Matthew said: This is great and all, but it does absolutely nothing to address the current problem with the XP system. You guys are telling us "Hey, look at this new shiny thing!" but we don't give a flying tinykitty about that. We want answers to our questions. It's tinykitty insulting that we have received nothing but platitudes, completely empty promises of things to come, and a blatant cold shoulder. We are not idiots. Do not underestimate us.
Volrak said: Matthew said: This is great and all, but it does absolutely nothing to address the current problem with the XP system. You guys are telling us "Hey, look at this new shiny thing!" but we don't give a flying tinykitty about that. We want answers to our questions. It's tinykitty insulting that we have received nothing but platitudes, completely empty promises of things to come, and a blatant cold shoulder. We are not idiots. Do not underestimate us. If you criticise someone when they do something, what naturally gets discouraged psychologically is the thing they did. That's a problem when the reason for your criticism lies elsewhere, and when the thing they actually did (in this case a positive communication with some substance to it) is something we want more of.The fact that the community wants other problems to be solved does not change the fact that in general we want more communication like the above.
starfall said: I don't mind Oktagon letting us know their plans for the future, so long as they are committed to solving the problems they have now instead of moving on from them.
Brigby said: Will there be any adjustments to Matchmaking in the future?Matchmaking will change A LOT. There's no other way to put it. We know many players had their doubts about the recent changes, and given that we're trying to balance the game for a bunch of factors, that's understandable. It's hard, even for us to cover it all. Some thing are ready, and others haven't been fully analyzed yet, so they might not work within the system and need changing. Matchmaking isn't the case though. It won't use Color Mastery anymore. CM should be used in another aspect in the Season system and its event structure.
Tourmaline said: Hopefully you guys can figure out a way to fix the looping issue without destroying spellcasting and end up permanently nerfing jaya and ral izzet in the process but based on the way you folks implemented the leveling system and your rationalizations for staying the course, im not holding my breath.
madwren said: Tourmaline said: Hopefully you guys can figure out a way to fix the looping issue without destroying spellcasting and end up permanently nerfing jaya and ral izzet in the process but based on the way you folks implemented the leveling system and your rationalizations for staying the course, im not holding my breath. A lot of events/objectives will become a lot more tedious and frustrating if they cut us off from looping entirely. I can't imagine sitting through some of these PVE nodes without it.
Gilesclone said: madwren said: Tourmaline said: Hopefully you guys can figure out a way to fix the looping issue without destroying spellcasting and end up permanently nerfing jaya and ral izzet in the process but based on the way you folks implemented the leveling system and your rationalizations for staying the course, im not holding my breath. A lot of events/objectives will become a lot more tedious and frustrating if they cut us off from looping entirely. I can't imagine sitting through some of these PVE nodes without it. It didn’t stop them from nerfing cycling, even tho it was already Legacy.
Matthew said: I suppose that's fair to a certain extent. However, that does not change the fact that this reeks of diversionary tactics. They gave us half-hearted lip service answers to our concerns, and then when they had an opportunity to address and clarify things even further, they didn't even bother with the lip service. I don't feel like we should let them off the hook that easily.
Mburn7 said: Gilesclone said: madwren said: Tourmaline said: Hopefully you guys can figure out a way to fix the looping issue without destroying spellcasting and end up permanently nerfing jaya and ral izzet in the process but based on the way you folks implemented the leveling system and your rationalizations for staying the course, im not holding my breath. A lot of events/objectives will become a lot more tedious and frustrating if they cut us off from looping entirely. I can't imagine sitting through some of these PVE nodes without it. It didn’t stop them from nerfing cycling, even tho it was already Legacy. Actually, they nerfed it as it was moving to legacy. It was the same update.And the thing people still don't seem to realize is that cycling absolutely needed to be nerfed, for the same reason cards like Baral or Season's Past did way back when.You should not be able to build a deck of 1 mythic/rare and 9 commons and have guaranteed turn 2 wins every single time against end-level bosses. True there are some crazy decks out there in Legacy, but they are incredibly difficult to create and run properly. Allowing someone who has been playing the game for a week to be able to beat someone who has been playing for 3 years is absurd.
Brigby said: What are the biggest priorities for the game right now?There's a lot still in development that should be ready and working as we expect soon. Although it takes a lot of work due to the system's own limitations, we want to keep building new modes and tools for players to enjoy. Our focus at the moment is to build a strong and engaging experience for players through their progression in the game with better first contact, newer and cheaper vault content, and some much-needed fixes for loop exploits.How is your team planning on addressing problem card(s), such as those that freeze the match or create infinite loops?We will be implementing a new system that prevents looping. It is fully operational, and it will be up and running in the next major update. Problematic cards are treated on a case-by-case basis, most of the time with specific fixes and many hours of testing.