Please nerf 5* Thor
Comments
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entrailbucket said:thedarkphoenix said:entrailbucket said:I guess it's easy to dismiss ideas you don't like as trolling. The response in this thread has indeed been pretty negative, but it's been mostly positive in other chats, so I think something will happen with Thor eventually.
It's interesting to me how invested everyone is in this particular exploit though. It reminds me quite a bit of prologue healing or PvE tapping in that way.
It just means to take full advantage of whats given to you. Do people leave with thor to quickly get him to the 50 percent mark? Sure... is it a exploit sure. Is it bad? Not really.
I personally don't, why waste that health when I can battle and have him lose the health in battle. Some might look for alliance member and give them a free win or two. But over all its just not that efficient. It only is if you really in a rush is it intended? Probably not, is it a big as a deal as you are making it out to be also probably not.
There is really no way around it unless they do some "special coding" which it's probably not worth them doing. Same with daredevil.
Going into battle at 50 percent or lower doesn't guarantee a thing. It's quicker if the npc doesn't get good drops or the board is in your favor or you can lose thor quickly as well as the match.
you are never in a threat to lose tapping.... unless you passed out from boredom.3 -
Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:I think a lot of players here would disagree about the health packs thing. That's a very common complaint about MPQ.
But anyway, if there's no advantage to be gained by reverse prologue healing then why are people doing it? You can't say it's meaningless/insignificant and then also say that fixing it would be bad for the game. Tapping pve is also not a great example to use there, because they fixed that one.
I didn't say it was meaningless or insignificant. I said it doesn't have a significant impact on scoring. I used tapping as a contrasting example because it did have a significant impact on scores, as the tappers were taking all the top spots in multiple SCLs. This was because anyone with the time could do it. That is why they put an end to it.
In contrast, only a fraction of those with a Gladiathor are taking the time to start matches and retreat in order to get him to 50%.. Others use him with Thanos on the easy nodes to get his health down. Is this an "exploit" too? Still others just use other characters from their roster.
I see two reasons why someone would do this:
1 - To get a speed/strength advantage in your PvE clears. The speed advantage is partially offset by the time it takes to cut down his health. The extra damage and AP he generates may be the only way some people can get through some of the tougher fights.
2 - For a strength advantage in PvP. Sure this will allow them to punch up a bit, but it again is offset because he is not great on defense, as others have stated.
Simply put, few people are engaging you on your nerf suggestions because you started with a flawed premise. Nothing about Gladiathor is 'game-breaking' or detrimental to others enjoyment of the game. Therefore, no nerf is needed.
One last attempt at civility: I never said it didn't affect their score. I said the small number of people doing it, and the small advantage it gave them wasn't enough to warrant completely restructuring a core function of the game.
If you can demonstrate how someone deliberately hurting Thor to get him under 50% health has a negative impact on the game as a whole, I will engage you further. Otherwise I am moving on to more enjoyable things.
P.S. Giving Thor a self-heal would be a buff; not a nerf. If he had a self heal, I would run Thor/Thanos/DD all day long. As they heal above 50%, Thanos would knock them back down.
I can offer the original prologue healing as an example of negative impact. Before there was burst healing, players would take OBW into a prologue node to heal their team, instead of using health packs. This had the effect of letting everyone play forever, at the cost of some fairly boring time spent in the prologue. The devs fixed it by introducing burst healing because they said they didn't want people to get an advantage by doing boring stuff repeatedly.
I don't know if that was the right thing for them to do, and a lot of people were really upset about it and quit, but I don't really see any difference between this and that.0 -
thedarkphoenix said:entrailbucket said:thedarkphoenix said:entrailbucket said:I guess it's easy to dismiss ideas you don't like as trolling. The response in this thread has indeed been pretty negative, but it's been mostly positive in other chats, so I think something will happen with Thor eventually.
It's interesting to me how invested everyone is in this particular exploit though. It reminds me quite a bit of prologue healing or PvE tapping in that way.
It just means to take full advantage of whats given to you. Do people leave with thor to quickly get him to the 50 percent mark? Sure... is it a exploit sure. Is it bad? Not really.
I personally don't, why waste that health when I can battle and have him lose the health in battle. Some might look for alliance member and give them a free win or two. But over all its just not that efficient. It only is if you really in a rush is it intended? Probably not, is it a big as a deal as you are making it out to be also probably not.
There is really no way around it unless they do some "special coding" which it's probably not worth them doing. Same with daredevil.
Going into battle at 50 percent or lower doesn't guarantee a thing. It's quicker if the npc doesn't get good drops or the board is in your favor or you can lose thor quickly as well as the match.
you are never in a threat to lose tapping.... unless you passed out from boredom.0 -
entrailbucket said:thedarkphoenix said:entrailbucket said:thedarkphoenix said:entrailbucket said:I guess it's easy to dismiss ideas you don't like as trolling. The response in this thread has indeed been pretty negative, but it's been mostly positive in other chats, so I think something will happen with Thor eventually.
It's interesting to me how invested everyone is in this particular exploit though. It reminds me quite a bit of prologue healing or PvE tapping in that way.
It just means to take full advantage of whats given to you. Do people leave with thor to quickly get him to the 50 percent mark? Sure... is it a exploit sure. Is it bad? Not really.
I personally don't, why waste that health when I can battle and have him lose the health in battle. Some might look for alliance member and give them a free win or two. But over all its just not that efficient. It only is if you really in a rush is it intended? Probably not, is it a big as a deal as you are making it out to be also probably not.
There is really no way around it unless they do some "special coding" which it's probably not worth them doing. Same with daredevil.
Going into battle at 50 percent or lower doesn't guarantee a thing. It's quicker if the npc doesn't get good drops or the board is in your favor or you can lose thor quickly as well as the match.
you are never in a threat to lose tapping.... unless you passed out from boredom.
Nothing more nothing less
It also requires you to pay a bit more attention and closely to things instead of "just matching" Playing with lower life is always more intense than playing with full life. Its just not very often you can trigger than scenario yourself....
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entrailbucket said:Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:I think a lot of players here would disagree about the health packs thing. That's a very common complaint about MPQ.
But anyway, if there's no advantage to be gained by reverse prologue healing then why are people doing it? You can't say it's meaningless/insignificant and then also say that fixing it would be bad for the game. Tapping pve is also not a great example to use there, because they fixed that one.
I didn't say it was meaningless or insignificant. I said it doesn't have a significant impact on scoring. I used tapping as a contrasting example because it did have a significant impact on scores, as the tappers were taking all the top spots in multiple SCLs. This was because anyone with the time could do it. That is why they put an end to it.
In contrast, only a fraction of those with a Gladiathor are taking the time to start matches and retreat in order to get him to 50%.. Others use him with Thanos on the easy nodes to get his health down. Is this an "exploit" too? Still others just use other characters from their roster.
I see two reasons why someone would do this:
1 - To get a speed/strength advantage in your PvE clears. The speed advantage is partially offset by the time it takes to cut down his health. The extra damage and AP he generates may be the only way some people can get through some of the tougher fights.
2 - For a strength advantage in PvP. Sure this will allow them to punch up a bit, but it again is offset because he is not great on defense, as others have stated.
Simply put, few people are engaging you on your nerf suggestions because you started with a flawed premise. Nothing about Gladiathor is 'game-breaking' or detrimental to others enjoyment of the game. Therefore, no nerf is needed.
One last attempt at civility: I never said it didn't affect their score. I said the small number of people doing it, and the small advantage it gave them wasn't enough to warrant completely restructuring a core function of the game.
If you can demonstrate how someone deliberately hurting Thor to get him under 50% health has a negative impact on the game as a whole, I will engage you further. Otherwise I am moving on to more enjoyable things.
P.S. Giving Thor a self-heal would be a buff; not a nerf. If he had a self heal, I would run Thor/Thanos/DD all day long. As they heal above 50%, Thanos would knock them back down.
I can offer the original prologue healing as an example of negative impact. Before there was burst healing, players would take OBW into a prologue node to heal their team, instead of using health packs. This had the effect of letting everyone play forever, at the cost of some fairly boring time spent in the prologue. The devs fixed it by introducing burst healing because they said they didn't want people to get an advantage by doing boring stuff repeatedly.
I don't know if that was the right thing for them to do, and a lot of people were really upset about it and quit, but I don't really see any difference between this and that.- In your example, they were using OBW to circumvent using health packs. This method may actually require people to use more health packs, as a 50% Thor is more likely to die.
- They were healing multiple characters. This only involves a single character
- Anyone can get an OBW; I get a few every day. So anyone could take advantage of that. Not everyone has a Gladiathor, and even fewer have him leveled to a point where they can reap any kind of benefit from this.
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Because its faster if it works out and if it doesn't you just set yourself back. The odds should be in your favor for it to go well.
Nothing more nothing less
It also requires you to pay a bit more attention and closely to things instead of "just matching" Playing with lower life is always more intense than playing with full life. Its just not very often you can trigger than scenario yourself....2 -
Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:I think a lot of players here would disagree about the health packs thing. That's a very common complaint about MPQ.
But anyway, if there's no advantage to be gained by reverse prologue healing then why are people doing it? You can't say it's meaningless/insignificant and then also say that fixing it would be bad for the game. Tapping pve is also not a great example to use there, because they fixed that one.
I didn't say it was meaningless or insignificant. I said it doesn't have a significant impact on scoring. I used tapping as a contrasting example because it did have a significant impact on scores, as the tappers were taking all the top spots in multiple SCLs. This was because anyone with the time could do it. That is why they put an end to it.
In contrast, only a fraction of those with a Gladiathor are taking the time to start matches and retreat in order to get him to 50%.. Others use him with Thanos on the easy nodes to get his health down. Is this an "exploit" too? Still others just use other characters from their roster.
I see two reasons why someone would do this:
1 - To get a speed/strength advantage in your PvE clears. The speed advantage is partially offset by the time it takes to cut down his health. The extra damage and AP he generates may be the only way some people can get through some of the tougher fights.
2 - For a strength advantage in PvP. Sure this will allow them to punch up a bit, but it again is offset because he is not great on defense, as others have stated.
Simply put, few people are engaging you on your nerf suggestions because you started with a flawed premise. Nothing about Gladiathor is 'game-breaking' or detrimental to others enjoyment of the game. Therefore, no nerf is needed.
One last attempt at civility: I never said it didn't affect their score. I said the small number of people doing it, and the small advantage it gave them wasn't enough to warrant completely restructuring a core function of the game.
If you can demonstrate how someone deliberately hurting Thor to get him under 50% health has a negative impact on the game as a whole, I will engage you further. Otherwise I am moving on to more enjoyable things.
P.S. Giving Thor a self-heal would be a buff; not a nerf. If he had a self heal, I would run Thor/Thanos/DD all day long. As they heal above 50%, Thanos would knock them back down.
I can offer the original prologue healing as an example of negative impact. Before there was burst healing, players would take OBW into a prologue node to heal their team, instead of using health packs. This had the effect of letting everyone play forever, at the cost of some fairly boring time spent in the prologue. The devs fixed it by introducing burst healing because they said they didn't want people to get an advantage by doing boring stuff repeatedly.
I don't know if that was the right thing for them to do, and a lot of people were really upset about it and quit, but I don't really see any difference between this and that.- In your example, they were using OBW to circumvent using health packs. This method may actually require people to use more health packs, as a 50% Thor is more likely to die.
- They were healing multiple characters. This only involves a single character
- Anyone can get an OBW; I get a few every day. So anyone could take advantage of that. Not everyone has a Gladiathor, and even fewer have him leveled to a point where they can reap any kind of benefit from this.
1 -
So the wasp thread gets shut down, but this stays up? Huh, weird.
For the topic at hand...
This discussion is so crazy to me. The ideas suggested seem way out of bounds and over the top in response to the supposed "problems" that i can only assume trolling is going on here. Then, one or two people pop up and say something about "maybe a small tweak" or something like that. More trolling, by alliance mates or friends or something? I feel like i am taking crazy pills from reading this thread.7 -
Spudgutter said:So the wasp thread gets shut down, but this stays up? Huh, weird.
For the topic at hand...
This discussion is so crazy to me. The ideas suggested seem way out of bounds and over the top in response to the supposed "problems" that i can only assume trolling is going on here. Then, one or two people pop up and say something about "maybe a small tweak" or something like that. More trolling, by alliance mates or friends or something? I feel like i am taking crazy pills from reading this thread.
2 -
ViralCore said:Spudgutter said:So the wasp thread gets shut down, but this stays up? Huh, weird.
For the topic at hand...
This discussion is so crazy to me. The ideas suggested seem way out of bounds and over the top in response to the supposed "problems" that i can only assume trolling is going on here. Then, one or two people pop up and say something about "maybe a small tweak" or something like that. More trolling, by alliance mates or friends or something? I feel like i am taking crazy pills from reading this thread.
I've made my statement, that it was odd the nerf wasp thread was closed but this one is up. I used to think people exaggerated the toxicity of the forums, but stuff like this makes me think some people do get special treatment. I guess i wasn't participating in the proper threads to see it.
Remember kids, pretending to be an obtuse jerk (trolling), and actually being and obtuse jerk are the exact same thing.
I'm going back to ignoring this thread, which i should have done at the start.3 -
Spudgutter said:ViralCore said:Spudgutter said:So the wasp thread gets shut down, but this stays up? Huh, weird.
For the topic at hand...
This discussion is so crazy to me. The ideas suggested seem way out of bounds and over the top in response to the supposed "problems" that i can only assume trolling is going on here. Then, one or two people pop up and say something about "maybe a small tweak" or something like that. More trolling, by alliance mates or friends or something? I feel like i am taking crazy pills from reading this thread.
I've made my statement, that it was odd the nerf wasp thread was closed but this one is up. I used to think people exaggerated the toxicity of the forums, but stuff like this makes me think some people do get special treatment. I guess i wasn't participating in the proper threads to see it.
Remember kids, pretending to be an obtuse jerk (trolling), and actually being and obtuse jerk are the exact same thing.
I'm going back to ignoring this thread, which i should have done at the start.0 -
entrailbucket said:thedarkphoenix said:entrailbucket said:thedarkphoenix said:entrailbucket said:I guess it's easy to dismiss ideas you don't like as trolling. The response in this thread has indeed been pretty negative, but it's been mostly positive in other chats, so I think something will happen with Thor eventually.
It's interesting to me how invested everyone is in this particular exploit though. It reminds me quite a bit of prologue healing or PvE tapping in that way.
It just means to take full advantage of whats given to you. Do people leave with thor to quickly get him to the 50 percent mark? Sure... is it a exploit sure. Is it bad? Not really.
I personally don't, why waste that health when I can battle and have him lose the health in battle. Some might look for alliance member and give them a free win or two. But over all its just not that efficient. It only is if you really in a rush is it intended? Probably not, is it a big as a deal as you are making it out to be also probably not.
There is really no way around it unless they do some "special coding" which it's probably not worth them doing. Same with daredevil.
Going into battle at 50 percent or lower doesn't guarantee a thing. It's quicker if the npc doesn't get good drops or the board is in your favor or you can lose thor quickly as well as the match.
you are never in a threat to lose tapping.... unless you passed out from boredom.
And I'd be willing to bet (see what I did there?) that if you tried to make gambling illegal (remove it from society) you'd have a whole mess of upset people.0 -
I do think he does need a tweak, not a full nerfing. I like the idea of requiring him to be in front to have the passive trigger
0 -
I actually think they should nerf bolt. only creates charge tiles if in front. it's too easy to get the passive on autopilot. need at least 6 ap of each color for the aoe. . people can just boost ap and start with 2 of each then its only one match per color. I'll start another thread about it later.0
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Spudgutter said:ViralCore said:Spudgutter said:So the wasp thread gets shut down, but this stays up? Huh, weird.
For the topic at hand...
This discussion is so crazy to me. The ideas suggested seem way out of bounds and over the top in response to the supposed "problems" that i can only assume trolling is going on here. Then, one or two people pop up and say something about "maybe a small tweak" or something like that. More trolling, by alliance mates or friends or something? I feel like i am taking crazy pills from reading this thread.
I've made my statement, that it was odd the nerf wasp thread was closed but this one is up. I used to think people exaggerated the toxicity of the forums, but stuff like this makes me think some people do get special treatment. I guess i wasn't participating in the proper threads to see it.
Remember kids, pretending to be an obtuse jerk (trolling), and actually being and obtuse jerk are the exact same thing.
I'm going back to ignoring this thread, which i should have done at the start.0 -
Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:Blindman13 said:entrailbucket said:I think a lot of players here would disagree about the health packs thing. That's a very common complaint about MPQ.
But anyway, if there's no advantage to be gained by reverse prologue healing then why are people doing it? You can't say it's meaningless/insignificant and then also say that fixing it would be bad for the game. Tapping pve is also not a great example to use there, because they fixed that one.
I didn't say it was meaningless or insignificant. I said it doesn't have a significant impact on scoring. I used tapping as a contrasting example because it did have a significant impact on scores, as the tappers were taking all the top spots in multiple SCLs. This was because anyone with the time could do it. That is why they put an end to it.
In contrast, only a fraction of those with a Gladiathor are taking the time to start matches and retreat in order to get him to 50%.. Others use him with Thanos on the easy nodes to get his health down. Is this an "exploit" too? Still others just use other characters from their roster.
I see two reasons why someone would do this:
1 - To get a speed/strength advantage in your PvE clears. The speed advantage is partially offset by the time it takes to cut down his health. The extra damage and AP he generates may be the only way some people can get through some of the tougher fights.
2 - For a strength advantage in PvP. Sure this will allow them to punch up a bit, but it again is offset because he is not great on defense, as others have stated.
Simply put, few people are engaging you on your nerf suggestions because you started with a flawed premise. Nothing about Gladiathor is 'game-breaking' or detrimental to others enjoyment of the game. Therefore, no nerf is needed.
One last attempt at civility: I never said it didn't affect their score. I said the small number of people doing it, and the small advantage it gave them wasn't enough to warrant completely restructuring a core function of the game.
If you can demonstrate how someone deliberately hurting Thor to get him under 50% health has a negative impact on the game as a whole, I will engage you further. Otherwise I am moving on to more enjoyable things.
P.S. Giving Thor a self-heal would be a buff; not a nerf. If he had a self heal, I would run Thor/Thanos/DD all day long. As they heal above 50%, Thanos would knock them back down.
I can offer the original prologue healing as an example of negative impact. Before there was burst healing, players would take OBW into a prologue node to heal their team, instead of using health packs. This had the effect of letting everyone play forever, at the cost of some fairly boring time spent in the prologue. The devs fixed it by introducing burst healing because they said they didn't want people to get an advantage by doing boring stuff repeatedly.
I don't know if that was the right thing for them to do, and a lot of people were really upset about it and quit, but I don't really see any difference between this and that.- In your example, they were using OBW to circumvent using health packs. This method may actually require people to use more health packs, as a 50% Thor is more likely to die.
- They were healing multiple characters. This only involves a single character
- Anyone can get an OBW; I get a few every day. So anyone could take advantage of that. Not everyone has a Gladiathor, and even fewer have him leveled to a point where they can reap any kind of benefit from this.
0 -
This thread really delivers.
Thor is fine.
2 -
I put Thor full health in my matches and let him eat whatever damage comes its way until he's at 50% then I hide him and use his yellow. Is that an exploit too?
Stop feeding the trolls.7 -
Guys please, just stop posting. Let the thread die.3
-
The damage is already done.
Apparently, once he opens a thread, the devs abides. If you dont believe me, just ask him, he'll tell you.0
This discussion has been closed.
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