Prodigal Sun, Episode 4.5

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Comments

  • JD Geek
    JD Geek Posts: 80
    Does suicide against a node actually help anything? I have lost a bunch and not noticed any changes from actual loses.
  • Carthl wrote:
    Oh, they're just gatekeeper nodes? Phew. I suicided my roster against one of them, but I wasn't using booster and only a mediocre team. Mine are 124/130/133. I think I can just about take them, if I'm careful.

    Also, is it just me or have others been having tinykitty luck with these event tokens? I have had a bunch by now and nothing useful in any of them. Just a bunch of Bullseyes and similar ****.

    I got 2 Patch covers I didn't need.
  • JD Geek wrote:
    Does suicide against a node actually help anything? I have lost a bunch and not noticed any changes from actual loses.

    Takes about 10 deaths of relevent characters (no level 1 Yelena here) and that's only if your personal scaling is much higher than community scaling. Community scaling is constantly going up and it is a lot stronger than most people think.
  • Sumilea wrote:
    Sumilea wrote:
    Bowgentle wrote:

    Since there seems to be only this last sub, and point look higher, there should be some rubberbanding, so... let's see how many refreshes are needed.

    I just did the first node and I watch the point now to see if/when rubberbanding kicks in for this sub but Ouch some of these nodes do not look fun.

    Leaders have just passed 2500 and no rubberband scaling yet.

    From last bracket, it appears that rubberbanding kicks in after the Mayhem meter has been reached, but only for some nodes. I know the Mayhem nodes are definitely rubberbanded, but it's not exactly strong (leader was ahead by like 3K and my Mayhem nodes are worth like 250, so nowhere enough to make that up). I know all the easy nodes (like Sentry team up) weren't rubberbanded even after the Mayhem nodes are unlocked.

    So if you want rubberband to bail you out, ironically you got to grind very hard early on, because unlocking Mayhem nodes in the last refresh isn't going to have any meaningful impact.
  • I beat one of the gatekeeper nodes (Iron Man/Hulk/LT) and the one behind it is every bit as hard
  • Level 395 Avenger only team is surprisingly feeble as long as Thor isn't present.

    Did they hide Spiderman because he's nerfed? Because this would be a good time to face Spiderman.
  • Phantron wrote:
    Level 395 Avenger only team is surprisingly feeble as long as Thor isn't present.

    Did they hide Spiderman because he's nerfed? Because this would be a good time to face Spiderman.

    Is it wrong that I laughed at this statement about Spiderman? icon_e_confused.gif
  • poomermon
    poomermon Posts: 300 Mover and Shaker
    Regalis wrote:
    I beat one of the gatekeeper nodes (Iron Man/Hulk/LT) and the one behind it is every bit as hard

    Yeah me too. The other gatekeeper nodes gives access to easier nodes though. Only middle one gives more hard nodes.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    How much is 1 clear worth?
  • Phantron wrote:
    From last bracket, it appears that rubberbanding kicks in after the Mayhem meter has been reached, but only for some nodes.


    Could well be my sub leaders now at 4293, with a team > 53 levels /sigh, and still nothing on the rubber band so break out your grinding boots if you want Daken. But it does mean I can take it easy as I am not interested in top 2 so I can drop at least 7K points this sub.
  • SolidQ
    SolidQ Posts: 247 Tile Toppler
    Regalis wrote:
    I beat one of the gatekeeper nodes (Iron Man/Hulk/LT) and the one behind it is every bit as hard
    Same beat, with Patch\MN Magneto\Spidey icon_lol.gif Was hard, but ok
  • Sumilea wrote:
    Lyrian wrote:

    Also of note, this sub runs all the way to the end of the event, in 2.5 days. This would imply that there is no global rubberbanding round, meaning that players that didn't grind the nodes all event long are effectively tinykitty out of luck?

    Thats correct but there seems to be many more points on offer here. Daken V Hulk worth 424 base

    Yes, but giant sub rubberband < small global rubberband by a considerable margin.

    As the rubberband is restricted to the last sub only, all of the points from previous subs can be considered to be locked in stone at this point. For a person to catch up that started late, not only do they have to place higher their competition to place well in the sub, but they also have to go above and beyond even higher to make any ground in their main brackets.... which is unlikely unless everyone at the top suddenly in unison hits the cooling jets once they hit the 45k Daken.

    Also, keep in mind that even though points per pin are higher than previous subs, they are not that much higher in net once you consider that there is only one sub instead of two. The first sub, Manhattan, seemed like it gave a disproportionally large number of points. But, that was because there was only one sub in play. Once the format switched into two subs, the points were distributed at 1/3 to the normal mode subs and 2/3 to hard mode subs, resulting in the appearance of rather tiny node scores. In reality, the total score achieved by the leaders across each full set of subs has been rather close to level across the entire event so far.
  • Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.
  • Bacon Pants
    Bacon Pants Posts: 1,012
    Phantron wrote:
    From last bracket, it appears that rubberbanding kicks in after the Mayhem meter has been reached, but only for some nodes. I know the Mayhem nodes are definitely rubberbanded, but it's not exactly strong (leader was ahead by like 3K and my Mayhem nodes are worth like 250, so nowhere enough to make that up). I know all the easy nodes (like Sentry team up) weren't rubberbanded even after the Mayhem nodes are unlocked.

    So if you want rubberband to bail you out, ironically you got to grind very hard early on, because unlocking Mayhem nodes in the last refresh isn't going to have any meaningful impact.

    That's an interesting observation regarding the Mayhem Meter correlating to rubberbanding. I haven't been paying attention to the rubberbanding in this event, it seems to be rather nonexistent and not worth worrying about.

    The frustrating thing though, in two subs the Mayem Meter hasn't been reached.
  • Lyrian wrote:

    Also of note, this sub runs all the way to the end of the event, in 2.5 days. This would imply that there is no global rubberbanding round, meaning that players that didn't grind the nodes all event long are effectively tinykitty out of luck?
    I think I am tinykitty out of luck. Playing in the last 2 subs was obviously a mistake. Grinding for 50 and 70 points to keep up with the rest in the race for top 20 and the 45k progression caused the enemy levels to skyrocket. Then I move to this sub which apparently will give way more points compared to the previous 2 and I have to fight 3x3* teams with 200+ levels. They need to rethink their entire strategy. Games should reward players for playing, not punish them. This is the first game I have played (ever) that uses such a screwed up system.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    Sumilea wrote:
    Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.
    so 45k will be quite doable then. though I don't look forward to the scaling after that
  • How does the scaling works exactly? Do I need to beat the other team while taking damage to actually tank? Things are getting rough here.
  • Sumilea wrote:
    Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.

    I just finished doing everything once and 2852 is indeed the points for every node once.

    So we have 2852 * 2 * 5 = 28520 points possible I guess?
  • sup123 wrote:
    How does the scaling works exactly? Do I need to beat the other team while taking damage to actually tank? Things are getting rough here.

    Your scaling goes up whenever you win, and it goes down whenever you take damage. While you can always simply die on purpose, if you can win while taking a ton of damage you might as well get the win, because it's not always the case you can get that win later even with good scaling.
  • Phantron wrote:
    Sumilea wrote:
    Spoit wrote:
    How much is 1 clear worth?


    There a whole bunch of people on 2852 in my bracket which could be the done every node once pack.

    I just finished doing everything once and 2852 is indeed the points for every node once.

    So we have 2852 * 2 * 5 = 28520 points possible I guess?

    So... the leader's cant really sit on the points they have accumulated in the event. Not surprised at all.

    But, if appears to be the trend that 3-4 nodes are locked off until the Mayhem Meter fills, wouldn't that make this round essentially another Florida once the nodes open? icon_eek.gif