Laeuftbeidir said: I'll keep quiet about the timer thingy until I've seen it being implemented. But @starfall has an interesting point - this game seems to be steering away from the competitive play and overly focuses on casual play. Which is content that should be relevant, but so is competition.
TheDude1 said: Brigby To be 100% certain, can we get confirmation on what elements of Card Visualization stops the timer? Does that count just viewing cards in hand (in which case how is that different from Hand Management)? Does it only include the effects that are bypassed when turning off Card Visual Aid? Or does it include any effects of whatever cards are being played, such as the previously mentioned Path of Discovery buff, etc.?If it's not the last item above, can something please be done to speed the implementation of Path and other cards/effects that seem to have missed the Card Visual Aid patch?
Kinesia said: For those above mentioning that +1/+1 isn't much... That's true but the paper Simic cards talk a LOT about "Creatures with +1/+1" on them which would probably wind up here saying "Buffed creatures get..." So it's less about the size boost and more about giving it the flag "buffed" probably.
Gilesclone said: If I only have 25 seconds for my turn I’m done with this game.
ZW2007- said: Brigby said: Elspeth_Tirel said: Just so I understand correctly: will the 25-second timer affect (for example) Imminent Doom decks? If I'm chaining spells, it sounds like the timer will just cut off my chain after 25 seconds. If so, I'm not sure that's the best solution to the problem. ZW2007- said: Not even the slightest bit surprised that this was implemented so poorly. I think this might be the bad game decision that finally seals the deal for me. Would you two mind providing some further detail as to why exactly you believe this may not be a good solution to the problem? Thank you! Stormcrow said: Not to put words in their mouths, but 25 seconds isn't very long, there are plenty of legitimate non-infinite-loop interactions that take more than 25 seconds. Pretty much anything that summons a bunch of tokens, for instance. Stormcrow hit the nail on the head. Have you ever tried casting Behold the Beyond? It has to discard the cards in your hand, draw 6, then fill 6 with mana. Day's Undoing? Same thing but it also has to empty the opponent's hand and draw 5 cards for them too. If the match-5 rider doesn't count for things like Stitch in Time, then all those cards will be rendered completely useless too.
Brigby said: Elspeth_Tirel said: Just so I understand correctly: will the 25-second timer affect (for example) Imminent Doom decks? If I'm chaining spells, it sounds like the timer will just cut off my chain after 25 seconds. If so, I'm not sure that's the best solution to the problem. ZW2007- said: Not even the slightest bit surprised that this was implemented so poorly. I think this might be the bad game decision that finally seals the deal for me. Would you two mind providing some further detail as to why exactly you believe this may not be a good solution to the problem? Thank you!
Elspeth_Tirel said: Just so I understand correctly: will the 25-second timer affect (for example) Imminent Doom decks? If I'm chaining spells, it sounds like the timer will just cut off my chain after 25 seconds. If so, I'm not sure that's the best solution to the problem.
ZW2007- said: Not even the slightest bit surprised that this was implemented so poorly. I think this might be the bad game decision that finally seals the deal for me.
Stormcrow said: Not to put words in their mouths, but 25 seconds isn't very long, there are plenty of legitimate non-infinite-loop interactions that take more than 25 seconds. Pretty much anything that summons a bunch of tokens, for instance.