New Feature - Saved Covers *Updated (6/19/18)
Comments
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Daredevil217 said:Wait I have a question.
I have 5 characters max-covered with no iso in them. Three of them have a single covered dupe rostered because I wasn’t sure if I wanted to leap into the 5* tier and didn’t have the iso to champ the main anyway.
I’m very curious if CS would break down both the original and the dupe??
I have a 5/4/4 DD and a 1/0/0 DD. If they break it down I could build him 5/4/0, apply the extra Yellow as a saved cover and then add the Purples. Would they let me do this??
Also, I would consider busting more of my hoard for Okoye if they would break my 3/5/5 Jessica Jones down (no dupe). Because again, I would be allowed up to 5 extra pulls of her. I could rebuild her and before hitting 13, just make sure I bank those covers.3 -
I also like how this works with regards to those characters that have feeders. I've had times where a feeder has given me an unusable cover and the next cover I would get from that feeder would complete the higher tier character. This allows me to not "lose" a cover for someone with a feeder and that's a good thing.2
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broll said:Nabistay said:BOO YOU CAN'T SAVE COVERS IF YOU ARE LACKING ISO BOO
THIS IS THE MOST DISAPPOINTING THING TO HAPPEN TO ME TODAY. SO FAR.
I understand now that isn't how it works.. But man does it feel bad to not waste that drax cover I have and have to toss an America Chavez. I think letting us save covers on 13 cover heroes would at least allow us some more time to get that Iso.. I am not going to ever spend $100 on iso at these rates, even for America.0 -
Saved 8 covers for 3 characters. One of them has hit 5/5. But I'm not going to convert it. I'm going to use it as a vault to store my unwasted covers.no matter how much RNG dislikes me, I still have 5 covers in the bank. In the past I would have to sell all these covers. Make MPQ great again!2
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Installed the update just hours before two of my Black Panther covers would have expired. I'm glad they didn't wait a full two weeks between reducing the token odds and introducing this cover saving feature.My 2* Storm is now sitting at 5/1/5 with five saved covers and more in the queue. I guess I'll do the swap when the queued covers are closer to expiring, essentially buying a blue cover for 1000 iso.0
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Brigby said:Dragon_Nexus said:Ha, one thing I didn't anticipate is you can't unsave the saved covers.They're just kinda...gone.Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.0
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So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion?0
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Dotproduct said:So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion?0
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Is it just me or is the feature not enabled yet for iOS?0
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Kahmon said:Dotproduct said:So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion?4
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Dotproduct said:Kahmon said:Dotproduct said:So if you have 12 covers, bank 2 duplicates, get that 13th one and you don't have the ISO any further covers will be lost even though you have three save spots spare? And the only way to get value out of those two you did bank was to champion?0
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Dragon_Nexus said:Brigby said:Dragon_Nexus said:Ha, one thing I didn't anticipate is you can't unsave the saved covers.They're just kinda...gone.Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.The way I read it - the cover is permanently changed into an attribute on the character ("saved covers.") Getting 5 in this attribute allows you to expend them to add one to any color, but you can't save more than 5. Once you champ the character, the saved covers are converted to champ levels.The point is - once you convert it, the cover is gone. It has become something entirely different that is used in different ways.0
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I have saved up 5/5 covers for my 5/2/5 character and i got my 6th unusable cover on the vine. Surprisingly, it still gives me the option to save.
I hit "save" and it says
"You have the max saved covers for <insert character>. Redeem those Covers in Character Info to increase a different Power Level!"
There's a train button in the bottom middle of the pop-up and a "close" button at the top right hand corner.
I'm posting this just in case anyone experience the same situation as me but doesn't dare to hit "save".2 -
GrimSkald said:Dragon_Nexus said:Brigby said:Dragon_Nexus said:Ha, one thing I didn't anticipate is you can't unsave the saved covers.They're just kinda...gone.Yeah, I knew that much...and I don't know why I'd want to un-save a cover once saved (so it can expire and give me ISO? Eh?) but it just caught me off guard.It has a feeling like you've deleted a cover and got nothing for it, even though that's not the case.That said, if you could swing it so I get a Jessica Jones black cover soon, that would make me feel better.The way I read it - the cover is permanently changed into an attribute on the character ("saved covers.") Getting 5 in this attribute allows you to expend them to add one to any color, but you can't save more than 5. Once you champ the character, the saved covers are converted to champ levels.The point is - once you convert it, the cover is gone. It has become something entirely different that is used in different ways.0
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HoundofShadow said:I have saved up 5/5 covers for my 5/2/5 character and i got my 6th unusable cover on the vine. Surprisingly, it still gives me the option to save.
I hit "save" and it says
"You have the max saved covers for <insert character>. Redeem those Covers in Character Info to increase a different Power Level!"
There's a train button in the bottom middle of the pop-up and a "close" button at the top right hand corner.
I'm posting this just in case anyone experience the same situation as me but doesn't dare to hit "save".That's how I thought it would work - thanks for the confirmation! Way I see it, you have three options right now:1) Cash in the saved covers now, champ the character, and apply the cover as a level2) Wait until the 6th cover is about to expire then do 1 - maybe you'll draw that third color before then3) Screw the one lost champ level and wait until you fully cover the character then get 5 champ levels.Each of these three options is pretty viable, IMHO - one lost champ level is not a big deal but if the character will be useful now, the 4 lost levels are worth it too, I think. I'd lean toward 2 unless I really couldn't afford to champ the character -- particularly if I have a really good chance of drawing that missing cover (e.g. set them as a BH.)0 -
Brigby said:
Details:
- Covers can be saved on non-Champion characters, who have less than 13 total covers.
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Overall, this is a good system. It will really help 2 & 3 star players the most.
4* players, it'll help, the return of mass dilution was clearly done in preparation for this feature, which I don't agree with even though saving covers is still a benefit.
For people in 5* land, excluding whales, the save benefits are minimal to a player like me. Classic dilution is so bad that even if I pull say a sixth cover for my 5/5/0 BB, I might never pull a yellow for the rest of the game's lifespan. Likewise trying to build those massively underdeveloped fives with 9 or less covers.
Having a feeder for someone like BB helps, but my 317 Medusa will take just as long to get to 370 to aquire two yellows and BH neither helps her or bolt, when BH makes more sense targeting characters that will give the better rewards sooner... especially given BH for both those tiers are extremely slow and unreliable. (Really wish they had made feeders distribute 3 of each power).
Ending swaps hurts me as a player that must focus on LL amd I barely manage to champ a latest before they leave for the graveyard of classics.
If the 5:1 isn't fixed in the near future, I sincerely hope that the devs are working on some solution that actually allows upward movement players that have moved into fives in a way that doesn't require pure luck.
1. A legitimate method of earning fives thru actual gameplay, scl 10 progression reward.
2. Mass introduction of feeders into the entire four* tier like what happened with 3s.
3. HfH based on HP instead of CP.
4. If a continuation of rng for fives an increase in draw rate % for them including BH.
Not saying everyone of these need to happen, but one of them does need to happen as the road block for transitioning four to five players is ridiculous, if not impossible path, especially given that fours essentially become useless once a few fives are champed.
End swaps, keep 5:1, but it isn't too much to ask that normal hard working players can't advance further in the same way they did for every other tier.2 -
OJSP said:smkspy said:For people in 5* land, excluding whales, the save benefits are minimal to a player like me. Classic dilution is so bad that even if I pull say a sixth cover for my 5/5/0 BB, I might never pull a yellow for the rest of the game's lifespan.
And champ levels for fives...congrats on those 4 champ levels, but how many more do you ever really expect to receive? 1...maybe 2.
Ultimately the devs must look at five stars and find a solution for them. That's why people are angry about ending swaps and 5:1, cause the current state of them hurts the little guy like me just as much as having to sell 2/3/4 hurt those little guys.
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