3.3 Release Notes *Updated (4/3/19)
Comments
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@IM_CARLOS - that may be worse that my experience with the first Ravnica set. It took me 11 PP (or was it 14) before getting my first mythic! Got one more mythic on the 18th and then bye bye birdie for I don’t know how long.
It is a tremendously bad feeling to experience this kind of ...
I hope the Mythics you got were good?
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Has the price of packs always been 20 gold higher for the newest set?0
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starfall said:The exclusives cards have not been added into GRN packs. Is this intentional? When do they get added?2
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Assuming of course that any of us can get into the game0
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I'm noticing that Nullhide Ferox's "ability" is no longer triggering when Karn's A1 is used. It used to be that the exiling of two cards reduced the CC of spells/supports in hand by 20.
There is nothing in the Bug Fixes/Card Changes section to indicate this.
Is anyone else seeing this behavior?
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wickedwitch74 said:
I'm noticing that Nullhide Ferox's "ability" is no longer triggering when Karn's A1 is used. It used to be that the exiling of two cards reduced the CC of spells/supports in hand by 20.
There is nothing in the Bug Fixes/Card Changes section to indicate this.
Is anyone else seeing this behavior?
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I hadn't noticed it, but considering Karn exiles cards from your library and Nullhide Ferox's cost reduction is supposed to come from exiling cards from your hand, seems like a pretty reasonable bug fix.
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Stormcrow said:I hadn't noticed it, but considering Karn exiles cards from your library and Nullhide Ferox's cost reduction is supposed to come from exiling cards from your hand, seems like a pretty reasonable bug fix.
Yup... Just wanted confirmation that this was, indeed, a bug fix, and I will take this deck apart.0 -
Brigby said:OmegaLolrus said:NinjaE said:So now that this is settled... when is it going live?
If everything goes according to plan, then it should be available sometime later today.
and baral wont draw cards when you play a converter?
It'd be nice to know -HOW- these changes were implemented0 -
Well after update I has some strange behaviour:
1. BFZ get by Expansion (a copy!) from grave can be cast in same turn. Normally a bug because this was restricted in former patch.
2. Apex of Power and some other spells have cast prompt. Definitely a feature.
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Interesting, number 3 is vanished. Because is a major bug. Well maybe the come a push update again.0
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With Ferox... I seemed to notice the AI using it... Am I going crazy or was Greg discarding cards?0
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A very BIG THANK YOU for the changes in Rising Tension's nodes.
Having all four nodes open at once is both sensical (on account of rotating nodes) and VERY helpful in case you got screwed by RNG and lost that first battle. So, thank you a LOT for that.
Aside from that, I haven't explored thoroughly on all the changes, but so far nothing excessively negative is obvious from what I see. Hopefully I don't see any; already tired of a few existing annoyances in the game already.0 -
*Added the following bug fix:
- The game no longer soft-locks when the player had 3 Creatures on the field and used a card that took permanent control of an enemy Creature. Now the player will no longer be able to activate the card.
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Brigby said:*Added the following bug fix:
- The game no longer soft-locks when the player had 3 Creatures on the field and used a card that took permanent control of an enemy Creature. Now the player will no longer be able to activate the card.
think this should be a bit more clear :As result, permanent stealing cards now will only work if the player has two or fewer creatures on the board.The mechanic was as long bugged (and confirmed as working) as it was working.Thanks for adding it!0 -
Laeuftbeidir said:Brigby said:*Added the following bug fix:
- The game no longer soft-locks when the player had 3 Creatures on the field and used a card that took permanent control of an enemy Creature. Now the player will no longer be able to activate the card.
think this should be a bit more clear :As result, permanent stealing cards now will only work if the player has two or fewer creatures on the board.The mechanic was as long bugged (and confirmed as working) as it was working.Thanks for adding it!0 -
Brigby said:Laeuftbeidir said:Brigby said:*Added the following bug fix:
- The game no longer soft-locks when the player had 3 Creatures on the field and used a card that took permanent control of an enemy Creature. Now the player will no longer be able to activate the card.
think this should be a bit more clear :As result, permanent stealing cards now will only work if the player has two or fewer creatures on the board.The mechanic was as long bugged (and confirmed as working) as it was working.Thanks for adding it!
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