New Feature - Saved Covers *Updated (6/19/18)

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Comments

  • PenniesForEveryone
    PenniesForEveryone Posts: 294 Mover and Shaker
    Wait I have a question.

    I have 5 characters max-covered with no iso in them. Three of them have a single covered dupe rostered because I wasn’t sure if I wanted to leap into the 5* tier and didn’t have the iso to champ the main anyway. 

    I’m very curious if CS would break down both the original and the dupe??

    I have a 5/4/4 DD and a 1/0/0 DD. If they break it down I could build him 5/4/0, apply the extra Yellow as a saved cover and then add the Purples. Would they let me do this??

    Also, I would consider busting more of my hoard for Okoye if they would break my 3/5/5 Jessica Jones down (no dupe). Because again, I would be allowed up to 5 extra pulls of her. I could rebuild her and before hitting 13, just make sure I bank those covers. 
    Absolutely not.  The intent of this feature and this short term policy is to alleviate the pain of drawing unusable covers.....not to give players that elected not to progress a tool to continue to delay progress with no repercussions.
  • jackstar0
    jackstar0 Posts: 1,280 Chairperson of the Boards
    I also like how this works with regards to those characters that have feeders. I've had times where a feeder has given me an unusable cover and the next cover I would get from that feeder would complete the higher tier character. This allows me to not "lose" a cover for someone with a feeder and that's a good thing.
  • Nabistay
    Nabistay Posts: 146 Tile Toppler
    broll said:
    Nabistay said:
    BOO YOU CAN'T SAVE COVERS IF YOU ARE LACKING ISO BOO

    THIS IS THE MOST DISAPPOINTING THING TO HAPPEN TO ME TODAY. SO FAR.
    What?  How does ISO factor in at all?  Are you sure it's not that the ones you tried were already at 13 covers?
    No when I read it initially I did not see the 13 cover restriction. Right now I have a few covers on the vine that won't ever be champion rewards, I have to sell them because I don't have the Iso to champion them. If i only had 12 covers, they would eventually turn into champion rewards. 

    I understand now that isn't how it works.. But man does it feel bad to not waste that drax cover I have and have to toss an America Chavez. I think letting us save covers on 13 cover heroes would at least allow us some more time to get that Iso.. I am not going to ever spend $100 on iso at these rates, even for America. 
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited June 2018
    Saved 8 covers for 3 characters. One of them has hit 5/5. But I'm not going to convert it. I'm going to use it as a vault to store my unwasted covers.no matter how much RNG dislikes me, I still have 5 covers in the bank. In the past I would have to sell all these covers. Make MPQ great again!
  • jamesh
    jamesh Posts: 1,600 Chairperson of the Boards
    Installed the update just hours before two of my Black Panther covers would have expired.  I'm glad they didn't wait a full two weeks between reducing the token odds and introducing this cover saving feature.

    My 2* Storm is now sitting at 5/1/5 with five saved covers and more in the queue.  I guess I'll do the swap when the queued covers are closer to expiring, essentially buying a blue cover for 1000 iso.
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    Brigby said:
    Ha, one thing I didn't anticipate is you can't unsave the saved covers.

    They're just kinda...gone.
    Thankfully though, if you end up pulling the 13th cover, and Championing the character, then those saved covers are converted into Champion levels. No waste! :smile:
    Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.

    It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.

    That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.
  • Dotproduct
    Dotproduct Posts: 217 Tile Toppler
    So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion? 
  • Kahmon
    Kahmon Posts: 625 Critical Contributor
    So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion? 
    All correct. The 2 that you previously would have lost will now be waiting for you upon champing.
  • Bzhai
    Bzhai Posts: 507 Critical Contributor
    Is it just me or is the feature not enabled yet for iOS?
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Bzhai said:
    Is it just me or is the feature not enabled yet for iOS?
    It's just you.
    Refresh the app store by pulling down.
  • PuceMoose
    PuceMoose Posts: 1,445 Chairperson of the Boards
    Bzhai said:
    Is it just me or is the feature not enabled yet for iOS?
    Make sure you manually update the game - the game hasn't forced the update yet, but if you go into updates in the app store icon you can do it manually.
  • Dotproduct
    Dotproduct Posts: 217 Tile Toppler
    Kahmon said:
    So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion? 
    All correct. The 2 that you previously would have lost will now be waiting for you upon champing.
    So in this case when you get your 13th you should avoid covering them until the last minute and any extra will go to save slots until then. You have 14 days from when you pull your 13th to get the ISO then. 
  • Yepyep
    Yepyep Posts: 954 Critical Contributor
    Kahmon said:
    So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion? 
    All correct. The 2 that you previously would have lost will now be waiting for you upon champing.
    So in this case when you get your 13th you should avoid covering them until the last minute and any extra will go to save slots until then. You have 14 days from when you pull your 13th to get the ISO then. 
    Right. It is kind of a bummer if you have a lot of fully-covered 4*s, but it's still less of a bummer than the old system. I don't see how it can be viewed as anything other than a net improvement. Most aspects of the game favor seniority so I'm not inclined to complain about a feature that benefits pretty much everybody -- but which favors relative newbies a little more.
  • GrimSkald
    GrimSkald Posts: 2,645 Chairperson of the Boards
    Brigby said:
    Ha, one thing I didn't anticipate is you can't unsave the saved covers.

    They're just kinda...gone.
    Thankfully though, if you end up pulling the 13th cover, and Championing the character, then those saved covers are converted into Champion levels. No waste! :smile:
    Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.

    It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.

    That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.
    The way I read it - the cover is permanently changed into an attribute on the character ("saved covers.")  Getting 5 in this attribute allows you to expend them to add one to any color, but you can't save more than 5.  Once you champ the character, the saved covers are converted to champ levels.

    The point is - once you convert it, the cover is gone.  It has become something entirely different that is used in different ways.
  • HoundofShadow
    HoundofShadow Posts: 8,004 Chairperson of the Boards
    edited June 2018
    I have saved up 5/5 covers for my 5/2/5 character and i got my 6th unusable cover on the vine. Surprisingly, it still gives me the option to save.

    I hit "save" and it says

    "You have the max saved covers for <insert character>. Redeem those Covers in Character Info to increase a different Power Level!"

    There's a train button in the bottom middle of the pop-up and a "close" button at the top right hand corner.

    I'm posting this just in case anyone experience the same situation as me but doesn't dare to hit "save".
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    GrimSkald said:
    Brigby said:
    Ha, one thing I didn't anticipate is you can't unsave the saved covers.

    They're just kinda...gone.
    Thankfully though, if you end up pulling the 13th cover, and Championing the character, then those saved covers are converted into Champion levels. No waste! :smile:
    Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.

    It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.

    That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.
    The way I read it - the cover is permanently changed into an attribute on the character ("saved covers.")  Getting 5 in this attribute allows you to expend them to add one to any color, but you can't save more than 5.  Once you champ the character, the saved covers are converted to champ levels.

    The point is - once you convert it, the cover is gone.  It has become something entirely different that is used in different ways.
    This is the way I see it as well.  Think of it like one of those buy 5 subs the 6th sub is free deals.  After you eat the sub you get a punch on a card (or a digital change on your account).  You can't get those first 5 back if you change your mind before the 6th, they've been consumed and turned into a punch on a card.
  • GrimSkald
    GrimSkald Posts: 2,645 Chairperson of the Boards
    I have saved up 5/5 covers for my 5/2/5 character and i got my 6th unusable cover on the vine. Surprisingly, it still gives me the option to save.

    I hit "save" and it says

    "You have the max saved covers for <insert character>. Redeem those Covers in Character Info to increase a different Power Level!"

    There's a train button in the bottom middle of the pop-up and a "close" button at the top right hand corner.

    I'm posting this just in case anyone experience the same situation as me but doesn't dare to hit "save".
    That's how I thought it would work - thanks for the confirmation!  Way I see it, you have three options right now:

    1) Cash in the saved covers now, champ the character, and apply the cover as a level

    2) Wait until the 6th cover is about to expire then do 1 - maybe you'll draw that third color before then

    3) Screw the one lost champ level and wait until you fully cover the character then get 5 champ levels.

    Each of these three options is pretty viable, IMHO - one lost champ level is not a big deal but if the character will be useful now, the 4 lost levels are worth it too, I think.  I'd lean toward 2 unless I really couldn't afford to champ the character -- particularly if I have a really good chance of drawing that missing cover (e.g. set them as a BH.)
  • BoyWonder1914
    BoyWonder1914 Posts: 884 Critical Contributor
    Brigby said:

    Details:

    • Covers can be saved on non-Champion characters, who have less than 13 total covers.
    It didn't occur to me when I first read through all of this that you can't save covers for a character who is fully covered. I pulled from Classics and got a purple Goblin, who is already at 5/5/3. I was hoping I could hang on to the cover until I'm finally ready to champ him, as I also have Sandman at 279 ready to give me another any second. So if the character is fully covered, it's still a "champ or lose the cover in 14 days" scenario. It's my own fault for the misconception, though that still doesn't leave me any less disappointed. When I updated the game yesterday, I went straight to that cover, and ended up thinking that the feature just wasn't out on iOS for some reason yet. Ah well, just an FYI to anyone who may have had the same misconception. 
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    edited June 2018
    Overall, this is a good system. It will really help 2 & 3 star players the most.

    4* players, it'll help, the return of mass dilution was clearly done in preparation for this feature, which I don't agree with even though saving covers is still a benefit.

    For people in 5* land, excluding whales, the save benefits are minimal to a player like me. Classic dilution is so bad that even if I pull say a sixth cover for my 5/5/0 BB, I might never pull a yellow for the rest of the game's lifespan. Likewise trying to build those massively underdeveloped fives with 9 or less covers. 

    Having a feeder for someone like BB helps, but my 317 Medusa will take just as long to get to 370 to aquire two yellows and BH neither helps her or bolt, when BH makes more sense targeting characters that will give the better rewards sooner... especially given BH for both those tiers are extremely slow and unreliable. (Really wish they had made feeders distribute 3 of each power).

    Ending swaps hurts me as a player that must focus on LL amd I barely manage to champ a latest before they leave for the graveyard of classics. 

    If the 5:1 isn't fixed in the near future, I sincerely hope that the devs are working on some solution that actually allows upward movement players that have moved into fives in a way that doesn't require pure luck.

    1. A legitimate method of earning fives thru actual gameplay, scl 10 progression reward. 

    2. Mass introduction of feeders into the entire four* tier like what happened with 3s.

    3. HfH based on HP instead of CP.

    4. If a continuation of rng for fives an increase in draw rate % for them including BH.

    Not saying everyone of these need to happen, but one of them does need to happen as the road block for transitioning four to five players is ridiculous, if not impossible path, especially given that fours essentially become useless once a few fives are champed.

    End swaps, keep 5:1, but it isn't too much to ask that normal hard working players can't advance further in the same way they did for every other tier. 
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    edited June 2018
    OJSP said:
    smkspy said:
    For people in 5* land, excluding whales, the save benefits are minimal to a player like me. Classic dilution is so bad that even if I pull say a sixth cover for my 5/5/0 BB, I might never pull a yellow for the rest of the game's lifespan.
    I nearly gave up hope when my 5/5/0 BB became 8/6/0. But, the next 3 covers were all yellow (I think the last one was from Medusa’s champion reward) and now my dupe will become more champion levels. Don’t give up hope.
    It is not giving up hope,.it is facing reality. Better example my 271 BP feeds my 0/4/0 BP. What's the point. 

    And champ levels for fives...congrats on those 4 champ levels, but how many more do you ever really expect to receive? 1...maybe 2.

    Ultimately the devs must look at five stars and find a solution for them. That's why people are angry about ending swaps and 5:1, cause the current state of them hurts the little guy like me just as much as having to sell 2/3/4 hurt those little guys.