Prodigal Sun, Episode 4.5

1333436383947

Comments

  • Here are my high levels nodes:

    Sentry 6 - 395
    Sentry 3 - 395
    Sentry 1 - 364
    Sentry 4 - 395
    Sentry 5 - 395
    Daken vs Wolverine - 269
    Daken vs The Hulk - 331

    Everything else is below 100 so I assume they're capped/scaled at a very low number.

    There seems to be very little variation in the high level nodes. Earlier they were like all 375s or something minus Sentry 1.

    The all Avenger lineup is actually pretty easy. Outside of Thor, the Avengers either lack HPs or lack multiple damaging moves (BP/Captain). Compared to the DA lineup, where you got Moonstone who is Captain class in HP being the lowest HP member not counting Yelena or Bullseye, and all the DAs multiple damaging moves. At level 300+, enemy HP matters more than their big damaging move, because you're probably not going to survive any move to begin with.
  • atomzed
    atomzed Posts: 1,753 Chairperson of the Boards
    Narkon wrote:
    Lyrian wrote:

    Also of note, this sub runs all the way to the end of the event, in 2.5 days. This would imply that there is no global rubberbanding round, meaning that players that didn't grind the nodes all event long are effectively tinykitty out of luck?
    I think I am tinykitty out of luck. Playing in the last 2 subs was obviously a mistake. Grinding for 50 and 70 points to keep up with the rest in the race for top 20 and the 45k progression caused the enemy levels to skyrocket. Then I move to this sub which apparently will give way more points compared to the previous 2 and I have to fight 3x3* teams with 200+ levels. They need to rethink their entire strategy. Games should reward players for playing, not punish them. This is the first game I have played (ever) that uses such a screwed up system.

    If you read Lyrian quote properly, if you didn't grind the last 2 subs, you will be out of luck too. If you have not grind in the previous subs, you are unlikely to keep pace with the leaders in this round. Unfortunately, it seems that your roster is unable to deal with the new nodes...

    From what i understand, the situation is like this:-
    1) Rubberband is almost non-existent.
    2) Everyone is forced to grind in all subs.
    3) Community scaling increase the level of enemies.
    4) Only players with strong roster can beat the tough nodes in final sub to score points. Players with lesser roster will have a much harder time to beat those nodes. Also, if they rely on only a few heroes (e.g. Lthor) to clear the subs, they are in greater trouble, as they are locked out of their fave characters.
    5) Players who managed their scaling (such as limited healing, deaths) will probably handle this final sub better.

    I like to point out that it is STILL POSSIBLE that rubberband can occur. When the mayhem meter is filled, maybe 3 nodes will open in the main bracket with superbuffed Sentry and Hulk. Maybe the rubberband will take effect then....

    But i think its unlikely, since there is no rubberband throughout the event, it will be totally uncharacteristic of that to have rubberband in the final few hours.
  • Phantron wrote:
    sup123 wrote:
    How does the scaling works exactly? Do I need to beat the other team while taking damage to actually tank? Things are getting rough here.

    Your scaling goes up whenever you win, and it goes down whenever you take damage. While you can always simply die on purpose, if you can win while taking a ton of damage you might as well get the win, because it's not always the case you can get that win later even with good scaling.

    So it's pretty much relative to HP lost? Having a tankier character die would work better than letting some squishy underleveled one die then, considering none of those could actually win me a match.
  • sup123 wrote:
    Phantron wrote:
    sup123 wrote:
    How does the scaling works exactly? Do I need to beat the other team while taking damage to actually tank? Things are getting rough here.

    Your scaling goes up whenever you win, and it goes down whenever you take damage. While you can always simply die on purpose, if you can win while taking a ton of damage you might as well get the win, because it's not always the case you can get that win later even with good scaling.

    So it's pretty much relative to HP lost? Having a tankier character die would work better than letting some squishy underleveled one die then, considering none of those could actually win me a match.

    It takes way too many deaths (10+) to be sure if the HP of the character matters, but way back people tested using a level 1 Yelena to die over and over doesn't seem to work at all, so I've just been using my entire roster above level 50 or so to die.

    Unless winning a game will mess up your schedule, you might as well take a victory if the game happens to gift you one, even when you're trying to lose. What I do is I still try to make good matches (but won't waste time dwelling on them), and I still use all my damaging moves. This is also a safeguard in case the game tries to put in some mechanism to detect purposely dying. And sometimes you just get lucky and win anyway, and you should take that win. This means you obviously should be dying on the node worth the most points, which should usually be the highest level node anyway (if you got a high point node with low levels, you might as well do it).
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    The high point nodes are usually easier to die on anyway
  • Anyone else seeing two nodes remaining locked at the top of the mountain, even after clearing all others?
  • Phantron wrote:
    Sumilea wrote:
    Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.

    I just finished doing everything once and 2852 is indeed the points for every node once.

    So we have 2852 * 2 * 5 = 28520 points possible I guess?

    In my bracket all players in top 10 have more than that. #1 has 5007. How is that possible when we have less than 3h into the sub? And the irony is that the only hero over 85 is Psylocke with 102. Everyone else is 2*. Gj devs.

    Edit: I misunderstood. You said you did every node once and I thought you grinding everything. OK, that makes sense.
  • Anyone else seeing two nodes remaining locked at the top of the mountain, even after clearing all others?

    Yeah I saw those two nodes. Guessing they're the Mayhem nodes?
  • morgh
    morgh Posts: 539 Critical Contributor
    Anyone else seeing two nodes remaining locked at the top of the mountain, even after clearing all others?
    Those will probably be unlocked when the 500 million target is reached
    Not that it matters for me with those levels icon_e_wink.gif I am bleeding healthpacks like crazy
  • For this event, it seems that the devs reverted back to the original concepts of scaling of community and personal scaling.

    I think they tuned down the rate of community scaling in this PvE, which has slowed the rising tide. But after seven days, the water level is pretty high at this point. Add five scoring cycles to this round and ugliness will likely ensue by the end.

    That said, I am reasonably sure that regeneration is not counting as healing for this event. As Daken is featured and constantly healing/heating, using him at all would be unbearable burden for this event, which doesn't make sense at all. The gate keepers are 135 for the easy track (left) and 141 for the hard tracks (middle, right) on my screen.

    Oddly, behind the gatekeeper Defend the Sentry I, are Defend the Sentry II at 43 and Defend the Sentry III at 55. What?
  • Narkon wrote:
    Phantron wrote:
    Sumilea wrote:
    Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.

    I just finished doing everything once and 2852 is indeed the points for every node once.

    So we have 2852 * 2 * 5 = 28520 points possible I guess?

    In my bracket all players in top 10 have more than that. #1 has 5007. How is that possible when we have less than 3h into the sub? And the irony is that the only hero over 85 is Psylocke with 102. Everyone else is 2*. Gj devs.

    Edit: I misunderstood. You said you did every node once and I thought you grinding everything. OK, that makes sense.

    Yeah, though I made a mistake too. There are 3 times the point of clearing everything once (100% + 80% + 60% + 40% + 20% = 300%) so the total number of points in this bracket should be 2852 * 3 * 5 = 42375.

    That said I doubt anyone would come close to that score.

    The low level guy you see at the top possibly could've just entered the event now, and thus start with very low scaling and can clean up in the sub event. It wouldn't help him much in the progression rewards, though.
  • Lyrian wrote:
    For this event, it seems that the devs reverted back to the original concepts of scaling of community and personal scaling.

    I think they tuned down the rate of community scaling in this PvE, which has slowed the rising tide. But after seven days, the water level is pretty high at this point. Add five scoring cycles to this round and ugliness will likely ensue by the end.

    That said, I am reasonably sure that regeneration is not counting as healing for this event. As Daken is featured and constantly healing/heating, using him at all would be unbearable burden for this event, which doesn't make sense at all. The gate keepers are 135 for the easy track (left) and 141 for the hard tracks (middle, right) on my screen.

    Oddly, behind the gatekeeper Defend the Sentry I, are Defend the Sentry II at 43 and Defend the Sentry III at 55. What?

    Two of the gatekeeper nodes are awfully high to get past. They're level 395/365 for me but the node behind them are under 100!
  • MaxCavalera
    MaxCavalera Posts: 425 Mover and Shaker
    So are they going to need to tweak this 500 million mayhem bar? As it is now seems a bit out of reach for 2.5 days.
  • Phantron wrote:
    Lyrian wrote:
    For this event, it seems that the devs reverted back to the original concepts of scaling of community and personal scaling.

    I think they tuned down the rate of community scaling in this PvE, which has slowed the rising tide. But after seven days, the water level is pretty high at this point. Add five scoring cycles to this round and ugliness will likely ensue by the end.

    That said, I am reasonably sure that regeneration is not counting as healing for this event. As Daken is featured and constantly healing/heating, using him at all would be unbearable burden for this event, which doesn't make sense at all. The gate keepers are 135 for the easy track (left) and 141 for the hard tracks (middle, right) on my screen.

    Oddly, behind the gatekeeper Defend the Sentry I, are Defend the Sentry II at 43 and Defend the Sentry III at 55. What?

    Two of the gatekeeper nodes are awfully high to get past. They're level 395/365 for me but the node behind them are under 100!

    Cleared all of the gatekeepers to check the other paths. It seems that the intention was that the left path to be the easy mode (all nodes behind them are greatly trivial), the right path to be normal mode (the nodes behind Sentry VI are inline with where normal mode ended in Washington, and the middle path hard mode). But, for whatever reason, all of the gatekeepers are tuned to hard mode difficulty instead of the track that they actually represent.

    Right now, pin levels directly behind their gatekeepers:

    Sentry II (Easy) - 42 [Gatekeeper Sentry I - 145]
    Sentry VII (Normal) - 89 [Gatekeeper Sentry VI - 151]
    Sentry IV (Hard) - 147 [Gatekeeper Sentry III - 151]
  • Nemek
    Nemek Posts: 1,511
    So are they going to need to tweak this 500 million mayhem bar? As it is now seems a bit out of reach for 2.5 days.

    Is it? We've done 6% in 3 hours. There are 60 hours total. Sounds like we'd get it easily at this pace...
  • Phantron wrote:
    Lyrian wrote:
    For this event, it seems that the devs reverted back to the original concepts of scaling of community and personal scaling.

    I think they tuned down the rate of community scaling in this PvE, which has slowed the rising tide. But after seven days, the water level is pretty high at this point. Add five scoring cycles to this round and ugliness will likely ensue by the end.

    That said, I am reasonably sure that regeneration is not counting as healing for this event. As Daken is featured and constantly healing/heating, using him at all would be unbearable burden for this event, which doesn't make sense at all. The gate keepers are 135 for the easy track (left) and 141 for the hard tracks (middle, right) on my screen.

    Oddly, behind the gatekeeper Defend the Sentry I, are Defend the Sentry II at 43 and Defend the Sentry III at 55. What?

    Two of the gatekeeper nodes are awfully high to get past. They're level 395/365 for me but the node behind them are under 100!

    all of them for me are 140+ even after the gatekeepers. icon_e_sad.gif
  • Nemek wrote:
    So are they going to need to tweak this 500 million mayhem bar? As it is now seems a bit out of reach for 2.5 days.

    Is it? We've done 6% in 3 hours. There are 60 hours total. Sounds like we'd get it easily at this pace...

    factor in scaling may just be short but the grinders have been in full force so you never know
  • morgh wrote:
    Anyone else seeing two nodes remaining locked at the top of the mountain, even after clearing all others?
    Those will probably be unlocked when the 500 million target is reached
    Not that it matters for me with those levels icon_e_wink.gif I am bleeding healthpacks like crazy

    weird. there are unlocked on mine. even before i finished the gatekeepers. i don't know if this has a connection on the nodes past the gatekeepers because i had 140+ on all of them. icon_e_sad.gif
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    I confirm there's zero rubberbanding right now. Just did everything once and ended at exactly 2852.
    Since leaders are way north of 5000 by now... yeah, to grind some more if you need to make up points :s
  • I'm just relieved that they stocked this last sub with enough points to crack 45000. I tried to rubberband the first two subs, and I was really worried that was going to cost me the Daken cover.