Stormcrow said:There's never been an infinite loop deck that relied on making extra matches AFAIK.
Brigby said: Hi Everyone. Thanks for providing all of this in-depth perspective and feedback of the loop system. I'll be sure to pass that along to the team for review.While I can't guarantee that any changes can be made prior to the 3.3 update going live, as I believe the build has already been submitted to 1st party vendors, I will definitely talk to them about revisiting the system and seeing where things can be adjusted.
Wafflesauce said: @Brigby @Oktagon_Daiane ......... I am extremely disappointed in this company for making such a far sweeping, value-changing, and overall impactful change without having a community discussion first, much like you did when implementing Legends with Dominaria. You told us your primary ideas and what we thought about them. (Ultimately you went with what I advocated. You might want to try that again here.)
Brakkis said: Brigby said: Hi Everyone. Thanks for providing all of this in-depth perspective and feedback of the loop system. I'll be sure to pass that along to the team for review.While I can't guarantee that any changes can be made prior to the 3.3 update going live, as I believe the build has already been submitted to 1st party vendors, I will definitely talk to them about revisiting the system and seeing where things can be adjusted. This right here is why things like this should be brought up before the patch is submitted and it's too late to make any kind of changes. This was a solution to a relatively minor problem in the overall scheme of the game and it was extremely poorly thought out. There are far superior methods of fixing this, again - minor, problem that don't outright tank an entire playstyle.
madwren said: I need to be able to do more than Like the post by Wafflesauce.
Wafflesauce said: As a consolation, hearing this from you means a lot. Mad respect, or whatever the kids say these days :P
Brigby said: Apologies for the confusion, but I was just informed by our QA team that the timer was recently changed to 18 seconds. I have updated this in the post to reflect this change.
ZW2007- said: Brigby said:Loop Prevention SystemCard combos can be a fun and exciting way to win matches, but when it comes to infinite loops, it can be downright frustrating to endure. With the Loop Prevention system, there will now be an invisible 25 second timer that starts counting down after a player makes a gem match; the timer becomes visible during the last 5 seconds. (If a player makes a Match-5, the timer will pause to account for additional actions the player can still make. Bringing up the Pause menu will also pause the timer.)Once the timer reaches 0, the infinite loop is stopped and only one additional queued action will run following that. Once that's done, the player then progresses to the next Phase of the turn. Not even the slightest bit surprised that this was implemented so poorly. I think this might be the bad game decision that finally seals the deal for me.
Brigby said:Loop Prevention SystemCard combos can be a fun and exciting way to win matches, but when it comes to infinite loops, it can be downright frustrating to endure. With the Loop Prevention system, there will now be an invisible 25 second timer that starts counting down after a player makes a gem match; the timer becomes visible during the last 5 seconds. (If a player makes a Match-5, the timer will pause to account for additional actions the player can still make. Bringing up the Pause menu will also pause the timer.)Once the timer reaches 0, the infinite loop is stopped and only one additional queued action will run following that. Once that's done, the player then progresses to the next Phase of the turn.