overpowered card. Once upon a time it was Omniscience, which needed to be nerfed and never was. Now it is BSZ which needs to be nerfed and won't be. I've owned both for a very long time and advocated for Omni to be nerfed a very long time ago.
Pointing to bugs and saying we shouldn't discuss game balance is nonsense. That's like saying WotC needs to solve the issue of foil cards warping before they bother with balancing a new set. Different guys do different jobs. I highly doubt that the person in charge of game design is the same person that is building code and fixing bugs.
The existence of this card isn't a threat to me, it makes my enjoyment of the game lower because it is boring to jam the same shell into every single deck I make. The goal is to win games, which I typically do. The best way to ensure I continue winning games is to continue using the most broken cards I own. In events where rewards or losses are meaningless, I run more fun and experimental decks. In the competitive weekend coalition events, I stick to boring BSZ combo monstrosities that just win. Hardly the exciting game play I want for a game I love (to hate).Also I find it interesting you support nerfing it because you think it's boring... and from what I'm reading, because you aren't willing to do anything different or creative in events, and just do "stuff my deck full of all the monstrosities" Changing Blue Sun's Zenith won't change your issues if that's how you play as once this is lower in power level, then I would expect you to just play whatever is the next most powerful, and then new threads will pop up calling for those to be nerfed too.If we do the cards one at a time, we're just going to be playing whack-a-mole with these cards. There needs to be a large-scale adjustment of cards rather than one at a time.0 -
NoMburn7 said:wereotter said:ZW2007- said:The easiest way to start rebalancing all overpowered cards is to start with the most overpowered card. Once upon a time it was Omniscience, which needed to be nerfed and never was. Now it is BSZ which needs to be nerfed and won't be. I've owned both for a very long time and advocated for Omni to be nerfed a very long time ago.
Pointing to bugs and saying we shouldn't discuss game balance is nonsense. That's like saying WotC needs to solve the issue of foil cards warping before they bother with balancing a new set. Different guys do different jobs. I highly doubt that the person in charge of game design is the same person that is building code and fixing bugs.
The existence of this card isn't a threat to me, it makes my enjoyment of the game lower because it is boring to jam the same shell into every single deck I make. The goal is to win games, which I typically do. The best way to ensure I continue winning games is to continue using the most broken cards I own. In events where rewards or losses are meaningless, I run more fun and experimental decks. In the competitive weekend coalition events, I stick to boring BSZ combo monstrosities that just win. Hardly the exciting game play I want for a game I love (to hate).Also I find it interesting you support nerfing it because you think it's boring... and from what I'm reading, because you aren't willing to do anything different or creative in events, and just do "stuff my deck full of all the monstrosities" Changing Blue Sun's Zenith won't change your issues if that's how you play as once this is lower in power level, then I would expect you to just play whatever is the next most powerful, and then new threads will pop up calling for those to be nerfed too.If we do the cards one at a time, we're just going to be playing whack-a-mole with these cards. There needs to be a large-scale adjustment of cards rather than one at a time.0 -
NoNaru is the most broken card in standard now. One card loop!!0
-
Yeswereotter said:Mburn7 said:wereotter said:ZW2007- said:The easiest way to start rebalancing all overpowered cards is to start with the most overpowered card. Once upon a time it was Omniscience, which needed to be nerfed and never was. Now it is BSZ which needs to be nerfed and won't be. I've owned both for a very long time and advocated for Omni to be nerfed a very long time ago.
Pointing to bugs and saying we shouldn't discuss game balance is nonsense. That's like saying WotC needs to solve the issue of foil cards warping before they bother with balancing a new set. Different guys do different jobs. I highly doubt that the person in charge of game design is the same person that is building code and fixing bugs.
The existence of this card isn't a threat to me, it makes my enjoyment of the game lower because it is boring to jam the same shell into every single deck I make. The goal is to win games, which I typically do. The best way to ensure I continue winning games is to continue using the most broken cards I own. In events where rewards or losses are meaningless, I run more fun and experimental decks. In the competitive weekend coalition events, I stick to boring BSZ combo monstrosities that just win. Hardly the exciting game play I want for a game I love (to hate).Also I find it interesting you support nerfing it because you think it's boring... and from what I'm reading, because you aren't willing to do anything different or creative in events, and just do "stuff my deck full of all the monstrosities" Changing Blue Sun's Zenith won't change your issues if that's how you play as once this is lower in power level, then I would expect you to just play whatever is the next most powerful, and then new threads will pop up calling for those to be nerfed too.If we do the cards one at a time, we're just going to be playing whack-a-mole with these cards. There needs to be a large-scale adjustment of cards rather than one at a time.Now, make all the cards cost 1-12 mana, add sunbird and include expansion. Boom, you've got it. If you use Brokhan, you can use thunderherd, and the 12cmc creature exploring 1+2 to add higher cost creatures and keep the loop running. It's a one turn insta win.. If it just was an accelerator for decks, it would be fine. A slight balance act could throw it from insane to just very good as accelerator, not key card.Your idea gives a lot of free stuff over several turns - bsz used that way doesn't need any turns
0
This discussion has been closed.
Categories
- All Categories
- 45.3K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.5K MPQ General Discussion
- 6.3K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 529 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 441 MtGPQ Deck Strategy & Planeswalker Discussion
- 306 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 401 Other Games
- 160 General Discussion
- 241 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements