Share Your Experience Of The New Hybrid PVP Here
Comments
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I'm finding 40 doable. I just wish I didn't have to spend so long skipping to find teams that don't have anywhere between 2x and 4x the health of mine.
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TPF Alexis said:Daiches said:jredd said:20 wins for 1200 points in the wasp event
16 for 900 in she hulk
75 is waaaaaaaaaaaaay too much for final progression.
It's to give smaller rosters a fighting chance, like before they killed Cupcakes.
Compare it to tapping. If you invest enough time, you can get a greater reward than your roster is supposed to achieve.But in contrast to tapping (and pure win-based), this system doesn't take that reward away from anyone else.For me, hitting 900 and hitting 40 wins are about the same amount of effort (the details of that effort differ, but what I have to put in overall is about the same), but 1200 is completely out of my league, while 75 wins is a slog, but doable.
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Even if I wanted to get 75 wins I’d have to tank to do it, would never make it organically.0
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broll said:TPF Alexis said:Daiches said:jredd said:20 wins for 1200 points in the wasp event
16 for 900 in she hulk
75 is waaaaaaaaaaaaay too much for final progression.
It's to give smaller rosters a fighting chance, like before they killed Cupcakes.
Compare it to tapping. If you invest enough time, you can get a greater reward than your roster is supposed to achieve.But in contrast to tapping (and pure win-based), this system doesn't take that reward away from anyone else.For me, hitting 900 and hitting 40 wins are about the same amount of effort (the details of that effort differ, but what I have to put in overall is about the same), but 1200 is completely out of my league, while 75 wins is a slog, but doable.0 -
Century said:29 wins, 948 in S.H.I.E.L.D. Simulator.1
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monsieurmojo said:broll said:TPF Alexis said:Daiches said:jredd said:20 wins for 1200 points in the wasp event
16 for 900 in she hulk
75 is waaaaaaaaaaaaay too much for final progression.
It's to give smaller rosters a fighting chance, like before they killed Cupcakes.
Compare it to tapping. If you invest enough time, you can get a greater reward than your roster is supposed to achieve.But in contrast to tapping (and pure win-based), this system doesn't take that reward away from anyone else.For me, hitting 900 and hitting 40 wins are about the same amount of effort (the details of that effort differ, but what I have to put in overall is about the same), but 1200 is completely out of my league, while 75 wins is a slog, but doable.0 -
With OML and Phoenix being my only Level 450+ 5*s, my main issue remain unchanged - so many OP 5* combos (at least Gambit was replaced by others).
Dont want to start whinning post here, but PvP is 5* land is time consuming, and due to lack of useful 5*s (or 4* that could compete with 5*s), i am very limited by heals at my disposal.
There are 5 nodes in PvP ****... why cant we have one node for one rarity (one node for 2*s only, for 3*s, for 4*s for 5*s and one node without rarity restriction).
I would like to use my 3*s or even 4*s in PvP, but try to march with team of 3*s against team of 5*s
Come on, it is fair and ballanced.0 -
I'd actually love to have nodes for specific rarities. Perhaps you could use any tier lower than the specified one for that node as well, just to keep options open for cross-tiered teams.0
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Still hitting 75 everytime. Finished Heavy Metal.
An interesting unexpected benefit (or negative based on your pov) is I'm getting a lot more Bagman covers. I've gotten 6 since wins based started. He's at 142 now.2 -
I've gotten more Bagman as well, but i'm still playing PVP the way I always did. But a few of the events have been so brutal due to boost synergy (or lack thereof) that I've either gone to 40 or hit 900 at 39 wins, so i'm likely playing more than I was. I really like the tally of wins being displayed; I wish i had a loss tally also to see how many total matches I was playing. In this new system, I find i'm generally my own worst enemy by choosing not to heal to conserve heatlth and picking a team I could beat at full health but not with a half-dead ringer.0
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I hit max on Simulator today. I was trying to do it by wins, but hit 2000 on win 41.
Also 2 more Bagmen 142. I can smell LT in the air!0 -
I am typically hitting 1200 in my slice and placing T25 with about the same amount of shielding.
I do wish I could see how many wins I had after the fact, but I am not sure how many it took for Heavy Metal. Maybe ~40.
I think I've only done maybe 2 Sim matches so far, so might start hitting that a little just to nab the cover and then let it sit until the next week.
Overall, I've been unaffected by the change except to see a couple people doing more floating/unshielded and I'm not totally sure why when I check their rosters, but I assume it's working out for them, so who knows.0 -
broll said:
An interesting unexpected benefit (or negative based on your pov) is I'm getting a lot more Bagman covers. I've gotten 6 since wins based started. He's at 142 now.jackstar0 said:
Overall, I've been unaffected by the change except to see a couple people doing more floating/unshielded and I'm not totally sure why when I check their rosters, but I assume it's working out for them, so who knows.2
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